News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_XeNoMoRPH

Harrier Attack Reloaded

Started by XeNoMoRPH, 08:46, 19 January 25

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Anthony Flack

Nice one. It looks like a Spectrum Next game.

And why not? The CPC already has its Spectrum Next in the Plus machines. I celebrate every time a new Plus-enhanced game is released.  

zeropolis79

Quote from: evenmore on 18:42, 13 February 25Thanks for your kind words. Yes, I hope to produce some cartridges for nostalgia's sake,
and to have the satisfaction of achieving something. :)
I asked the director of Durell if he would contribute a photo or paragraph about the original,
but he declined. He said he felt too old for this sort of thing now :/
But he wished me good luck.
At least he's being polite...

Been giving it a go in WinAPE, great stuff. Now we need a Plus remake of Sultan's Maze...

andycadley

Really glad someone has done this, it's been one of those games I've always considered converting to get a "classic" Amstrad game in a Plus style 

So, who's doing Bridge-It then?  :P

evenmore

Quote from: zeropolis79 on 06:52, 14 February 25Been giving it a go in WinAPE, great stuff. Now we need a Plus remake of Sultan's Maze...


Sultan's maze was the original Wolfenstein 3D :D.
I remember being scared as a child whenever I heard the sound of the ghost nearby.
It could benefit from an update.

zeropolis79

Quote from: evenmore on 10:28, 14 February 25
Quote from: zeropolis79 on 06:52, 14 February 25Been giving it a go in WinAPE, great stuff. Now we need a Plus remake of Sultan's Maze...


Sultan's maze was the original Wolfenstein 3D :D.
I remember being scared as a child whenever I heard the sound of the ghost nearby.
It could benefit from an update.

I actually investigated doing one using BASIC 1.1 and using the FILL command for the grass hedges and possibly using MODE 0 but sadly I couldn't stay focused on the huge BASIC listing to try any enhancements.

dodogildo

Great game. Yet it would be greater with second fire-button support! 

Maybe we can have this feature in future updates? ::)

evenmore

I think the second fire button is already supported as far as I can tell (I haven't tested it on real hardware yet). Xyphoe suggested enabling it by default for joystick control so I reuploaded the CPR file with this enabled. If it is not working, you should be able to redefine the keys and press the second fire button for missiles or bombs.
Thanks again :)

evenmore

Quote from: zeropolis79 on 18:29, 14 February 25
Quote from: evenmore on 10:28, 14 February 25
Quote from: zeropolis79 on 06:52, 14 February 25Been giving it a go in WinAPE, great stuff. Now we need a Plus remake of Sultan's Maze...


Sultan's maze was the original Wolfenstein 3D :D.
I remember being scared as a child whenever I heard the sound of the ghost nearby.
It could benefit from an update.

I actually investigated doing one using BASIC 1.1 and using the FILL command for the grass hedges and possibly using MODE 0 but sadly I couldn't stay focused on the huge BASIC listing to try any enhancements.

I didn't realize this one was BASIC. That one would actually be a good one to translate into assembly, though it would take a lot of work. You would probably have to go through it line by line :-/

Pollo


Skunkfish

Quote from: Interrupt on 17:19, 12 February 25The author also has a write up how they modified the original to produce this... https://www.mimosquest.com/downloads/CreatingHarrierAttackReloaded.pdf
That 'making of' was a really interesting read, thanks!
An expanding array of hardware available at www.cpcstore.co.uk (and issue 4 of CPC Fanzine!)

dodogildo

Quote from: evenmore on 19:08, 14 February 25I think the second fire button is already supported as far as I can tell
I tested the latest file from itchio, with real GX4000 and yes, second fire button does work. Cheers.

BTW I'm having those glitches on real hardware with C4CPC. Any idea?


evenmore

Yes, thanks I know what that glitch is.
The Harrier sprites only use up 8 of the 16 possible pixels of a hardware sprite in height,
and I haven't cleared the invisible part of the sprite in the ASIC.
I will try to fix this tonight!
Thanks :)

evenmore

Quote from: Skunkfish on 09:18, 15 February 25
Quote from: Interrupt on 17:19, 12 February 25The author also has a write up how they modified the original to produce this... https://www.mimosquest.com/downloads/CreatingHarrierAttackReloaded.pdf
That 'making of' was a really interesting read, thanks!
Thanks, it was very short, as I wrote it quite quickly after I had done most of the work. I will fill it out with more detail soon. :)

eto

Quote from: Pollo on 21:48, 14 February 25Rodrik can do cases if you need it.
https://pixel.rodrik.ch/cartouche
Sorry, I meant the boxes which contain the game cartridges and instructions. 

Nich

Quote from: CraigsBar on 16:12, 13 February 25Yep, Tested on both RetroVM and CPCEC, works fine on both now. WOW this is fast, I will need some more practice LOL
I've tested the new version on CPCEC and it doesn't work for me; I'm stuck on the menu and the emulator doesn't respond to the joypad or any keypresses. :( RetroVM is OK, though.

evenmore

I've fixed the bug with the graphical glitches on the plane sprites on the real hardware and reuploaded it to the website.

The problem with CPCEC, this does seem to be a bug in the emulator rather than the game code.
CPCEC doesn't seem to be handling the INI command correctly. This is used to fill the keyboard buffer with keypresses.
In WinAPE and other emulators, the keyboard buffer is filled with FFFFFF... when no keys are pressed.
CPCEC has the keyboard buffer set to 000000... when it is read. So the game thinks all the keys are being held down.

I could try to find if there is a keyboard scanning routine that is compatible with CPCEC.

CraigsBar

Quote from: Nich on 15:00, 15 February 25
Quote from: CraigsBar on 16:12, 13 February 25Yep, Tested on both RetroVM and CPCEC, works fine on both now. WOW this is fast, I will need some more practice LOL
I've tested the new version on CPCEC and it doesn't work for me; I'm stuck on the menu and the emulator doesn't respond to the joypad or any keypresses. :( RetroVM is OK, though.
To be fair I only tested that it loaded now on cpcec as that is a work machine. Play testing was on retrovm on a pi5
IRC:  #Retro4All on Freenode

Shaun M. Neary

Quote from: evenmore on 10:28, 14 February 25
Quote from: zeropolis79 on 06:52, 14 February 25Been giving it a go in WinAPE, great stuff. Now we need a Plus remake of Sultan's Maze...


Sultan's maze was the original Wolfenstein 3D :D.
I remember being scared as a child whenever I heard the sound of the ghost nearby.
It could benefit from an update.

It pretty much did get an update in 3D Monster Chase...

It was still slower than an arthritic slug on valium though.  :laugh:
Currently playing on: 2xCPC464, 1xCPC6128, 1x464Plus, 1x6128Plus, 2xGX4000. M4 board, ZMem 1MB and still forever playing Bruce Lee.
No cheats, snapshots or emulation. I play my games as they're intended to be played. What about you?

Powered by SMFPacks Menu Editor Mod