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General Category => Games => Topic started by: EgoTrip on 23:26, 25 May 16

Title: Jewel Warehouse (new game)
Post by: EgoTrip on 23:26, 25 May 16
Here's my latest offering.

The Cyborg Queen's arrival is imminent. Amy must gather up the power crystals she has collected and stored in her warehouse. However her warehouse is a bit of a mess, some fires have broken out and strange creatures have invaded. In addition, there is limited time to get in and out of each room.

There are 10 jewels on each screen, plus a bonus jewel if you complete the screen with more than 10 seconds remaining. Get all 462 jewels to complete the game.

Controls are AZNM / Cursor Keys / Joystick to move, Space or Fire to activate items. P to pause, ESC to quit.

Download (disk image v1.1 bug fix): https://app.box.com/s/kou1s7wdfyafa70gig7nd8kqd89iwqbo (https://app.box.com/s/kou1s7wdfyafa70gig7nd8kqd89iwqbo)


[attachimg=1][attachimg=2]
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Title: Re: Jewel Warehouse (new game)
Post by: ||C|-|E|| on 23:48, 25 May 16
I really like it!  :D I was playing like half and hour and I even managed to reach level twenty something  :D
Title: Re: Jewel Warehouse (new game)
Post by: VincentGR on 11:47, 26 May 16
Love your games, thanks!!!
Title: Re: Jewel Warehouse (new game)
Post by: tastefulmrship on 12:09, 26 May 16
Level 28 with 38 seconds left. Made plenty of mistakes, so that time can EASILY be beaten by a better player! ^_^
(However, I'm still proud of it!)

Great little puzzler, EgoTrip! Look forward to the next game/genre in the series! *thumb-up*



EDIT: I have 5 levels under 11 seconds, but it's still claiming I have completed everything! *confused*



EDIT2: Level 28 with 42 seconds left... but still beatable!



Title: Re: Jewel Warehouse (new game)
Post by: Gryzor on 12:15, 26 May 16
Aw this looks really cute and nice :) Will play it at home this evening!


Can I upload the image to the forum Downloads?
Title: Re: Jewel Warehouse (new game)
Post by: robcfg on 14:24, 26 May 16
Nice and addictive game, congrats!  8)
Title: Re: Jewel Warehouse (new game)
Post by: Phantomz on 16:18, 26 May 16
Thanks for the great little game @EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337)   8)

It works great on the plus and the gx4000 too.  :D
Title: Re: Jewel Warehouse (new game)
Post by: EgoTrip on 17:57, 26 May 16
Quote from: SuTeKH/Epyteor on 12:09, 26 May 16
Level 28 with 38 seconds left. Made plenty of mistakes, so that time can EASILY be beaten by a better player! ^_^
(However, I'm still proud of it!)

Great little puzzler, EgoTrip! Look forward to the next game/genre in the series! *thumb-up*



EDIT: I have 5 levels under 11 seconds, but it's still claiming I have completed everything! *confused*

Thanks, 38 seconds left? Need to check that out. Either mistake in the code or its not working how it should. Just checked it, you're better at my own game than I am. I can't figure out how you did it so quick.

I also found out why the game "completes" when it shouldn't. I will upload a bug fix when I upload the tape image.

@Gryzor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1) sure no probs but maybe wait for the bug fix?

Thanks everyone else for the comments.
Title: Re: Jewel Warehouse (new game)
Post by: TFM on 19:04, 26 May 16
That actually IS a great game!!! The features are very nice (choose, retry level etc.). It runs very well, didn't find a bug.

Did you use CPCTelera or an own system? (Can't the that game maker you used before, the screen is bigger).


Rating: 9 out of 10.

Excellent work!!!  :) :) :)
Title: Re: Jewel Warehouse (new game)
Post by: MacDeath on 19:18, 26 May 16
Nice "monocolour" type mode1.
Title: Re: Jewel Warehouse (new game)
Post by: arnoldemu on 19:20, 26 May 16
@EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337): I'm really enjoying this game AND I am really pleased you didn't give up on making CPC games and continued to release more.  :)
Title: Re: Jewel Warehouse (new game)
Post by: arnoldemu on 19:21, 26 May 16
Quote from: MacDeath on 19:18, 26 May 16
Nice "monocolour" type mode1.
@ronaldo (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1227): Is there a way to use interrupts in cpctelera to change the palette so mode 1 games can have a different coloured panel compared to the main screen?
Title: Re: Jewel Warehouse (new game)
Post by: MacDeath on 19:25, 26 May 16
Quote from: arnoldemu on 19:21, 26 May 16
@ronaldo (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1227): Is there a way to use interrupts in cpctelera to change the palette so mode 1 games can have a different coloured panel compared to the main screen?
you meant different palettes between score zone/HUD and playfield ?
Title: Re: Jewel Warehouse (new game)
Post by: SRS on 19:28, 26 May 16
Quote from: TFM on 19:04, 26 May 16
Did you use CPCTelera or an own system? (Can't the that game maker you used before, the screen is bigger).

See: [attachimg=1]

And: I LIKE IT :)

You changed the SPRITE DISPLAY routine, didn't you ;)
Title: Re: Jewel Warehouse (new game)
Post by: ronaldo on 19:28, 26 May 16
Yes, there is. In fact, there are many, as you could do it "by hand" (remember you can always add assembly code at will).

You can add your own interrupt handler using cpct_setInterruptHandler (http://lronaldo.github.io/cpctelera/files/firmware/cpct_setInterruptHandler-s.html).

There is also a very simple example on how to create and setup a custom interrupt handler (https://github.com/lronaldo/cpctelera/blob/master/examples/advanced/interrupts/src/main.c) that changes border color on every interrupt.
Title: Re: Jewel Warehouse (new game)
Post by: arnoldemu on 19:47, 26 May 16
Quote from: MacDeath on 19:25, 26 May 16
you meant different palettes between score zone/HUD and playfield ?
yes.
Title: Re: Jewel Warehouse (new game)
Post by: Puresox on 20:11, 26 May 16
Think the game is great . What was the most difficult part of developing this game? Making the puzzle layouts or actually programming .
Title: Re: Jewel Warehouse (new game)
Post by: reidrac on 20:37, 26 May 16
Very nice. Simple mechanics at first but the levels get more a more complicated.
Title: Re: Jewel Warehouse (new game)
Post by: EgoTrip on 20:39, 26 May 16
Quote from: Puresox on 20:11, 26 May 16
Think the game is great . What was the most difficult part of developing this game? Making the puzzle layouts or actually programming .

Puzzle layouts. I don't think they are difficult enough and perhaps I could have had something extra. I already did this game for the DS, its obviously more advanced on the DS. Some things I couldn't do on the CPC due to limitations (and laziness - such as changing the water shot to a fire extinguisher), there are some minor differences too such as not being able to push boxes through ladders on the CPC due to the way I encoded the levels. But a lot of the code was simple enough to port over to CPCtelera as I did the DS versions in C (sort of). I was in two minds whether to hold onto this for the competition or release it early. I doubt its good enough to place in the top 3.

Here is a link to the DS version for anyone interested: https://app.box.com/s/ku4vdjlwhppbi6vkfv1d0y6oj6znu6kh (https://app.box.com/s/ku4vdjlwhppbi6vkfv1d0y6oj6znu6kh)
Jewel Warehouse Full Release | GBAtemp.net -> The Independent Video Game (http://gbatemp.net/threads/jewel-warehouse-full-release.358718/)

Now I'm going to work on something else, hopefully will get it done in time for the contest.
Title: Re: Jewel Warehouse (new game)
Post by: Phantomz on 20:45, 26 May 16
Quote from: EgoTrip on 20:39, 26 May 16
I was in two minds whether to hold onto this for the competition or release it early. I doubt its good enough to place in the top 3.

This is a great little game mate, thanks for making it for us all to play.  8)

Don't doubt your work ( game ) just look at all the likes you're getting for it, maybe you should have entered it, maybe you still can?  ;)

Quote from: EgoTrip on 20:39, 26 May 16
Now I'm going to work on something else, hopefully will get it done in time for the contest.

Looking forward to your next project already.  ;D


Title: Re: Jewel Warehouse (new game)
Post by: TFM on 20:50, 26 May 16
Doubt that there will be a better game this time. I vote it already #1.  :)
Title: Re: Jewel Warehouse (new game)
Post by: ronaldo on 21:07, 26 May 16
Again, congratulations, @EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337) :) . This game is really nice to play. Mechanics are simple, but the game is adictive and fun to play. Your strenghts are clearly on the game design side. Your levels are neat and progression is well balanced. Also, playing with time limit and attaching records to best time is a great idea. I also enjoyed music :D . It's clearly a good product. You could have easily marketed this back in the day. Well done, man :) .

Also, thank you for your in-game mention to CPCtelera :D  (http://lronaldo.github.io/cpctelera). You already know it is not mandatory to do that, so thank you very much for your consideration :) .
Title: Re: Jewel Warehouse (new game)
Post by: Puresox on 21:22, 26 May 16
Thanks or keeping the scene alive , You have a good eye for balanced gameplay , Gonna check out the DS version
Title: Re: Jewel Warehouse (new game)
Post by: Neil79 on 22:07, 26 May 16
Played shortly, reviewed and posted :D
Title: Re: Jewel Warehouse (new game)
Post by: Targhan on 23:00, 26 May 16
You're quite productive for someone who almost swore he wouldn't produce anything about his first game :). Haven't played the game yet, will soon!
Title: Re: Jewel Warehouse (new game)
Post by: EgoTrip on 18:09, 27 May 16
I've updated the OP with a bug fixed version. There is no tape. I just spent over an hour trying to make one and it wont work so I can't be bothered. Its this computer, for some reason it keeps adding loads of fucked up interference.
Title: Re: Jewel Warehouse (new game)
Post by: TFM on 19:20, 27 May 16
Sorry to hear.
Title: Re: Jewel Warehouse (new game)
Post by: tastefulmrship on 19:48, 27 May 16
Quote from: EgoTrip on 18:09, 27 May 16
There is no tape. I just spent over an hour trying to make one and it wont work so I can't be bothered. Its this computer, for some reason it keeps adding loads of fucked up interference.
Here's a quick .cdt that works fine on WinAPE, but I do not have a tape deck connected to my 6128 to test on real hardware.


Title: Re: Jewel Warehouse (new game)
Post by: Phantomz on 20:41, 27 May 16
@EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337)

Is it ok to upload the cpr ? I've made it stop on your loading screen, pass with space bar or joystick.  ;)
Title: Re: Jewel Warehouse (new game)
Post by: khaz on 21:45, 27 May 16
I played up to the level 10 so far, cool game! The platforms-and-ladders is giving me Lode Runner vibes, albeit with more strategic planning to race against the clock.

couple of things:
- run"disk instead of run"disc?
- the level select should loop
- maybe only access the level already beaten + the next one? (make the full level select as a cheat code instead)

since it's a time attack game, I suggest either:
- the countdown and level animation to start at the first input instead of the fade in
- have a big 3, 2, 1 countdown somewhere if you don't want to allow the player too much initial planning
(I like the first option better, plus it's probably easier to implement)

Progress isn't saved :(
Title: Re: Jewel Warehouse (new game)
Post by: Phantomz on 21:07, 28 May 16
Quote from: SuTeKH/Epyteor on 19:48, 27 May 16
Here's a quick .cdt that works fine on WinAPE, but I do not have a tape deck connected to my 6128 to test on real hardware.

The cdt works great on my 6128, I used the Tap Dancer app on a Samsung Galaxy S5 to test it out.  8)

I've also converted the cdt to mp3, not that mp3 is really needed now you can use cdt on real hardware.  ;D
Title: Re: Jewel Warehouse (new game)
Post by: Bytebreaker on 20:56, 29 May 16
@ Ego Trip


Really great stuff!
In which programming language did you realize this project? Assembler only? I read about ways to code in C for the CPC.
How long did it take to develop it? I've been on your website and could see that you are an experienced retro game coder.
Title: Re: Jewel Warehouse (new game)
Post by: EgoTrip on 00:53, 30 May 16
@Bytebreaker (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1668) it was done in C using CPCtelera. Took me a few months, I had a lot of the routines from a previous project and the DS version a lot of the code was easy enough to port over.

@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) feel free to upload the CPR. I made the controls GX friendly in case anyone converted it. Well, except quitting the game.

@Khaz thanks for the suggestions, but the game is finished. No it doesn't save scores. There are no file handling routines in CPCtelera and I have firmware disabled.

@Sutekh/Epyteor thanks for the cdt.
Title: Re: Jewel Warehouse (new game)
Post by: Phantomz on 15:29, 30 May 16
Quote from: EgoTrip on 00:53, 30 May 16
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) feel free to upload the CPR. I made the controls GX friendly in case anyone converted it. Well, except quitting the game.

@EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337) Cool, thanks  :D

I've made it stop on your loading screen as it flashed past to quick if I didn't stop it.

Press the Space Bar or use the Joystick to pass the loading screen.  :)

I could upload a different version for the GX4000 in the converted cpr thread, where you can pause with Joypad Button 2 and quit with the console pause button if that's ok too?

Anyway, here is " Jewel Warehouse v1.1.cpr " with no changes apart from stopping on the loading screen.  :)
Title: Re: Jewel Warehouse (new game)
Post by: TFM on 19:23, 30 May 16
Can the results for the level be saved somehow? If not, it should be only a minor issue to add that.  :)
Title: Re: Jewel Warehouse (new game)
Post by: EgoTrip on 19:37, 30 May 16
Quote from: Phantomz on 15:29, 30 May 16
@EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337) Cool, thanks  :D

I've made it stop on your loading screen as it flashed past to quick if I didn't stop it.

Press the Space Bar or use the Joystick to pass the loading screen.  :)

I could upload a different version for the GX4000 in the converted cpr thread, where you can pause with Joypad Button 2 and quit with the console pause button if that's ok too?

Anyway, here is " Jewel Warehouse v1.1.cpr " with no changes apart from stopping on the loading screen.  :)

Give me a bit of time, and I'll do a GX version for you to convert. I'll change the pause and quit controls.
Title: Re: Jewel Warehouse (new game)
Post by: Phantomz on 19:56, 30 May 16
Quote from: EgoTrip on 19:37, 30 May 16
Give me a bit of time, and I'll do a GX version for you to convert. I'll change the pause and quit controls.

@EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337)

No problem, I've already got it on my GX4000 with the changes ( Joypad 1 Button 2 = Pause, Console Pause Button = Quit )  ;D 

So I could upload it, just wanted to check if that's ok with you.  ;)
Title: Re: Jewel Warehouse (new game)
Post by: khaz on 22:41, 30 May 16
Quote from: EgoTrip on 00:53, 30 May 16@Khaz thanks for the suggestions, but the game is finished.

Aw :(. Were Were they even suggestions that you would have considered earlier in the development, or were they simply not part of your vision for the game?
Title: Re: Jewel Warehouse (new game)
Post by: chinnyhill10 on 11:35, 03 June 16
Rather than post this in the videos thread, I thought it more appropriate to put it here. I've gone and done a review:





Hopefully that will raise some awareness outside the community of a rather terrific new CPC game.
Title: Re: Jewel Warehouse (new game)
Post by: EgoTrip on 13:33, 03 June 16
Thanks for the review, and for the exposure.

Now I really wish I sat on it for the #cpcretrodev contest. I'm an idiot. :picard2: I could have probably got 3rd prize with this game, as well as probably getting some additional music done for it.

Oh well, I'm slowly working on the next game, hopefully it will be better than this one.
Title: Re: Jewel Warehouse (new game)
Post by: Puresox on 17:47, 03 June 16
Quote from: EgoTrip on 13:33, 03 June 16
Thanks for the review, and for the exposure.

Now I really wish I sat on it for the #cpcretrodev contest. I'm an idiot. :picard2: I could have probably got 3rd prize with this game, as well as probably getting some additional music done for it.

Oh well, I'm slowly working on the next game, hopefully it will be better than this one.


You know you could release it as a  Jewel warehouse Plus/Diamond Edition , with enhanced something or other . Sure there's some loop hole  ;D
Title: Re: Jewel Warehouse (new game)
Post by: EgoTrip on 18:37, 03 June 16
I doubt the judges would let it go through even if I did that. If I do something for the contest it will be something new. That's a bit if though because I'm really struggling to come up with any ideas that will be competitive.
Title: Re: Jewel Warehouse (new game)
Post by: Puresox on 18:52, 03 June 16
Why don't you develop a box copy so people can Spend there gratitude?


It would be nice to think you got something for keeping the scene alive , especially when things are quiet. At the very least may encourage more development
Title: Re: Jewel Warehouse (new game)
Post by: Puresox on 19:01, 03 June 16
[/size]Why don't you develop a box copy so people can Spend there gratitude?


It would be nice to think you got something for keeping the scene alive , especially when things are quiet. At the very least may encourage more development
Title: Re: Jewel Warehouse (new game)
Post by: Puresox on 19:02, 03 June 16

My previous posts said about releasing as a boxed edition so you can get some reward ,Moderators are you messing with my posts , or is the forum screwed .
Title: Re: Jewel Warehouse (new game)
Post by: TFM on 19:48, 03 June 16
Quote from: Puresox on 19:02, 03 June 16
My previous posts said about releasing as a boxed edition so you can get some reward ,Moderators are you messing with my posts , or is the forum screwed .


That's your browser. Therefore the forum does provide the A->A icno (2nd last), it deletes not needed formatting. If moderators would do it, it would look different.  8)
Title: Re: Jewel Warehouse (new game)
Post by: Puresox on 19:58, 03 June 16
Quote from: TFM on 19:48, 03 June 16

That's your browser. Therefore the forum does provide the A->A icno (2nd last), it deletes not needed formatting. If moderators would do it, it would look different.  8)
Not entirely following you , but thanks for letting us know. I think it does it when I modify , changes the size, Puts all dashes or moves things around ..
Title: Re: Jewel Warehouse (new game)
Post by: TFM on 20:38, 03 June 16
Quote from: Puresox on 19:58, 03 June 16
Not entirely following you , but thanks for letting us know. I think it does it when I modify , changes the size, Puts all dashes or moves things around ..


Yes, right! And Chrome is doing it anyways. Got the same problem here. That icon became a good friend.  :)
Title: Re: Jewel Warehouse (new game)
Post by: GiorVam on 22:09, 15 June 16
Hi guys!! I'm new here but i'm an amtrad's fun. I don't know about pogramms but i know how to play games :) . I am from Greece so excuse any mistake in english language. I really like this game and i spend lot of hours on it. Here is a video with all jewels collected in time that i made. I didn't want to bore you watching the levels again and again until i succeed, so I made a video with the only successful attempt in every level. I hope you enjoy it!!


(https://www.youtube.com/watch?v=7Y5s4zys524)
[/url]
Title: Re: Jewel Warehouse (new game)
Post by: Skunkfish on 09:19, 16 June 16
Looks like great fun, I love the graphics and the good use of palette changes between levels. Will try at the weekend if my Plus is still working and I can find a way to get it across!
Title: Re: Jewel Warehouse (new game)
Post by: zeropolis79 on 09:16, 20 April 19
Quote from: EgoTrip on 23:26, 25 May 16
Here's my latest offering.

The Cyborg Queen's arrival is imminent. Amy must gather up the power crystals she has collected and stored in her warehouse. However her warehouse is a bit of a mess, some fires have broken out and strange creatures have invaded. In addition, there is limited time to get in and out of each room.

EgoTrip - do you have any objection if I was to do a review video of this please?

Thanks.
Title: Re: Jewel Warehouse (new game)
Post by: tastefulmrship on 12:12, 20 April 19
Quote from: zeropolis79 on 09:16, 20 April 19
EgoTrip - do you have any objection if I was to do a review video of this please?
EgoTrip has left this community.
Try sending him a PM, he might get the notification via email!
Title: Re: Jewel Warehouse (new game)
Post by: zeropolis79 on 13:13, 20 April 19
I had no idea he'd left.. Might as well do the video and if he objects, I can take it down.
Thanks
Title: Re: Jewel Warehouse (new game)
Post by: EgoTrip on 17:05, 24 April 19
Quote from: zeropolis79 on 09:16, 20 April 19
EgoTrip - do you have any objection if I was to do a review video of this please?

Thanks.
I have no objection.
Title: Re: Jewel Warehouse (new game)
Post by: zeropolis79 on 22:58, 27 April 19
Quote from: EgoTrip on 17:05, 24 April 19
I have no objection.
Thanks.. I'd only just heard you replied. (I saw your reply/comment on the chat feed that's on Novabug's stream).

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