Printed Amstrad Addict magazine announced, check it out here!
Started by Golem13, 21:21, 09 April 20
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Quote from: Golem13 on 01:23, 24 February 21Since this video capture, the gameplay has been significantly improved by being more precise, the sound atmosphere is more worked on (TotO's PlayCity is also managed as an option).
Quote from: Golem13 on 01:23, 24 February 21In order to celebrate the last year of the development of this game -this year is strongly considered- I published this one year old video, before it is totally outdated Compared to what had already been released in last year's preview, part of the level 2 and vertical scrolling is visible. Nevertheless, at the moment all the levels are done, although some adjustments still need to be fine-tuned, such as the different levels of difficulty and some small bugs or graphic, sound and technical improvements.Since this video capture, the gameplay has been significantly improved by being more precise, the sound atmosphere is more worked on (TotO's PlayCity is also managed as an option). Importantly, the graphics have been improved and propel the visual experience into a new dimension. Thanks to a newcomer to the team, who is just incredibly talented and who will soon be introduced by his work. We are very lucky to have him on our side.The project in its new form will be presented I hope soon.Regardshttps://youtu.be/o7yTi31thlw
Quote from: Animalgril987 on 21:39, 02 March 21I now wish I had a plus!!
Quote from: Gryzor on 09:47, 18 May 21But how did you put a 68K in a CPC?
Quote from: TotO on 09:54, 18 May 21Useless. The SNES is a 8-bit system.
Quote from: Golem13 on 21:50, 17 May 21He joins the team composed of myself on the code
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