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Started by cpcitor, 00:00, 12 December 21
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Quote from: eto on 09:39, 13 December 21Maybe it's not even required to track a high score, but when a game reaches 9, J,U,... you could output the number of moves and time spent on the screen and if people share the screenshots, they can see, how long it took others to reach the same level. Or just for myself to get that "ha, broke my own record" feeling. But the game is already great as it is. No need to change anything. (Even my kids were sitting next to me and were totally fascinated!)
Quote from: eto on 13:30, 27 December 21awesome! this is great!and 5m17 is very impressive.
Quote from: cpcitor on 13:38, 27 December 21Ah, yeah, while writing changes I have to test it.
Quote from: eto on 18:05, 27 December 21and now I do have a new motivation to play it ;-)over 2 minutes faster than my previous record. Thanx for the stats. I love it.
Quote from: GFXOR on 22:14, 16 January 22It took me a long time, but I succeeded. After 9, the J, and the U.
10 FOR x=&A6FC TO &A9FF20 POKE x,030 NEXT x
Quote from: Jean-Marie on 01:04, 17 January 22"The only thing is that the release consumes much more memory, roughly from 0x80 to 0xA9FF and 0xACDF to 0xB100."AMSDOS uses a memory block from A6FCh to ABFFh. (see this map)If you write in it, that promptly crashes on emulators.Code Select Expand10 FOR x=&A6FC TO &A9FF20 POKE x,030 NEXT x
Quote177: MC BOOT PROGRAM#BD13Load and run a program.Action:Shut down as much of the system as possible then load a program into RAM and runit. If the load fails then the previous foreground program is restarted.(...)The routine run to load the program is free to use any store from #0040 up to the baseof the firmware variables area (#B100) and may alter indirections and arm externaldevice interrupts as required.
Quote from: GFXOR on 13:17, 17 January 22Real CPC / CRTC2.I don't know which version it is. No Beta written anywhere. I guess it comes from cpc-power.
Quote from: GFXOR on 13:17, 17 January 22The game does not run on the drive B.
Quote from: GFXOR on 13:17, 17 January 22What are the differences between newbee to Advanced level ?
Quote from: GFXOR on 10:15, 18 January 22I have the Amiga intro, then the starfield yellow, then a screen with written in big "just get 9" during the loading, then the game starting with your sample.
Quote from: GFXOR on 10:15, 18 January 22It is a bit strange that you assume having doing a release that does not work on the real machine !
Quote from: GFXOR on 10:15, 18 January 22Do you plan to do something for the drive B ?
Quote from: GFXOR on 10:15, 18 January 22(short sentences because of my poor english, sorry).
Quote from: CraigsBar on 13:54, 18 January 22Still loving this game. But one small thought. The "Bounce" of the screen sends my LCD screen and OSSC into confusion as it loses the sync meaning I cannot really play it on real hardware unless i drag a CM14/CTM644 out (Or a 14" Nicam TV) and this is a chore. Is there any chance of a re-release with an option to disable the bounce so it is more friendly with modern displays that only have digital inputs?
Quote from: cpcitor on 22:54, 17 January 22Any test report of the released version on real machines are interesting.
Quote from: GFXOR on 07:45, 19 January 22My bad : my problem was not really on drive B but on drive when using the XMass (as default drive) with CubeMDos. On a nude CPC I have no problem with drive B.I confused because it generally happens with the games that don't run on drive B.
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