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Started by Hagedasch, 18:22, 31 August 20
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Quote from: Gryzor on 13:48, 18 February 21A real shame this hasn't got more recognition... Nobody else played it?
Quote from: Hagedasch on 20:26, 19 February 21I see what you did there Gryzor. And I have to admit that it works. By the way, thanks for your kind words and thanks to everyone who played this version of Kyd Cadet. MPAGD is a really nice tool, but it still is a little bit buggy. Because of this I was really frustrated when I finally completed this port. And not being able to include any sound effects was disappointing as hell. But it still was nice to see that some people watched my video and that the game was downloaded quite a few times. This motivated me enough to start work on another port. The game I choose is called Castle of Sorrow. The original version was created by a Spanish coder named ZXMan48k. After a few days I even figured out how to use the internal sound effect engine of MPAGD. Everything seemed to work out great this time, but then I learned why the internal sound effects are disabled by default. They are even more buggy than the other parts of this engine. Frustration kicked back in and I stopped my work on this second port. Looking back now, I guess my Castle of Sorrow port is better than I remembered it. Yes, the sound isn't as clean and ,,high quality" as I wanted it to be, but it still is much better than no sound at all. And the port is almost completed (90%), so maybe I should finish it now. Please take a look at the video below and let me know what you think about it. Thanks again.https://www.youtube.com/watch?v=IZCt5FJ1FwQ
Quote from: SRS on 22:13, 19 February 21That's Donald Trump, isn't it ?Which parts of MPAGD do not work for your games ? There are a lot of coders here that could fix the asm engine of cpc maybe.
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