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Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]

Started by Golem13, 21:21, 09 April 20

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VincentGR

Goblins and the sequel ghouls were always tough games, this version adds a point to authenticity.

tjohnson

Yeah if it's too hard it goes from fun to frustrating and then you give up with the game.

Golem13


In order to celebrate the last year of the development of this game -this year is strongly considered- I published this one year old video, before it is totally outdated :) Compared to what had already been released in last year's preview, part of the level 2 and vertical scrolling is visible. Nevertheless, at the moment all the levels are done, although some adjustments still need to be fine-tuned, such as the different levels of difficulty and some small bugs or graphic, sound and technical improvements.

Since this video capture, the gameplay has been significantly improved by being more precise, the sound atmosphere is more worked on (TotO's PlayCity is also managed as an option).
Importantly, the graphics have been improved and propel the visual experience into a new dimension. Thanks to a newcomer to the team, who is just incredibly talented and who will soon be introduced by his work. We are very lucky to have him on our side.

The project in its new form will be presented I hope soon.
Regards


https://youtu.be/o7yTi31thlw

XeNoMoRPH

The result is spectacular, I liked that the Playcity can be used to improve the sound since I have a unit
your amstrad news source in spanish language : https://auamstrad.es

Gryzor

Oh, I have a Playcity too! Time to put it to use!

This video already looks gorgeous...

GUNHED

Quote from: Golem13 on 01:23, 24 February 21
Since this video capture, the gameplay has been significantly improved by being more precise, the sound atmosphere is more worked on (TotO's PlayCity is also managed as an option).
Great that you support the PlayCity!!!  :) :) :) 
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Makaimura

GREAT SCOTT!!! Fantastic news Golem13! I have already expressed myself several times on the goodness of this conversion which seems to be one of the best ever made for this 1985 masterpiece.
I look forward to seeing how the project has evolved.

||C|-|E||


JayBlood

Wow! Playcity working now? Great news! :)
Jay

Livingstone

Quote from: Golem13 on 01:23, 24 February 21
In order to celebrate the last year of the development of this game -this year is strongly considered- I published this one year old video, before it is totally outdated :) Compared to what had already been released in last year's preview, part of the level 2 and vertical scrolling is visible. Nevertheless, at the moment all the levels are done, although some adjustments still need to be fine-tuned, such as the different levels of difficulty and some small bugs or graphic, sound and technical improvements.

Since this video capture, the gameplay has been significantly improved by being more precise, the sound atmosphere is more worked on (TotO's PlayCity is also managed as an option).
Importantly, the graphics have been improved and propel the visual experience into a new dimension. Thanks to a newcomer to the team, who is just incredibly talented and who will soon be introduced by his work. We are very lucky to have him on our side.

The project in its new form will be presented I hope soon.
Regards


https://youtu.be/o7yTi31thlw
Sensational  :o

Animalgril987


retroman3

I hope this wont take long and we will have it soon. I am so anxious to play it.






Golem13


I officialize today the joining of Mathieu Delaruelle aka Hwikaa ( 😍 ) for some time in the graphics team, replacing Thomas Ferté aka Winner who had done a great job ( 😘 ). He joins the team composed of myself on the code, and Julien Riet aka Ixien ( 🥳 ) on music and sounds.
Undeniably, we cross with his talent a level that propels the game in a new dimension 🍉🍈🍑🥥.
Important information that might be of interest: we're almost at the end!

Here's a small video that should show where we are from now on.


https://youtu.be/tZ_9zTFwrJY

gurneyh


Hwikaa


Animalgril987


Targhan

I knew there was "something" between you two :). Excellent work!!
Targhan/Arkos

Arkos Tracker 2.0.1 now released! - Follow the news on Twitter!
Disark - A cross-platform Z80 disassembler/source converter
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Imperial Mahjong
Orion Prime

XeNoMoRPH

I knew that I was right to acquire a CPC plus, to be able to enjoy these game  :o
your amstrad news source in spanish language : https://auamstrad.es

Gryzor


villain

Quote from: Gryzor on 09:47, 18 May 21
But how did you put a 68K in a CPC? :D


You probably never heard of emulation. Right? 😂

TotO

Quote from: Gryzor on 09:47, 18 May 21
But how did you put a 68K in a CPC? :D
Useless. The SNES is a 8-bit system. :D
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

roudoudou

My pronouns are RASM and ACE

Gryzor

Quote from: TotO on 09:54, 18 May 21
Useless. The SNES is a 8-bit system. :D

Can't compare apples with crap! :D

VincentGR


redbox

Quote from: Golem13 on 21:50, 17 May 21He joins the team composed of myself on the code

Looks like fantastic coding.

How do you get the MODE 1 text during the game and on the title screen over the MODE 0 background?  I assume you are multiplexing hardware sprites?

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