Lala Prologue - 2022

Started by XeNoMoRPH, 11:29, 17 July 22

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XeNoMoRPH

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Gryzor

Damn that looks hard. 

XeNoMoRPH

Quote from: Gryzor on 14:16, 17 July 22Damn that looks hard.
@Nich give us pokes !!! hehehe ;D ;D
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merman

Very floaty jump but clever level design

Nich

Quote from: XeNoMoRPH on 16:45, 17 July 22@Nich give us pokes !!! hehehe ;D ;D

Here you are:

1 ' Lala Prologue 2022 pokes
2 ' by Nich
3 '
10 MODE 1:BORDER 0
20 FOR i%=0 TO 15:READ a%:INK i%,a%:NEXT i%
30 DATA 0,26,17,16,13,4,8,1,14,10,23,24,12,15,6,3
40 INPUT"Infinite lives (Y/N)? ",i$
50 i$=UPPER$(i$)
60 IF INSTR("YN",i$)=0 THEN 40
70 INPUT"Unlock all doors (Y/N)? ",u$
80 u$=UPPER$(u$)
90 IF INSTR("YN",u$)=0 THEN 70
100 MODE 0
110 OPENOUT"d":MEMORY &3FF:CLOSEOUT
120 LOAD"LOADING.BIN"
130 LOAD"GAME.BIN"
140 IF i$="Y" THEN POKE &4D9D,&3A
150 IF u$="Y" THEN POKE &445E,6:POKE &449D,0
160 CALL &400

XeNoMoRPH

Yeeeha , big thx :) 8)
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Gryzor

No collision 'correction"? 😁

XeNoMoRPH

#7
Quote from: Gryzor on 09:27, 20 July 22No collision 'correction"? 😁
mmm is new MK1 PSTCRA engine,It has been greatly improved with the pixel movement technique that allows greater precision in the movements of our character.

https://github.com/mojontwins/MK1_Pestecera
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Jean-Marie

Quote from: XeNoMoRPH on 11:56, 20 July 22mmm is new MK1 PSTCRA engine,It has been greatly improved with the pixel movement technique that allows greater precision in the movements of our character.
I think he was speaking of being invulnerable to monsters' contact  ;D

XeNoMoRPH

Quote from: Jean-Marie on 13:15, 20 July 22
Quote from: XeNoMoRPH on 11:56, 20 July 22mmm is new MK1 PSTCRA engine,It has been greatly improved with the pixel movement technique that allows greater precision in the movements of our character.
I think he was speaking of being invulnerable to monsters' contact  ;D
aaaaah, ok hehee ;D ;D
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Gryzor

Yup, not that collision detection was bad :) 

Nich

Quote from: Gryzor on 09:27, 20 July 22No collision 'correction"? 😁

Do I really have to make the game that easy for you? :laugh:

Gryzor

Quote from: Nich on 21:21, 20 July 22
Quote from: Gryzor on 09:27, 20 July 22No collision 'correction"? 😁

Do I really have to make the game that easy for you? :laugh:
Eh, I'll take what I'm given 😁

reidrac

I played a bit with my kids and it feels great.

The engine has been improved a lot, and it has a few shiny things now (besides the 1-pixel control), that perhaps don't change that much the gameplay, but adds to the feel.

At the end of the day it is a "collect them all" type of game (I have never loved "floaty platformers"; and if I have played a few is because the Mojon!). I would have added an extra life pickup perhaps, to smooth those cases where the jumps are too tight, but overall is a lot of fun IMHO.

I mean; had this been released in the late 80s, I would have loved it!
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse and Brick Rick for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

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