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Into Oblivion!

Started by Border_7, 06:46, 04 October 13

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Border_7

Stephen is here? How did you find him??

This is just epic, wow, solid gold!

I'm giddy!

well Mr Curtis, welcome! Your ears must be burning lately re: Into Oblivion.
Thanks for ruining my childhood! Just kidding.
This is just awesome.
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Border_7

And we should probably get some wiki articles added/updated.

Look forward to the interview details.

I feel pressure now re: that sloppy map I'm tinkering with..
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Spartan

Hi ,
we fixed the link , next time just ask we provide ,
we can't check any link in the middle of 400 posts .

However the only weird thing is that Ovine didn't add this file over its site ,
or forgot to add it .

Btw,
nice forum we shall get in ;P

Gryzor

I guess the interview will go on the wiki once it's done (will try to send him the questions today if I find the time! If you want to ask anything in particular, please PM me!)


@Spartan: thanks - and welcome! :)

redbox

I'd like to know how you compress the data for 2500 rooms into a 64kb game.

Unless it's done using some kind of seed algorithm such as with Elite (and maybe Exile or some similar game...)?

Stephen N Curtis

Hi everyone,
When I wrote this game back in the Eighties I didn't dream people would still have an interest in it 27 years later ! Thanks all!
I remember defining the map on large sheets of graph paper, I recall doing the spiral and the dead-ends too. The graph paper was divided into squares, each square representing a screen, and then it was a simple 1 bit == exit per byte if I remember, and maybe some other bits representing other info.Unfortunately I've no longer the map or source code, it took me ages to code the maze into bytes.
Cheers all,
Stephen

arnoldemu

My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

robcfg

Welcome!


Thank you for joining our forum and shed some light on your game.


Have fun!

Gryzor

I should say it's always a great honour when an old CPC dev stops by :)

Border_7

#34
Quote from: Stephen N Curtis on 11:35, 10 October 13
Hi everyone,
When I wrote this game back in the Eighties I didn't dream people would still have an interest in it 27 years later ! Thanks all!
I remember defining the map on large sheets of graph paper, I recall doing the spiral and the dead-ends too. The graph paper was divided into squares, each square representing a screen, and then it was a simple 1 bit == exit per byte if I remember, and maybe some other bits representing other info.Unfortunately I've no longer the map or source code, it took me ages to code the maze into bytes.
Cheers all,
Stephen


Stephen,


Many welcomes and thanks for dropping by.


Firstly, (ahem) apologies for any harsh remarks about any of your games or you (that I or anyone has made) - absolutely nothing personal!  ;D  You created some tough games!


Secondly, yes - it must be an interesting feeling all these years later people still talking / playing your games (trying to finish them etc).


Thirdly, thanks for the killer spiral and all those dead-end in IO. The one-way screens make mapping VERY HARD! By the way - any game hints? I haven't figured out the Transporter screen. Is it safe to say there is just enough extra lives to get you to the safe planet with one left? I thought for sure you would have had to map it our first on paper.... what drove you to choose 2500 screens? And lastly, I haven't been on 'Noral' yet - special trick to finding that planet? Probably really testing you now :)

Also feel free to check these out and modify at will:

Into Oblivion - CPCWiki (this is where my crude map is)


Nonterraqueous - CPCWiki


Terra Cognita - CPCWiki


Look forward to hearing more!
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dcdrac

hello I remember playing it and almost completing it, but the day before I decided to finish it I got Elite and that consumed me for a lonnnnggg time

Border_7

Quote from: dcdrac on 23:23, 10 October 13
hello I remember playing it and almost completing it, but the day before I decided to finish it I got Elite and that consumed me for a lonnnnggg time


You came close to completing? wow. You must have made a map. How much Psyche did you get too?
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dcdrac

ohh almost 30 years ago will have to play it all over again......

Cholo

Quote from: redbox on 09:46, 10 October 13
I'd like to know how you compress the data for 2500 rooms into a 64kb game.

Unless it's done using some kind of seed algorithm such as with Elite (and maybe Exile or some similar game...)?
Indeed, especially as a good amount of the 64k is already taken. Like the top 16k is the screen & then there is all the system areas .. so its actually closer to 38-40k. And that is without temporary work space and all those other things ive probably forgotten.

Always been wondering about the "algorithm" games how they managed to pull it off. Barely space in there for a complex algorithm too. Did think of making a longplay of Explorer .. untill i read the back of the game about the 40 billion locations in the game  :P

Quote from: Stephen N Curtis on 11:35, 10 October 13
... it took me ages to code the maze into bytes...
Stephen
Ah yes. Sometime i forget about that a byte is still 8 bit worth of storage locations. Anyways, thanks for taking the time to code all those screens into bits (quite a big efford there)  ;)

dcdrac

I would love to see the Cholo game redone and Catch 23

ervin


Border_7

Quote from: dcdrac on 19:28, 11 October 13
ohh almost 30 years ago will have to play it all over again......


Cool - please do and keep us posted  ;)
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Border_7

Stephen - quick question. Was this intentional:


http://www.cpcwiki.eu/index.php/File:Nonterra_Crash.png


I was perhaps expecting another planet below Nonterra. Instead I get a crash (is this me crash landing? or something else)


cheers
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Stephen N Curtis

Quote from: Border_7 on 05:01, 14 October 13
Stephen - quick question. Was this intentional:


http://www.cpcwiki.eu/index.php/File:Nonterra_Crash.png


I was perhaps expecting another planet below Nonterra. Instead I get a crash (is this me crash landing? or something else)


cheers

Hi,
No it's not intentional, I think you may have found a defect. Looks like its gone in another graphic mode and so it looks all skewed up.
Stephen

dcdrac

I wander if we could tempt someone to make a modern redo the game.......

Stephen N Curtis

Quote from: Border_7 on 23:13, 10 October 13

Stephen,


Many welcomes and thanks for dropping by.


Firstly, (ahem) apologies for any harsh remarks about any of your games or you (that I or anyone has made) - absolutely nothing personal!  ;D  You created some tough games!

No problem
Quote from: Border_7 on 23:13, 10 October 13

Secondly, yes - it must be an interesting feeling all these years later people still talking / playing your games (trying to finish them etc).

Yes, very surprised, 27 years is a long time, wish I'd kept the source code and map now.
Quote from: Border_7 on 23:13, 10 October 13


Thirdly, thanks for the killer spiral and all those dead-end in IO. The one-way screens make mapping VERY HARD! By the way - any game hints? I haven't figured out the Transporter screen. Is it safe to say there is just enough extra lives to get you to the safe planet with one left? I thought for sure you would have had to map it our first on paper.... what drove you to choose 2500 screens? And lastly, I haven't been on 'Noral' yet - special trick to finding that planet? Probably really testing you now :)

Also feel free to check these out and modify at will:

Into Oblivion - CPCWiki (this is where my crude map is)


Nonterraqueous - CPCWiki


Terra Cognita - CPCWiki


Look forward to hearing more!

I wish I could remember so I could answer your questions on the map and lives, but to be honest I can't recall a lot. Sorry. Wiki pages look good though!
Thanks.
Stephen


Border_7

Quote from: Stephen N Curtis on 21:51, 15 October 13
Hi,
No it's not intentional, I think you may have found a defect. Looks like its gone in another graphic mode and so it looks all skewed up.
Stephen


Stephen, thanks for getting back to me. There are actually seven places on Nonterra where this happens:


http://cpcwiki.eu/imgs/7/73/IO_Map.jpg


A couple of times you can just make out a spaceship sometimes... but I'm guessing its not really another planet (or was it meant to be?) because I've been to all 42 now.

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Gryzor

Ok guys, the interview is up!


Forgive me any naffness, never taken an interview from anyone before!!


Stephen Curtis - CPCWiki

redbox

Quote from: Gryzor on 15:59, 16 October 13
Ok guys, the interview is up!

That was nice read, thanks to both of you.

I knew he would have used a seed algorithm ;)

Puresox

Thanks for interesting interview, I am sorry that I was  disparaging about Into Oblivion,it Just wasn't my type of game, I think Soul, Nonterra and Terra Cognita were great purchases in the budget range and I was really impressed with those two loading screens on Nonterra, back in the day.  I personally think that Nonterraqueous and Terra Cognita, were Stephen's best games. But I remember being disappointed that the (Trilogies?)final title Into Oblivion was not as exciting as the previous two. Thanks for the memories!

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