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General Category => Games => Topic started by: XeNoMoRPH on 14:47, 03 January 21

Title: Los Amores de Brunilda - Amstrad CPC
Post by: XeNoMoRPH on 14:47, 03 January 21
RetroWorks is working on a conversión for Los Amores de Brunilda for Amstrad, awesone work of @Spirax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3946) , https://youtu.be/-mM09w0VM_w (https://youtu.be/-mM09w0VM_w)
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: DanyPPC on 18:07, 03 January 21
WoW ! Graphics are so close to MSX2 version  :)
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: reidrac on 20:29, 03 January 21
That looks amazing! Well done!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Hwikaa on 11:42, 04 January 21
Very promising! Can't wait to try it out.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: kawickboy on 18:22, 04 January 21

The loading screen is awesome.


Do you know when Retroworks will open his store again ?


Do you know if a physical release is planned on CPC & MSX ?
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: XeNoMoRPH on 21:48, 04 January 21
Quote from: kawickboy on 18:22, 04 January 21
The loading screen is awesome.


Do you know when Retroworks will open his store again ?


Do you know if a physical release is planned on CPC & MSX ?
I don't know when they will open the store, the physical edition is planned for Amstrad CPC, the physical version of MSX2 has been out a long time ago.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Gryzor on 14:54, 05 January 21
This looks gorgeous! Any other languages planned?
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Sykobee (Briggsy) on 15:01, 05 January 21
Quote from: Gryzor on 14:54, 05 January 21
This looks gorgeous! Any other languages planned?
It has 8 languages listed (24s into the video) already!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Gryzor on 15:16, 05 January 21
Ah I jumped right into the action part :D Thanks!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Targhan on 01:27, 06 January 21
I didn't know about the original MSX game, but this looks very promising. It's good to see an adventure game instead of yet another platformer! It has a "Times of Lore" feel, but much better.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: MacDeath on 02:06, 06 January 21
Nice. Love the flame and lights effect in the intro.

a lot of work, but I think the colour palette would need to be refined a bit more.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: ||C|-|E|| on 15:11, 06 January 21
I think it looks awesome, really waiting for this one!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: reidrac on 15:41, 06 January 21
I played the original on the ZX Spectrum (2013) and I loved it. The story is great, you can tell it was originally planned as a text adventure.

I haven't played the MSX2 version, but I'm sure I'll play the CPC one. I don't remember a lot about the puzzles, so that's perfect :D
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: GOB on 18:24, 06 January 21
French version need !!! We can make the translation also !!!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Spirax on 13:11, 14 January 21
I hope everyone enjoy it when we release it.It will be only available as ROM for dandanator as I use the 512k roms to access most of the memory at same time  ::)
Note than where the main code is a port of the ZX code, it's only regarding the scripting and history.The Graphics are converted from the MSX2 version, on the video it's a prelimirar conversion of the tiles/sprites with only adjust on size and a preliminar pallete.
Quote from: Targhan on 01:27, 06 January 21I didn't know about the original MSX game, but this looks very promising. It's good to see an adventure game instead of yet another platformer! It has a "Times of Lore" feel, but much better.
We are working to adjust to the CPC palette and converting sprites & tiles one by one for the best experience on CPC  8) so there will be a lot of changes.

Quote from: GOB on 18:24, 06 January 21French version need !!! We can make the translation also !!!
As you has seen on the video we have 8 languages ready :) But as per your commentI will send you a private message to provide you with the text files on Spanish and English, so if you are ok to translate to French I will add it to the game :)As I have it alread prepared to acept any language without too much changes.Each language is stored on a 16k memory slot and I only need to point to the right slot where all the messages are storedSo we only need to compile a new language slot with the same msg numbers and locations.
Quote from: Targhan on 01:27, 06 January 21I didn't know about the original MSX game, but this looks very promising. It's good to see an adventure game instead of yet another platformer! It has a "Times of Lore" feel, but much better.
Thanks, the MSX2 cardbridge is 1Mb, on Dandantor CPC it will be only 512Kb  :P Thansk all for the comments
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: GOB on 00:31, 15 January 21
I just send you my mail. So there will be a french translation ;)
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Mr. DVG on 21:02, 15 January 21
But will you release the physical edition of the game for purchase?

It's good to use the Dandanator, but I'd rather leave the one I already have with Sword of Ianna loaded above! :P
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: kawickboy on 10:57, 18 January 21
Do you know when the store will be reopened ?
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Spirax on 11:55, 18 January 21
Quote from: kawickboy on 18:22, 04 January 21
The loading screen is awesome.
Thanks to MAC

Quote from: kawickboy on 18:22, 04 January 21
Do you know when Retroworks will open his store again ?
As soon the situation with the Covid is stable and we can have replacement for some games it will open back.


Quote from: kawickboy on 18:22, 04 January 21
Do you know if a physical release is planned on CPC & MSX ?
Yes, it will be physical release of the CPC game on dandanator, but 1st we need to finish the game ;)

Quote from: Mr. DVG on 21:02, 15 January 21But will you release the physical edition of the game for purchase
Yes, but no date yet, sorry

Quote from: kawickboy on 10:57, 18 January 21Do you know when the store will be reopened ?
same, sorry no date yet.



Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: XeNoMoRPH on 12:39, 23 September 21
https://twitter.com/retroworks_es/status/1440971583925932032
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Gryzor on 13:11, 23 September 21
Damn this looks sweet.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: ervin on 13:31, 23 September 21
Yep, what Gryzor said!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: GUNHED on 13:50, 23 September 21
Any chance for a German version? (If you send me the English texts I can translate them to German).
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Spirax on 15:32, 23 September 21
Quote from: GUNHED on 13:50, 23 September 21
Any chance for a German version? (If you send me the English texts I can translate them to German).
Hello Gunhed.On February I send the files to another member of the Foro.
Unfortunatelly after a few mails we lost the contact as there was no more replies, and we continue with the development of the full game without German, as we don't want to stop the release of the game for a missing translation.Something similar happened with the French language.
Initially this was scripted as a text adventure, and after several years of delevop on ZX, it was changed to graphical adventure with scroll ...

and the lenguages we have now on this CPC release are the Zx translations that has been done over the years.....

The main history of the game has more than 350 messages, conversations with different characteres on the game, Menus, System mesages, etc.
Each languaje text has an exclusive memory slot of 16K, due to the quntity of the text, And I can say that there are only a few bytes available on the text slot, due to different translations text dones't has the same size, as the text messages are accessed by tables every single message can have different sizes on each language, the only limitation is that the total size of the biggest language doesn't exceed the size limit of 16384 bytes :) each language can have a unique character font, as the font is also stored on the memory slot per each language.
in a Future if a new language is added to the ROM, we will need to modify part of the code and also main Select Screen and modify the programm to be able to select it. But I can say that there are 32k free on the cardbridge to allocate 2 new languages :)
I don't say NO, I only say NOT NOW, (But we can work off the record to have it translated to german for a Future update)
becouse the release has a closed date, and will be presented next Week end (25th september 21) on Amstrad Eterno on Barcelona Spain, then it will be available for Free download on the Retroworks web site.
http://retroworks.es/index.php (http://retroworks.es/index.php)

it has been programmed as a dandanator rom to use the extra 512k ROM memory on it.the game only use 64k of RAM so It will work on any CPC 464, 6128, 464+ or 6128+ with a dandanator cardbridge.
the rom when available for download, will be a file Brinulda.rom.This rom can be used on different emulators than support the Dandanator.As per example

RVM - RetroVirtualMachine , it also has support for write into the cardbridge with no special actions.

CPCEC - It support write to the cardbridge, but you must select "Writeable dandanator" on the Menu

ZXSARUX - this one doesn't have support for write, you will be unable to save the game advance on the cardbridge but you will be able to continue the game with the chapters passwords :)

on a real Dandanator or DES cardbridge during the game you can save an snapshot of the game to continue another day with the game, this game is stored on the FLASH rom at the cardbridge so you can unplug the dandanator from your cpc and plug it on another one and your game can be restored from the previous state :)same for emulators you can save the game on the cardbidge emulated.
except for ZESARUX, that when you tried to save the game, it will show a message as "Save Failed" as it doesn't support save and I now that save failed due a CRC check I do on save ;)

Hope everyone enjoy the game after we release it.

Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Spirax on 15:46, 23 September 21
a new video for the next release version.
https://www.youtube.com/watch?v=vGub5-Ep2Yc
I hope you can see the difference from the 1st video on this post :)
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Cwiiis on 19:18, 23 September 21
I'd love to play this, but I don't have a Dandenator and they aren't available to buy (I'm on the waiting list...) - have you considered making a Plus/GX4000 version?
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: GUNHED on 01:34, 24 September 21
Let me know when 'not now' turns into 'right now'. I'm a programmer, but nevertheless I did the Orion Prime translation. Not small either.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Joseman on 10:15, 24 September 21
Quote from: Cwiiis on 19:18, 23 September 21
I'd love to play this, but I don't have a Dandenator and they aren't available to buy (I'm on the waiting list...) - have you considered making a Plus/GX4000 version?
Hi

Do you know the Dandanator Entertainment System?
https://auamstrad.es/des/#pack
There will be a version of Brunilda for it.
Or isn't avaliable at the moment?

Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Cwiiis on 11:30, 24 September 21
Quote from: Joseman on 10:15, 24 September 21
Hi

Do you know the Dandanator Entertainment System?
https://auamstrad.es/des/#pack (https://auamstrad.es/des/#pack)
There will be a version of Brunilda for it.
Or isn't avaliable at the moment?

Right, not available right now - I'm on the waiting list.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: XeNoMoRPH on 08:30, 28 September 21
Game is launched !!!:

https://youtu.be/tJkcOLUgzX0

Download: http://www.retroworks.es/php/game.php?id=11
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: bitvision on 03:17, 29 September 21
Congrats Spirax, amazing work!. Just completed the game and I would say I really liked everything on it. Looking forward to buy the physical release. Bravo  8) !!!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: XeNoMoRPH on 07:56, 29 September 21
Quote from: bitvision on 03:17, 29 September 21
Congrats Spirax, amazing work!. Just completed the game and I would say I really liked everything on it. Looking forward to buy the physical release. Bravo  8) !!!
physical edition will come out in cartridge format for DES.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Targhan on 13:28, 29 September 21
I want to play this!!! On the real hardware!!! What can be done if no Dandanator is available?
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: XeNoMoRPH on 13:45, 29 September 21
Quote from: Targhan on 13:28, 29 September 21I want to play this!!! On the real hardware!!! What can be done if no Dandanator is available?

sorry but there is no other possible way other than with Dandanator or DES, due to the large amount of data that the game handles, the game is programmed to work from cartridge.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: roudoudou on 13:52, 29 September 21
Quote from: XeNoMoRPH on 13:45, 29 September 21
sorry but there is no other possible way other than with Dandanator or DES, due to the large amount of data that the game handles, the game is programmed to work from cartridge.

But DES is "only" 512K like most of ROM expansion board, so i guess what is blocking is the use of non conventionnal connection?
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Cwiiis on 14:11, 29 September 21
I was looking to see how feasible a Dandanator -> Plus rom conversion would be, and the answer is that depending on how the game uses it, non-trivial.

The Plus lets you map the first 128K of memory in any block, then the rest of the 512K only in the last block. The Dandanator lets you map any two pages to any block (there are some limitations, but for all intents and purposes this is the case). Depending on how this is used, this could make cartridge ports difficult/infeasible, but is fine if you're looking to make a ROM set.


The second Dandanator feature that's more troublesome is its 'delayed action'. This lets you queue up an action (such as mapping a page) and have it executed when a RET opcode is fetched. I don't know if games tend to use this or not, but it has the potential to make ports pretty much infeasible too.

There might be more details that make hacks difficult, I'm just going on a cursory reading of the docs I could find... I expect if you have access to the source though, making a ROM set would be very feasible and if you designed from the start with it in mind, making a Plus ROM would also be very feasible.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Spirax on 16:37, 29 September 21
the game need to access more than 200k on memory (ROM and RAM) at the same time.This is a big handicap for a disk version as also will not fit on a 6128 without reading from disk continuosly.
but it could be posible with another cardbridges with a LOT of work
We have programmed the game to take some advantages from Dandanator.

there are 2 dandanator funtionalities that will not allow to make a easy hack or port to another cardbridge format.
1.- the dandanator allow us to page 2 slots of memory on different addresses and at the same time.

we use a simple memory map of 64k of ram, so it will be compatible with all the models 464 and 6128.we disable the firmware as we don't use it for anythiing
on #0000 we have the main code of the game with our own interrupts handler , we only use 16k of ram for the main code ;)
on #4000 we have the main screen of the gameon #8000 we map one slot of the dandanatorwhen it is disabled we have the current level map and some routines to manage the map, scripts, doors, etcon #c000 we have the shadow screen of the gamebut on #c000 we map a second slot of the dandanator
to print the screen we use 256 tiles per map that are stored on 2 consecutive slots of 16k (32k on total)
the original tiles from MSX was 256 tiles of 16x16 (32k)For the CPC we use 256 Tiles of 12x16 (24k max) and the other 8k are used to store the map for the level.
we map both slots (32k) at the same time on memory, 1st at #8000 and 2nd on #c000
to print the tiles we can have the ROM slot on top on screen Memory at #c000 as for the tiles don't use mask
so when we read the from #c000 we take the tile data from ROM and when write to #c000 we write on the RAM (memory screen)
for the sprites we only use one slot of 16k that is mapped on #8000 and the 2nd slot on #c000 is disabled.so we can print the sprites on both screens at #4000 and #c000 using masks (as we need to read from the second screen at #c000 to apply the maks of the sprite)
we use both screens to wrote on it on alternates fotograms,when we are writing on the main screen we are showing the shadow, when we are writing on the shadow we are showing the main, etc.
we also use 2 slots (32k) for the music, on every interrupt we map both slots 32k at the same time, so we can run the player from rom and have the music, instruments, efects, etc uncompressed on rom without need to use the ram.
for the lenguage we only use one slot of 16k per lenguage that is mapped on #8000, on this slot there are most of the print routines and all the text for the full adventure, when this slot is mapped we can write on both screens as the second slot at  #c000 is disabled.

2.- the second funcionality that will be unable to reproduce on other cardbridge is the ability to write on the cardbridge the state of the game to recover it after power off the cpc, this routines for save and load will need to be disabled on others cardbridges.


I don't say it's imposible, but have a lot of work and most of the screen print routines will need to be rewrited if only one slot can be mapped at the same time.for example to print screen now we map both slots and print all the tiles without change the slot mapped. (only when music interrupt is done)
if only one slot can be mapped at the same time, the print screen routine will need to check per each tile the slot where the tile is stored to map the apropiate slot 1 or 2 on the memory slot.

Also the second screen address will need to be moved to #8000 and all the slots reprogramed to be mapped at #c000
There are no plans to reprogramm it to support any other cardbridge.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Targhan on 17:08, 29 September 21
Please bear in mind that in no way am I asking for the creators to reprogram their game :). But I'd like to play it, and it seems no hardware can be bought at the moment :(.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Dubliner on 22:05, 30 September 21
Did you try Hobbyretro? I think they do have Dandanators on stock.

https://hobbyretro.com/retro/dandanator-cpc

Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Sebastian Blanco on 03:18, 01 October 21
So the game will work from some sort of cartridge because it uses too much ram ?.How does it managed to works on a 128k zx spectrum then, the cpc version is a larger game ?.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: TotO on 09:54, 01 October 21
Quote from: Sebastian Blanco on 03:18, 01 October 21
So the game will work from some sort of cartridge because it uses too much ram ?.How does it managed to works on a 128k zx spectrum then, the cpc version is a larger game ?.
May be it is the new way to do speccy ports.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Spirax on 12:16, 01 October 21
Quote from: Sebastian Blanco on 03:18, 01 October 21
So the game will work from some sort of cartridge because it uses too much ram ?.How does it managed to works on a 128k zx spectrum then, the cpc version is a larger game ?.
Hello Sebastian.
the difference is than this is a port of the MSX 2 graphics version that is 1Mb cardbridge.
On the CPC version the cardbridge is only 512K.
There are different cardbridges that use different programming modes. we chossed the Dandanator standard for some specs we use on the game.
There are different models of Dandanators compatible with the rom,

Dandanator CPC mini, (The original)
Dandanator DES
Dandanator Elite
Dandanator CPC dual.
bassically all the models that use the free open source from dandanator proyect.

There are also some emulators than provide support to emulate the dandanator cardbrigde.
RetrovirtualMachine
CPCEC
ZESARUX


We reference it as a por of the ZX Spectrum as the original was relased for ZX first.The real difference is than on ZX 8 pixeles are stored on only 1 Byte (with the color clash of a 8x8)on MSX2 and CPC mode 0, 8 pixeles are stored on 4 Bytes, so you need 4 x memory store the same graphics.

on the CPC version we use an special resolution on the ctrc to use tiles of 12x16 instead the 16x16 as the MSXso we need 3 x memory of the zx to store the graphics.

Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: roudoudou on 13:33, 01 October 21
Quote from: TotO on 09:54, 01 October 21
May be it is the new way to do speccy ports.
Even dandanator bank switching is weird, it offers ROM configuration kind like CPR cartridge on all slots so...
...if DES annoys you, i'm sure you can make this 2 slots configuration on regular CPC with a better handling (for high performance banking), then Brunilda may be ported changing banking macro only  :P
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: reidrac on 13:52, 01 October 21
@Spirax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3946) thanks for the technical explanation, very interesting.

And also: thanks for the game!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: robcfg on 14:11, 01 October 21
I'd love a M4 compatible version.


In the meantime, I'll get my Dandanator out  :D
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: roudoudou on 14:58, 01 October 21
Quote from: Spirax on 12:16, 01 October 21
the difference is than this is a port of the MSX 2 graphics version that is 1Mb cardbridge.
On the CPC version the cardbridge is only 512K.
on the CPC version we use an special resolution on the ctrc to use tiles of 12x16 instead the 16x16 as the MSXso we need 3 x memory of the zx to store the graphics.
thanks for sharing, great work!
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: TotO on 15:19, 01 October 21
@Spirax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3946) Thank you for sharing the information about the followed process to port the game.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Uto on 16:40, 03 October 21

Hi!

As I was not registered in this forum, I will introduce myself first, and then go ahead with the topic: I was (am) an Spectrum user, although Amstrad CPC was very present in my life BITD (some friends and neighborghs had one). At the moment I have a CPC 6128 ready to use among some other retro machines.


At this moment I can say I can code in Z80 assembler properly, although I had not made games, but some (I hope helping tools). The one more related to CPC is Maluva (https://github.com/daad-adventure-writer/MALUVA (https://github.com/daad-adventure-writer/MALUVA)), an addon for Infinite Imaginations (aka Tim Gilberts) DAAD, that is the text adventure game engine made for the Spanish company Aventuras AD. I started
by making it for Spectrum, then for CPC, then for MSX, then for Amstrad PCW, then I had to learn 6502 assembler in order to do it for C64 and Plus/4. It was fun, and made a man who knows a little from all those machines, and a lot from none of them.

So why I introduce myself in this thread? Because I came here to say something related with it:

Yesterday  I read about this game in Twitter, and I asked myself I I could port the game to M4 interface. I was out with the family so I read @Spirax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3946) post vaguely, but after thinking it wasn't that hard, I read again and thought it was harder, and now I agree with Spirax it's rather difficult.


So I come here with some questions, mainly for the author, aiming to have a serious look at the chances of having a M4 port, knowing it's not going to be easy, or maybe not just difficult but too laborious, which in the end makes it difficult anyway (lack of time).

First obvious question is:  can I have the source code? Otherwise this "projects" end here and now for me :-)

Aside of that, I want to share some thoughs to see what are the chances we (ehhmmm, I) have:

- The M4 interface is able to load CPC+ cartridges in a standard CPC. This is fact. Of course, most cartridge won't work because they use CPC+ features, but if you create a cart that don't use them it'll work. You can check Barbarian cart in M4 to check.

- That means you can create a cart, plenty of ROM slots, just like with Dandanator, that behave like ROM. I yet have to find how they can be paged, although I suspect it will work with standar CPC paging, which would be a problem.

- M4 interfaca can use the SD card, so savegames won't be a problem. Probably it's matter of paging the firmware in, and use a 16K file simualting the savegames slot.


There are big challenges because what @Spirax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3946) says, the way the slots are used, and very specially because of the music.

So not many things to say yet, I will be investigating a bit about those CPC+ carts and ROM  paging (which I have forgotten but was used in the Maluva addon). Any information is welcome.


Oh, I promise nothing, I'm having a serious look at it, and maybe tomorrow I say: it's impossible, or is possible but to laborious, etc.

Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: robcfg on 18:50, 03 October 21
Hi, mate!


Nice to see you here too.


What makes the M4 banking that different from the Dandanator one, that it poses such a problem? Aren't they both romboxes?
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: ComSoft6128 on 19:37, 03 October 21
Quote from: Targhan on 13:28, 29 September 21
I want to play this!!! On the real hardware!!! What can be done if no Dandanator is available?


If you have a Gotek or 3.5" drive and ParaDos you could use the Romdos D20 format (.dsk or real disk) and that gives 792K of storage space.


RomDos:
https://www.cpcwiki.eu/index.php/ROMDOS
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Uto on 22:14, 03 October 21



Hi!
Quote from: robcfg on 18:50, 03 October 21
What makes the M4 banking that different from the Dandanator one, that it poses such a problem? Aren't they both romboxes?


After reading a bit more this evening, I believe the main difference in the Dandanator compared to other rombox or carts is the Dadanator can map ROM on any of the 4 16K slots in the Z80 addressing area, while the CPC as is is only able to map on 0000 (lower ROm, defaults to Firmware) and C000 (upper ROM, defaults to basic). Everything else seems to be OK, but this game uses 4000 and C000, so without chaging the game memory map, so what is now in 0000 (the runtime) and 4000 (the shadow screen  and one of the slots) is interchanged, everything becomes complicated.


How difficult it is? Only @Spirax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3946) knows :-)



Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: ajcasado on 01:34, 05 October 21
There are some dandanators available here:

Tirada CPC Dandanator! Mini MX4 - Va de Retro (Satanás) -- Versión 3 SSL (va-de-retro.com) (https://www.va-de-retro.com/foros/viewtopic.php?f=63&t=9113)

Is a Spanish forum.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Targhan on 18:49, 29 October 21
I've just tried to play this game with A Dandanator MINI... Mmhhh, how does it work? I can inject SNAs, but found no way to import the ROM from either Los Amores de Brunilda, or Sword of Ianna.

is it even possible?? Or should a specific version must be developed?
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: XeNoMoRPH on 19:51, 29 October 21
Quote from: Targhan on 18:49, 29 October 21
I've just tried to play this game with A Dandanator MINI... Mmhhh, how does it work? I can inject SNAs, but found no way to import the ROM from either Los Amores de Brunilda, or Sword of Ianna.

is it even possible?? Or should a specific version must be developed?




This Game needs special process


Go to preferencias  / cargador / ROM alternativa, and select rom Game.
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: XeNoMoRPH on 12:08, 08 February 22
https://twitter.com/anakintf/status/1490972196562702338



DES cartridge edition available:  http://www.retroworks.es/shop/new_index.php?lang=es
Title: Re: Los Amores de Brunilda - Amstrad CPC
Post by: Gryzor on 14:36, 08 February 22
That's a nice box!!!
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