Haven't been here in ages because I'm afraid of how many new games will have been released. I was right. Not enough games...
Ok, ok. So I've been busy at work instead of ROMing games. Well, here's a new one for you all. ^_^
DRUID 2 (ENLIGHTENMENT) x 3
1.
RUN"DRUID2.BAS" to load a standard rip of the game.
2.
RUN"DRUID2.GAM" to load the BITBuster single-file of the game.
3. Extract the
DRD2ROM1.ROM,
DRD2ROM2.ROM &
DRD2ROM3.ROM files from the .dsk and insert them into your CPC via whichever means you deem appropriate. Then run the game with
|DRUID2.
All three versions use my newly retouched/recoloured title screen from the C64 version (ie, it's the same as the CPC version but with the "Firebird" logo at the bottom left.
EDIT: Just for shits and giggles, here's a .cdt file of the single-file game. Incidentally, I've now worked out where I was going wrong with 2cdt-GUI; no need for AMSDOS headers! Ha! Easy when you know how, huh? ^_^
|TAPE:RUN" will make it happen for this one!
EDIT: I thought I'd found an easy rip; Z looked the part! However, it wasn't! But, I prevailed and here it is.
|Z to run this little fella! Considering the game was released in 1986, this game has some really impressive 8-way scrolling! VERY fast and smooth. Lovely stuff!
EDIT: Keeping with the zee theme,
|ZUB is next up on 2 ROMs. Another weird Mastertronic MODE 1 game with music from the master, David Whittaker.
EDIT: 3D
|STUNTRIDER breaks up any kind of pattern in this batch. DJL's intriguingly infuriating game of precise speed fits onto 2 ROMs.
EDIT: Ok, so another update.
|SPYVSSPY2 (THE ISLAND CAPER) fits itself snuggly onto 2 ROMs. Comes complete with a slightly retouched/recoloured C64 loading screen. Usual press any key to continue nonsense... you all know the routine by now! ^_^
EDIT: Finally, to complete the collection, here's
|SPYVSSPY3 (ARCTIC ANTICS) on 2 ROMs (zipped because I ran out of attachment slots! ^_^). As before, this one contains a C64 loading screen. However, it doesn't work if you have the SPY VS SPY 2 ROMs installed... it's an issue with memory allocation or something.
(Or maybe I'm lying and it works fine, I can't remember!)