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Hire Hare, new game from CNGSoft!

Started by Joseman, 13:23, 27 October 16

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cngsoft

Quote from: Arnaud on 14:05, 05 November 16
It's really interesting, i don't know you have coded Inside / Outside it's a kind of return to root  :D
Where did you get that I wrote "Inside Outing"?  :o
QuoteHow did you create the map ? Did you use an external level editor or directly made in code ?
The map was manually typed as custom data macros: I didn't have the time to write an editor, and besides, it didn't make much sense because this isn't a game based on hard grids and tilemaps. This is how the starting room looks like:

petiso_room 84,$10
petiso_edge -5
petiso_wall $13,$15,$11,$13,$15
petiso_wall $11,$13,$19,$11,$13
petiso_edge -0
petiso_wall $11,$11,$11,$11,$11
petiso_wall $10,$10,$18,$10,$10

petiso_tile $13,10,8
petiso_tile $13,13,11
petiso_tile $12,10,10
petiso_tile $12,13,13
petiso_tile -1

petiso_door 1,2,0,0,74,2
petiso_door 0,0,6,0,83,1
petiso_door 2,5,6,0,85,0
petiso_door -1

petiso_item $34,6,1,0
petiso_item $34,30,1,0
petiso_item $44,12,0,0
petiso_item $44,24,0,0
petiso_item $40,12,0,2
petiso_item $40,24,0,2
petiso_item $40,12,0,8
petiso_item $40,24,0,8
petiso_item $40,12,0,14
petiso_item $40,24,0,14
petiso_item $44,12,0,20
petiso_item $44,16,0,20
petiso_item $44,20,0,20
petiso_item $44,24,0,20
petiso_item -1

Where the first paragraph defines the room ID and the background tiles (floor and walls), the second paragraph ("petiso_tile ...") defines extra tiles (the little flowers on the grass), then comes the door information (location of doors and the locations they send you to) and finally the object data (in this case, a couple of bushes and two columns made of pieces).
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Arnaud

Quote from: cngsoft on 17:59, 05 November 16
Where did you get that I wrote "Inside Outing"?  :o
Sorry i write "Inside Outside" and i think "Justin"  :D
They have some similar similarity neverless.

cngsoft

Quote from: Arnaud on 19:36, 05 November 16Sorry i write "Inside Outside" and i think "Justin"  :D
They have some similar similarity neverless.
All iso3D games look a bit the same after all... However, I couldn't actualy reuse anything from the old 3D engine from "Justin", I had to rewrite everything from scratch. The old engine was simply too bad, as I mentioned in the article about the making of "Hire Hare". It needed a scratch buffer as big as the active screen area (12k) and it was also prone to doing redundant, useless work (for example, redrawing a sprite whole despite the next frame only needing a small part of it). It was also less than good in the handling of motion and collisions: an item moving at a sufficiently fast speed could move through sufficiently small objects as if they didn't exist.
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ldaneels

Thanks for the game, it is awesome. As with pretty much every 3D iso game, really - but I might be biased.
At any rate, cheers for the effort and the recognition by Ritman :) I couldn't think of a bigger reward for your work (well, I guess money would be nice, but you can't have it all).
Do you plan on continuing to work on it or are you pretty much done with it? It seems even a couple days already made it better (or more efficient if anything).
Also, do you plan to have a physical edition with Matranet ?
Cheers.

cngsoft

#29
After retouching the text of http://cngsoft.no-ip.org/hirehare.htm a little further, I also made the game available for downloading.

Quote from: ldaneels on 13:25, 07 November 16Do you plan on continuing to work on it or are you pretty much done with it? It seems even a couple days already made it better (or more efficient if anything).
Also, do you plan to have a physical edition with Matranet ?
Good questions. I intend to amend the game and insert back the puzzles I had to cut from the contest version, now that I can use the memory more efficiently; I'd also like to further debug and improve the iso3D engine, because of a couple of bugs involving picking objects up and several slowdowns I'm not very sure where they're from; but it will take a while, and real life is very pressing at the moment. As for physical editions... I don't know, is "Hire Hare" notable enough as a standalone game? I sincerely have no idea.
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ldaneels

Hey there,
Sounds good, it would be a waste to leave this game as it is. Not that it's bad, but if you can improve it in some ways, that's awesome.
Of course, I am in no rush to have a definitive version, just knowing you will get to it eventually is a nice enough prospect (heck, I've been waiting for a CPCe update for years, so I'm quite patient). No pressure, really.
As for the game being notable enough, I don't think it has to be. I know we have been spoilt these last few months, but anyone programming a game deserves respect and I think your game deserves as much as any other. Plus I'd say a game that got recognized by Ritman (no less !) is good enough :)
I was under the impression Matranet was taking care of all the production aspect of a physical release, so it shouldn't be a burden on you (I certainly wouldn't want it to be). Of course I imagine a release would only happen if you are fully satisfied with the end result, but I'm kind of curious if you would consider it.
At any rate, thank you for all your work, even if I rarely speak up (although I've been adventurous lately).
Cheers,

Loic

MacDeath



that's what I call a Bust Bunny...

or busty buns..
or... whatever...  :picard:

Very cute character and sprites, well done César.


Rhino

Congrats on the great game and second place in the contest! (it should have been the winner IMHO).

||C|-|E||

Congrats! I think that this game is great as it is but if you decide to polish it further it will be even better. In my opinion it has lots of potential, and you could even think about a 128KB version with all the bells and whistles :)

cngsoft

One year too late, http://cngsoft.no-ip.org/frogalot.htm is online at last. I wanted to include an article about the development of the game but I seem to have lost it, I cannot find it anywhere...

Quote from: Rhino on 19:27, 07 November 16Congrats on the great game and second place in the contest! (it should have been the winner IMHO).
A la tercera irá la vencida, ¡espero!

Quote from: MacDeath on 19:07, 07 November 16that's what I call a Bust Bunny... or busty buns.. or... whatever... Very cute character and sprites, well done César.
Disclaimer: Disney's "Zootopia"/"Zootropolis"/"Zoomania" had nothing to do with the development of "Hire Hare". You can also forget videogames such as "Legend of Mana", "Starfox" or "Undertale". Like, totally.

Quote from: ldaneels on 19:03, 07 November 16Hey there,
Of course, I am in no rush to have a definitive version, just knowing you will get to it eventually is a nice enough prospect (heck, I've been waiting for a CPCe update for years, so I'm quite patient). No pressure, really.
[...] I was under the impression Matranet was taking care of all the production aspect of a physical release, so it shouldn't be a burden on you (I certainly wouldn't want it to be). Of course I imagine a release would only happen if you are fully satisfied with the end result, but I'm kind of curious if you would consider it. [...].
The poor CPCE is in dire need of a full overhaul, I've learned so much about the machine since I wrote the first version back in 1997. Perhaps after graduation (if nothing goes wrong, in December)
Matranet does commercial releases, and "Hire Hare" isn't exactly a commercial game, at least as it is; it's something I'll have to keep pondering. Speaking of which...

Quote from: ||C|-|E|| on 19:38, 07 November 16
Congrats! I think that this game is great as it is but if you decide to polish it further it will be even better. In my opinion it has lots of potential, and you could even think about a 128KB version with all the bells and whistles
128k are a bit too much, that would deserve a whole new game. "Super Hire Hare"? "Hire Hare 2: the crystal angel" maybe?
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ldaneels

As always, great work & I'm curious to see what comes next from you, whatever it may be.

Singaja

That's another game from you that looks truly beautiful. You're showing the great potential of the Amstrad palette and some really clever coding. Good luck with your exams!

Kerrick Sword

This game looks good , but i liked very much the creation document.
So many games those days, and more important made with love.

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