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Started by cpcitor, 00:00, 12 December 21
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Quote from: eto on 09:09, 12 December 21Amazing puzzler :-) it really gets you addicted - Played until I fell asleep and immediately started this morning again. Two things I recognized:> - at least on Chrome, when the emulator loses focus, I can't get back into the game. Any key press will have effect on the website (e.g. space scrolls down), but will no longer be recognised in the game. I am locked out then.
Quote from: eto on 09:09, 12 December 21> - Maybe I was already tired, but it took me quite some time to find how I can start the game. "PLAYGRID" simply didn't ring a bell, that this might be "start/play"...
Quote from: roudoudou on 10:08, 12 December 21great achievement, the game is cool and fast
Quote from: roudoudou on 10:08, 12 December 21a little cons => sometimes messages are hidding digits of the game and visibility is reduced
Quote from: cpcitor on 10:33, 12 December 21Can you confirm this works?
Quote from: eto on 21:34, 12 December 21On Firefox (Mac) yes, but not on Chrome.
Quote from: eto on 21:34, 12 December 21btw: is there an end for combinations? I managed to reach the "J" but then I was not concentrated for a move and I just did not make it to combine two Js... would have been interesting if it continues...
Quote from: eto on 21:34, 12 December 21oh... and maybe a "time" highscore would be awesome. the faster the better?
Quote from: cpcitor on 22:13, 12 December 21You're a responsible adult, right?
Quote from: cpcitor on 22:13, 12 December 21I think it is a fundamentally good idea, yet complex to implement correctly. It would be "time (or moves count) to reach nth level", with n=9 for the "main" score. How to rate game where the player only reaches a lower value? One then need a n-dimension score with n the highest reached value.Then how to sort this? Is a game when one reached 9 after a very long time and many moves better than a game which reached 8 in a record like shortest number of moves and quicker time?I think this can be sorted out but this is complex.
Quote from: cpcitor on 00:00, 12 December 21Just Get 9 has just been published!
Quote from: ralferoo on 10:25, 14 December 21Wow, just a nice game. I must admit I got pretty bored of 2048 after about 10 minutes when I worked out the strategy, but loved this as choosing which tile receives the resulting tile makes all the difference in the strategy. My only criticism is that it wasn't obvious how this mechanism worked from the introduction, so it maybe needs an extra one-line comment in the instructions to make that clear. I originally thought I was only supposed to be matching pairs (but it is much cooler this way!)...
Quote from: eto on 12:00, 14 December 21Is there a way to start from scratch again? I just made a super dumb mistake and wanted to start over but when I leave with ESC and press play again, I end up at the exact same point in the game, where I left. That's nice if you accidentally hit ESC but what do I do, if I really want to start over?
Quote from: cpcitor on 13:32, 14 December 21First, remember that I did not invent the game, only implemented it from scratch for the CPC. You can see in the title page "original game design by weevo".
Quote from: CraigsBar on 11:41, 15 December 21This is a brilliant little puzzle game. I've got to 8 twice on 'Beginner' But that 8 seems elusive. I love it!
Quote from: CraigsBar on 11:42, 15 December 21Just to add it runs perfectly from a 'X-Mass' too
Quote from: ralferoo on 21:44, 15 December 21I discovered it doesn't stop at 9!
Quote from: eto on 09:39, 13 December 21I totally get your point and I really don't want to look like I am demanding it. It's more that I think that this game is an absolute gem and I saw that there would be something, that would make it even more amazing for me. I played for some time yesterday and every now and then I recognised, that it could become something that gets even more challenging, if you are doing it fast without thinking too much. Then seeing that I become better, might be more motivating to give it another try. Maybe it's not even required to track a high score, but when a game reaches 9, J,U,... you could output the number of moves and time spent on the screen and if people share the screenshots, they can see, how long it took others to reach the same level. Or just for myself to get that "ha, broke my own record" feeling. But the game is already great as it is. No need to change anything. (Even my kids were sitting next to me and were totally fascinated!)
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