That's Donald Trump, isn't it ?
Which parts of MPAGD do not work for your games ? There are a lot of coders here that could fix the asm engine of cpc maybe.
Don't get me wrong about the comments regarding the bugs in MPAGD. It's a great tool and I appreciate it very much. After all, it's only version 0.7.10, so there's still a long way to go before it's finished
But still, some MPAGD bugs are really annoying. For example, there is this problem with the sprite editor. It's meant to let you draw sprites in a 9x16 pixel grid. But no matter what you do, the right vertical line of this grid always stays black. For this reason, it is not possible to use a background color other than black. I mean, it is possible, but your sprites will look stupid if you do that. This bug has already been discussed in the AGD forum. Jonathan is aware of it, but he couldn't find the cause.
Another thing is the timing/speed of enemy sprite animations and movements. For whatever reason, it sometimes goes insanely fast on some screens when the player is standing still. It then slows down when you move the player sprite again, but it can easily ruin gameplay. If you look closely, you can see the problem in my Kyd Cadet video (at about 1:46, look at the robot in the left corner. Hard to see because I didn't let Kyd stand still).
And then there is the colour clash. While it's not really a bug, it still can ruin your game. I hope someone will fix it at some point. Everything looks weird when using background objects like the ladders in Castle of Sorrow.