HEROES RESCUE! New game in progress. Using AGD. Soon news.
Not my cuppa tea, but well done for making a new game for the wonderful amstrad CPC :)
Rescuing the turtles and master Splinter? hehe
It looks really cosy. Suitable speed for the main character. Not too fast and not too slow.
I'd really like to see a platformer exploration like this.
The one-level manic miner kinda style isn't my cup of tea either though. How about making the sequel a platform exploration game? ;)
Good work! Thanks for showing! :) :) :)
Quote from: mr_lou on 17:23, 11 February 16
The one-level manic miner kinda style isn't my cup of tea either though. How about making the sequel a platform exploration game? ;)
What do you mean? I do not understand.
Quote from: Javy Fernandez on 17:45, 11 February 16What do you mean? I do not understand.
I mean the levels are kinda like the game Manic Miner.
Quote from: mr_lou on 18:05, 11 February 16
I mean the levels are kinda like the game Manic Miner.
Yes, Is my first game in AGD tools.
Great work! Actually the player's sprite reminds me FRY from FUTURAMA, one of my favorite characters :)
Here:
(http://vignette4.wikia.nocookie.net/en.futurama/images/f/f2/PhilipJ.Fry.png/revision/latest?cb=20110916120042)
Nice work!
I like the sprites !
Quote from: dodogildo on 18:28, 11 February 16
Great work! Actually the player's sprite reminds me FRY from FUTURAMA, one of my favorite characters :)
Here:
Yes! He is Fry. 8)
Nice. Very recognisable sprites and nice movement. Good to see the CPC version of AGD getting some love too, it hasn't quite had the same impact that the ZX version has so far.
It actually looks very nice and seems really funny! ;D
nice graphics with fun game play that reminds me of manic miner.
The theme is a nice idea: choosing heroes and well known cartoon and film characters.
Nice idea.
Lova a good platformer :)
Can't wait ;D
Quote from: Javy Fernandez on 18:47, 11 February 16
Yes! He is Fry. 8)
I was like, that character looks really familiar lol
It looks really cute and like it handles well. Looking forward :)
HEROES RESCUE DEMO! Firts six levels. DSK versión.
Enjoy it. :D
software (http://defectodigital.wix.com/software#!heroes-rescue/yx2q7)
I will try it tonight in the Plus! :D Thank you!
I like what I see so far! Great graphics.
I post a note here: HEROES RESCUE! New game for Amstrad CPC with demo available | Vintage is the New (http://www.vintageisthenewold.com/heroes-rescue-new-game-for-amstrad-cpc-with-demo-available/) and look forward for new updates!
Cheers
Paulo Garcia
Vintage Is The New Old
More Sprites...
(http://www.mediafire.com/convkey/9199/za973a9vmu9kbjl6g.jpg)
(http://www.mediafire.com/convkey/b01e/cl3rbrhbdrricd36g.jpg)
More familiar faces :)
Cap, Deadpool, Wolvie, and more Matt Groening creations as well as some pizza loving radioactive turtles. I appreciate you fancy American comics and cartoon characters. Any chance we'll see more from Futurama cast?
Yes, next more of futurama... :D
Futurama kicks arse ! One of the greatest cartoons ever!
Yeah, too bad it got canceled one more time. But I'm sure Fry and the team will be back again (a 4th time?) ;)
After a long time, new graphics details.(http://uploads.tapatalk-cdn.com/20160724/a3ffe307f8c6bd8bfc47f97b26323c34.jpg)
The sprites look a bit square, maybe add some more pixels, that could give em a more natural appearance. :)
Looks good UI wise - Indie Retro News: Heroes Rescue! - Defecto Digital's next Amstrad CPC game gets (http://www.indieretronews.com/2016/07/heroes-rescue-defecto-digitals-next.html)
Although I do prefer the older graphics :p
Jajajajaja
Progressing nicely. And I like the chunky block-like sprites that still resemble their inspirations but not enough that you could be sued. :P
Nice game in progress, really like the sprites also, keep us posted, enjoyed playing the demo.
Thanks.
Adding more speed to the game today.
5 levels TMNT.
5 levels Marvel.
5 news levels the Simpsons.
5 news levels Futurama.
20 levels is my intention. Limited by memory. Working...
Quote from: Javy Fernandez on 19:50, 28 July 16
5 levels TMNT.
5 levels Marvel.
5 news levels the Simpsons.
5 news levels Futurama.
20 levels is my intention. Limited by memory. Working...
Be very careful. Backup your .dsk file every time you save. When you fill up a certain amount of memory (I'm not sure exactly how much, but when its almost full) it WILL corrupt your game if you try to change anything such as sprites, messages etc.
Quote from: EgoTrip on 21:51, 28 July 16
Be very careful. Backup your .dsk file every time you save. When you fill up a certain amount of memory (I'm not sure exactly how much, but when its almost full) it WILL corrupt your game if you try to change anything such as sprites, messages etc.
Ok. Thanks!
News levels and graphics details.
(http://uploads.tapatalk-cdn.com/20160730/709189f8056694c2726c2be468c25e84.jpg)
(http://uploads.tapatalk-cdn.com/20160730/467d9ecfffeaa331bb9837dd7925adf3.jpg)
Saturday August 13 will be finally available for download.
Include DSK (Normal and USB floppy drives), CDT (normal load and 21 seconds to load Turbo jack connection) and manual in Spanish.
(http://uploads.tapatalk-cdn.com/20160811/7542d527ecdc3fcdaf00699b13ccc9c0.jpg)(http://uploads.tapatalk-cdn.com/20160811/5e6b4f4b74c158e2ec89dd120b8e9851.jpg)(http://uploads.tapatalk-cdn.com/20160811/998bb06d22e541af12b0c75c7619e006.jpg)
Looking forward to playing it :)
(love your cassette drive by the way!)
Quote from: Skunkfish on 09:37, 11 August 16
Looking forward to playing it :)
(love your cassette drive by the way!)
Thank you. photos are not mine, they are of beta testers.
XD
UPDATE :
(https://1.bp.blogspot.com/-WELcSKFzy-I/V626e4ql9DI/AAAAAAAAdWQ/B1BOGSxFBKwDfPJ40EwfyXhrfaNTBen3wCLcB/s640/hereoes.jpg)
Exclusive IRN Preview
Indie Retro News: Heroes Rescue - Indie Retro News gives this new Amstrad CPC (http://www.indieretronews.com/2016/08/heroes-rescue-indie-retro-news-gives.html)
Game due tomorrow 8)
It looks great! :D
Ya está disponible #heroesrescue!! A disfrutarlo!! https://t.co/KwwmTCPOvl (https://t.co/KwwmTCPOvl)
Yay :) Can I add it to the downloads archive here??
Has anyone played it yet?
Quote from: Gryzor on 14:44, 17 August 16
Yay :) Can I add it to the downloads archive here??
Has anyone played it yet?
Yes of course!
A cool game Javy! Thanks for coding it and sharing it :)
Congratulations on the game Javy. I'll be doing a review for the first issue of Colour Personal Computing. ;D
Thanks!
Does anyone have already completed? Upload photo in a real cpc. Yeah!
Now you can buy the physical version: https://defecto-digital-online.pswebstore.com/es/
Greetings.
(http://uploads.tapatalk-cdn.com/20160909/f4c45dbb0c62305a8d88cd3eb3bdc623.jpg)
Too bad you can't play with the keyboard!! I don't have a working joystick on my CPC! Really a shame, the graphics looked lovely (not fond of the loading picture, though...).
It is a limitation of AGD.
Oh damn, more expenses :D
Quote from: Javy Fernandez on 12:01, 09 September 16
It is a limitation of AGD.
If AGD is using the firmware to KM TEST KEY (&BB1E) to read the Joystick controls, it should be an each patch of substituting the Joystick numbers with Keyboard numbers. However it maybe using KM GET JOYSTICK (&BB24), in that case a KM TEST KEY routine will have to be written. It's possible AGD could also be patching through to the Hardware directly, though I doubt it.
hi guys
AGD uses CALL &BB24 , and must be patched to use keyboard
this is an example of patch, The steps are:
1) check the memory address where your agd game start, for example using CPCDISKXP . The file header contains this info. this is the <entrypoint> of the game, the address where the game starts its execution (can be different from starting address where the program is loaded). Also check the lenght of the game <lenght> in bytes
2) load the game and execute it
3) using winape, search for instruction call &BB24, which is "CD 24 BB" in the memory of the amstrad.
4) once you find it, take note of the memory address where this instruction is located. This is the <invocation address>
5) write the new keyboard routine, out of memory range of the game. in this case, the game starts at 13555 and this keyboard routine starts at 13000
6) reset your cpc and load the game.bin, but not execute it (only write in basic ---> memory 12999:load "game.bin")
7) assemble your new routine
8) save the new patched game using SAVE "game2.bin", b,13000,<lenght +1000>,<entrypoint>
thats all
=================================
; variable where AGD save JOY status
org &3510
JOYDATA db %00000000
;new keyboard routine
org 13000 ; &32c8
KEYREAD
push bc
TESTKEY equ &BB1E
ld b,0
key_P ld a, 27
call TESTKEY
JR Z, KEY_O
SET 3,b
nop
key_O ld a, 34
call TESTKEY
JR Z, KEY_Q
SET 2,b
key_Q ld a, 67
call TESTKEY
JR Z, KEY_A
SET 0,b
key_A ld a, 69
call TESTKEY
JR Z, KEY_SP
SET 1,b
key_SP ld a, 47
call TESTKEY
JR Z, fin
SET 5,b ; fire 1
SET 4,b; fire 2
fin ld a,b
ld (JOYDATA),a
fin2 pop BC
ld h,a
ld l,a
ret
;patch agd game
org &3d19 ; this is the <invocation address>
call KEYREAD
=================================
HEROES RESCUE Patched!! ;D
Latest Amstrad CPC disk drives 3 "available. Sell out! ;)
nop
Regards!
Hello everyone, it is already released for HEROES RESCUE download with keyboard control (O, P and SPACE). Greetings.
http://www.mediafire.com/file/lr8baw5oqiro6bf/HEROES_RESCUE_duo.zip
Javymetal.-
https://www.mediafire.com/file/gv9ikc8716s67q7/HEROES+RESCUE.ROM/file
ROM by
@VincentGR
Nice work ! I like the multiverse of heroes, reminds me a bit of BroForce :)
New upload, can't edit post so here is:
https://www.mediafire.com/file/omwo3oiso725u2q/HEROES+RESCUE.rar/file
HEROES RESCUE JOYSTICK.ROM
HEROES RESCUE KEYBOARD.ROM
There are 2 ROMs. ( |HEROES applied to all roms)
2 separated joy-keys (mount only 1)
1 dual rom with requester to choose at the beginning the preferred version (mount both parts)
2 bin that are compressed to run from disk, or better from tape to reduce loading time.