Author Topic: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]  (Read 21480 times)

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Offline VincentGR

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #50 on: 11:34, 07 November 20 »
Goblins and the sequel ghouls were always tough games, this version adds a point to authenticity.
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Offline tjohnson

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #51 on: 12:29, 07 November 20 »
Yeah if it's too hard it goes from fun to frustrating and then you give up with the game.
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Offline Golem13

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #52 on: 02:23, 24 February 21 »

In order to celebrate the last year of the development of this game -this year is strongly considered- I published this one year old video, before it is totally outdated :) Compared to what had already been released in last year's preview, part of the level 2 and vertical scrolling is visible. Nevertheless, at the moment all the levels are done, although some adjustments still need to be fine-tuned, such as the different levels of difficulty and some small bugs or graphic, sound and technical improvements.

Since this video capture, the gameplay has been significantly improved by being more precise, the sound atmosphere is more worked on (TotO's PlayCity is also managed as an option).
Importantly, the graphics have been improved and propel the visual experience into a new dimension. Thanks to a newcomer to the team, who is just incredibly talented and who will soon be introduced by his work. We are very lucky to have him on our side.

The project in its new form will be presented I hope soon.
Regards


https://youtu.be/o7yTi31thlw
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Offline XeNoMoRPH

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #53 on: 07:33, 24 February 21 »
The result is spectacular, I liked that the Playcity can be used to improve the sound since I have a unit
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Offline Gryzor

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #54 on: 10:48, 24 February 21 »
Oh, I have a Playcity too! Time to put it to use!

This video already looks gorgeous...
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Offline GUNHED

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #55 on: 13:28, 24 February 21 »
Since this video capture, the gameplay has been significantly improved by being more precise, the sound atmosphere is more worked on (TotO's PlayCity is also managed as an option).
Great that you support the PlayCity!!!  :) :) :) 
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Offline Makaimura

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #56 on: 17:14, 24 February 21 »
GREAT SCOTT!!! Fantastic news Golem13! I have already expressed myself several times on the goodness of this conversion which seems to be one of the best ever made for this 1985 masterpiece.
I look forward to seeing how the project has evolved.
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Offline ||C|-|E||

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #57 on: 21:00, 01 March 21 »
I cannot wait for it  :)

Offline JayBlood

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #58 on: 16:51, 02 March 21 »
Wow! Playcity working now? Great news! :)
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Offline Livingstone

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #59 on: 22:00, 02 March 21 »
In order to celebrate the last year of the development of this game -this year is strongly considered- I published this one year old video, before it is totally outdated :) Compared to what had already been released in last year's preview, part of the level 2 and vertical scrolling is visible. Nevertheless, at the moment all the levels are done, although some adjustments still need to be fine-tuned, such as the different levels of difficulty and some small bugs or graphic, sound and technical improvements.

Since this video capture, the gameplay has been significantly improved by being more precise, the sound atmosphere is more worked on (TotO's PlayCity is also managed as an option).
Importantly, the graphics have been improved and propel the visual experience into a new dimension. Thanks to a newcomer to the team, who is just incredibly talented and who will soon be introduced by his work. We are very lucky to have him on our side.

The project in its new form will be presented I hope soon.
Regards


https://youtu.be/o7yTi31thlw
Sensational  :o
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Offline Animalgril987

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #60 on: 22:39, 02 March 21 »
I now wish I had a plus!! :D
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Offline retroman3

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #61 on: 02:56, 04 March 21 »
I hope this wont take long and we will have it soon. I am so anxious to play it.





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Offline Golem13

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #62 on: 23:50, 17 May 21 »

I officialize today the joining of Mathieu Delaruelle aka Hwikaa ( 😍 ) for some time in the graphics team, replacing Thomas Ferté aka Winner who had done a great job ( 😘 ). He joins the team composed of myself on the code, and Julien Riet aka Ixien ( 🥳 ) on music and sounds.
Undeniably, we cross with his talent a level that propels the game in a new dimension 🍉🍈🍑🥥.
Important information that might be of interest: we're almost at the end!

Here's a small video that should show where we are from now on.


https://youtu.be/tZ_9zTFwrJY
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Offline gurneyh

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #63 on: 23:55, 17 May 21 »
It is magnificent!
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Offline Hwikaa

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #64 on: 23:58, 17 May 21 »
No, YOU are.  :D
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Offline Animalgril987

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #65 on: 00:35, 18 May 21 »
I now wish I had a plus!!

I now REALLY wish I had a Plus!! :D
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Offline Targhan

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #66 on: 00:36, 18 May 21 »
I knew there was "something" between you two :). Excellent work!!
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Offline XeNoMoRPH

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #67 on: 08:43, 18 May 21 »
I knew that I was right to acquire a CPC plus, to be able to enjoy these game  :o
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Offline Gryzor

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #68 on: 11:47, 18 May 21 »
But how did you put a 68K in a CPC? :D
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Offline villain

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #69 on: 11:50, 18 May 21 »
But how did you put a 68K in a CPC? :D


You probably never heard of emulation. Right? 😂
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Offline TotO

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #70 on: 11:54, 18 May 21 »
But how did you put a 68K in a CPC? :D
Useless. The SNES is a 8-bit system. :D
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Offline roudoudou

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #71 on: 12:09, 18 May 21 »
GFX are gorgeous
OMAGAAAAA!
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Offline Gryzor

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #72 on: 12:11, 18 May 21 »
Useless. The SNES is a 8-bit system. :D

Can't compare apples with crap! :D
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Offline VincentGR

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #73 on: 13:39, 18 May 21 »
Useless. The SNES is a 8-bit system. :D


+1
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Offline redbox

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Re: Ghosts'n Goblins for Amstrad PLUS 128K [PREVIEW]
« Reply #74 on: 13:49, 18 May 21 »
He joins the team composed of myself on the code

Looks like fantastic coding.

How do you get the MODE 1 text during the game and on the title screen over the MODE 0 background?  I assume you are multiplexing hardware sprites?
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