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avatar_Xyphoe

Lemmings! Need help with a level!

Started by Xyphoe, 18:45, 06 April 12

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Puresox

Erm I'm not sure how you capture and post screen shot , if you can explain then yes certainly , (if the question was aimed at me)

Xyphoe

Hi guys,

Thanks for taking a look so far, especially Metr :)

I've quickly booted up this level on my real 6128+ and the clock runs just the same - if I use method 1 building up to the first platform just like in the Speccy version, I reach it with 1:00 left! Same as before, so it's not a bug created by emulation.

I just truly think they ported the basic code between the Speccy and Amstrad, but didn't play-test the CPC version - if you watch YouTube vids of the Speccy version you can even HEAR that it's slower by the music! It's like they playtested the Speccy version and went "OK! This works! And well the CPC uses the same code so we'll assume that's OK too!"
>:(

And I've hit a similar problem on Mayhem level 10 too

I think some kind soul needs to do a bug fix on this and slow the clock down, or add more seconds/minutes  :(

Xyphoe

Quote from: Puresox on 21:03, 10 April 12
Erm I'm not sure how you capture and post screen shot , if you can explain then yes certainly , (if the question was aimed at me)

Using WinApe?

Ctrl + F7 to take a screen shot in the emulator.

Or Ctrl + PrtScrn to get a whole screen shot - then just paste into Windows Paint, crop and save

Puresox

I am not sure I have Windows Paint, or at least I can't find it on Win 7?

Xyphoe

Quote from: Puresox on 21:20, 10 April 12
I am not sure I have Windows Paint, or at least I can't find it on Win 7?

It comes with all versions of Win7 :)

Start button > All Programs > Acccessories > Paint

Metr

Or write on start - run/search -> mspaint


Puresox

Right I have it pasted on to win paint , now for the next part?

Puresox

I know this is like pulling  teeth , but what is the next procedure? how do I attach etc

Puresox

oh , I'm sure you guys will work it out , i haven't the patience to work this out .


Metr

Sorry, I was working and had to come back home. To attach it just simple write a message and you will find below the box a + attachments and other options, you just have to select the file and it will add to the post message !

Puresox

pic..[attachimg=1]
Thank goodness for that! I know now, at least.







Metr

Wow :D I dont know where I'm losing the time then :D
Awesome job and thanks for posting it ! :)

Puresox

Possibly by keeping your lemmings alive maybe? I just don't know how to prevent them from getting lost it is difficult to manage them building other bridges to keep em occupied and not dieing ??

Metr

Hmm nope, because I start building the first bridge, then I make a hole with the second lemming, and that leaves all the lemmings stopped there before I need to build the second bridge, I mean when the first lemming stops building I'm clicking him like mad so he continues and I can use that single one to do all the way and I cant manage to get there using that one only. There should not be time lost on that...

Puresox


Xyphoe

Oh nice work dude! Did you manage to get them all in?

I totally forgot to try that, annoying when I've used similar methods on previous levels!

Puresox

I need half a second to get the lot in! >:(

Xyphoe

What did you do to keep the Lemmings at bay for most of it before starting them building to delay them?

Puresox

It is possible, just ridiculously close. I stalled the lemmings as metr described , by blowing the spare lemming up straight a way , but you need to start him digging to make the hole deep enough

Xyphoe

I still can't get that 'main' builder as far up as you did?? Can you advise?

Here's what I'm doing so far -

* Start builder at edge
* Dig a pit close to first bridge so they can't go left....
* Place a blocker at the top of first spike so they can't go right - but means all Lemmings are closely boxed together
* Start building from first 'drop-down' on the first spike



Which results in this -



Blocker needs to be blown up at exactly the right second...
BUT my main builder never even reaches the final ledge before time hits zero -



:( :( :(

Xyphoe

Ahhh hang on - did you you use 2 Lemmings to build bridges .... one starting half way through the other to save a few milliseconds when the first lemming finishes and looks at you to continue? Like Metr I'm clicking him like mad!!

Metr

#47



Half a second literally ^^


PD: 16 by now... :/

Xyphoe

Well done mate! We're nearly there now!  :o What did you do differently here?

Puresox

Quote from: Metr on 05:28, 11 April 12



Half a second literally ^^


PD: 16 by now... :/


That is exactly where I was at and how I did it ,It is so tight the timing .


I build the bridges with one lemming
the second lemming I set to explode , but also set to dig down at same time
this traps the rest of the lemmings in a pit
then it is all about timing the lemmings in the pit to build a bridge out of pit and head home
just as the main bridge builder is completing the final bridge( I have to get him to tunnel to cut him from continuing building the bridge too long also) else he won't make it back home in time.

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