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Midnight Resistance CPC Plus Patch?!

Started by viddi, 21:55, 28 March 10

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arnoldemu

Quote from: Devilmarkus on 16:32, 13 April 10
I want "Fallout 3" for CPC 464 on tape!
If you keep fighting with nocash you'll get "fallout forever"  ;D
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

ukmarkh

I want the GBA version of Call of Duty for the Amstrad CPC 6128 on disk... one of the best games on the GBA.

arnoldemu

Quote from: Devilmarkus on 16:32, 13 April 10
I want "Fallout 3" for CPC 464 on tape!
you can have it... but it'll not look anything like the "fallout 3" you really want.
and it'll not be 3d either ;)
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

redbox

Quote from: arnoldemu on 09:37, 14 April 10
you can have it... but it'll not look anything like the "fallout 3" you really want.
and it'll not be 3d either ;)

Am I the only person in the world who thinks Fallout 3 is a pile of crap?

All my friends love it and I know it won awards etc but it's just... so... boring...  :(


Gryzor

Well, I love the original. The sequel failed to absorb me. I tried liking F3, I really did, based on all the reviews I read, but it lost me before the action even begun. Sooooo damn long.

ukmarkh

I thought Fallout 3 was too difficult... that bloody dog in that washed out building would always kill me ta death on the stairs.

MacDeath

My brother also think Fallout is a scrappy crap.

Personnally, I prefer Baldur's Gate series.




Also Gauntlet 3 could have been a decent Dablo-Like, if it wasn't SpeccyPorked to death...

Executioner

Quote from: redbox on 11:12, 14 April 10
Am I the only person in the world who thinks Fallout 3 is a pile of crap?

All my friends love it and I know it won awards etc but it's just... so... boring...  :(

I'm still not sure about it, and I've played it twice to completion, including all the expansion packs. You do get really tired of the slow walking so you don't get spotted. Seems to take ages to walk between locations. What I do know is that if Bethesda don't fix the crashing/hanging problems I certainly won't be buying their other games, inc. Fallout New Vegas.

fgbrain

Jim Bagley, the actual coder himself, apologizes for the CPC version  :-[
http://www.retrovideogamer.co.uk/index.php?topic=3122.0
QuoteYour conversion of Midnight Resistance featured similar graphics and was also very impressive too, what were the biggest challenges with this port?

The biggest challenges with the port of this, was getting as much if not all (as I made sure I got ALL) the cut scenes in the game too :D and making the sprites big as the game was full of big sprites, and big baddies, it was a HUGE game to fit into a 48K machine, and especially to get it all into a 128K single load also. Again, I was also very, very proud of this port also.

Not so much the Amstrad versions, as unfortunately, we were on really tight deadlines, as I had to convert the spectrum games to the Amstrad whilst the artist got onto the next game, so any art were just quick extra skin colours etc adding to the sprites for the amstrad version, we didn't use the C64 graphics, as the sprites and code would have to be re-written to accommodate the sprite size differences etc, I hope to one day down the line fix this and do an Amstrad worthy remake of Midnight Resistance.


We should contact him and ask him to fulfill his hope!!!

Quote
Cheers, glad it cleared up your Doom questions :) and sorry about the Amstrad conversions of my games, I hope to one day find the time to fix.
_____

6128 (UK keyboard, Crtc type 0/2), 6128+ (UK keyboard), 3.5" and 5.25" drives, Reset switch and Digiblaster (selfmade), Inicron Romram box, Bryce Megaflash, SVideo & PS/2 mouse, , Magnum Lightgun, X-MEM, X4 Board, C4CPC, Multiface2 X4, RTC X4 and Gotek USB Floppy emulator.

dcdrac

#34
Never had any issues with Fallut3  finished it too.

and yes Gauntlet 3 could have been really good if it had not been a straight speccy port.

MacDeath

#35
Nice interview of misteur Bagley.

His Speccyp ports weren't all that bad.
I just think he should have cut on some few details...

Midnight resistance per example : some projectiles are far too big, some explosions have too many frames, the "corpses" should disapear instead of falling to the bottom of the screen... would save a lot of CPU IMO.
but if he still has the source codes... would be great.

Cabal wasn't bad, enjoyable, just a mess of 1bpp background... this game would have been better if not tuned down by the speccy48/CPC464 versions...
By 1987-88 all those Speccy/CPC games should have stick to 128K, this would have forced users to get some RAM expansions.

Shaun M. Neary

Quote from: MacDeath on 16:19, 12 January 14
By 1987-88 all those Speccy/CPC games should have stick to 128K, this would have forced users to get some RAM expansions.


Too big of a risk to take. Especially as some countries (Ireland for one) had no option of going to their local brick and mortar shop to buy an expansion, it would have to be done by mail order to the likes of Datel Electronics. Secondly, not everyone had the money for it. A lot of 8 bit gamers were still between the 10-13 aged demographic. So there was no hope in hell you were going to force them to upgrade to another 64k.


It would have screwed over Amstrads sales too (although Alan Sugar did that himself in 1989 by pushing the 128k speccy +2 and +3 on TV). What would have been the point in buying a 464, where no games were going to be made for it, when they could buy a speccy +2 for a lot less money?
Currently playing on: 2xCPC464, 1xCPC6128, 1x464Plus, 1x6128Plus, 2xGX4000. M4 board, ZMem 1MB and still forever playing Bruce Lee.
No cheats, snapshots or emulation. I play my games as they're intended to be played. What about you?

sigh

What they should of done is never created a 64KB computer in the first place and gone straight 128KB.
The Commodore 128 was out a few years before the first Amstrad CPC.

Still - this wouldn't of saved the CPC from Spectrum ports, but at least music and sound effects in a CPC game would of been far more prominent.

MaV

Quote from: sigh on 19:59, 12 January 14The Commodore 128 was out a few years before the first Amstrad CPC.
Nope. The CPC 464 was first sold in 1984, the Commodore 128 in 1985 as was the CPC 664 and the CPC 6128.
Black Mesa Transit Announcement System:
"Work safe, work smart. Your future depends on it."

dcdrac


sigh

Quote from: MaV on 20:10, 12 January 14
Nope. The CPC 464 was first sold in 1984, the Commodore 128 in 1985 as was the CPC 664 and the CPC 6128.

Really? Well I got that one seriously wrong! :D
This is why I should always check the wiki first.

MaV

Quote from: sigh on 21:11, 12 January 14Really? Well I got that one seriously wrong! :D
Well, that happened almost 30 years ago, and our memory isn't the best anymore. ;)
Black Mesa Transit Announcement System:
"Work safe, work smart. Your future depends on it."

MacDeath

I am deeply convinced that the CPC464 should simply have been a CPC480... to have a nice Speccy48 port/conversion, 80k RAM could have been quite enough indeed. but yeah, still need the extra components to get bankswitch...
or a CPC496 would even be better of course... or 4128... but to be fair, most speccy port could have been so much better with only +16k.
Quite enough to get those background tiles converted properly, or a few sounds added.

TMR

Quote from: sigh on 21:11, 12 January 14
Really? Well I got that one seriously wrong! :D
This is why I should always check the wiki first.

Yup, the C128 was after the CPC464. There's hardly any C128-specific software out there for similar reasons, the C64 couldn't be expanded into a C128 so publishers just stuck to supporting the smaller machine to cover all of their bases.

Shaun M. Neary

See it's almost too easy to look back and say all this in hindsight, but most 64k owners couldn't care less about the additional 64k.


I can only speak for myself, but look at Chase HQ, Robocop, Nebulus, Batman The Movie to name a few. They all played perfectly on 64k. Granted, the loading times were a little loader, but that was how things were. It should also be noted that in the likes of Virgin, etc, Disk software was very scarce in some countries as well. So even with the 128k, you still had to wait an eternity for the games to load anyway!


For me, the 128k titles with added bonuses were a minority group.
Currently playing on: 2xCPC464, 1xCPC6128, 1x464Plus, 1x6128Plus, 2xGX4000. M4 board, ZMem 1MB and still forever playing Bruce Lee.
No cheats, snapshots or emulation. I play my games as they're intended to be played. What about you?

sigh

Quote from: Shaun M. Neary on 09:43, 13 January 14
See it's almost too easy to look back and say all this in hindsight, but most 64k owners couldn't care less about the additional 64k.


I can only speak for myself, but look at Chase HQ, Robocop, Nebulus, Batman The Movie to name a few. They all played perfectly on 64k. Granted, the loading times were a little loader, but that was how things were. It should also be noted that in the likes of Virgin, etc, Disk software was very scarce in some countries as well. So even with the 128k, you still had to wait an eternity for the games to load anyway!


For me, the 128k titles with added bonuses were a minority group.


I wonder if that maybe due to there not many people realizing what difference it made in the first place? I didn't even realize Robocop had speech and also didn't know that games like gryzor. renegade, could single load. I dont remember being informed about any of these in any of the reviews.




Shaun M. Neary

Quote from: sigh on 15:22, 13 January 14

I wonder if that maybe due to there not many people realizing what difference it made in the first place? I didn't even realize Robocop had speech and also didn't know that games like gryzor. renegade, could single load. I dont remember being informed about any of these in any of the reviews.


Thing is, they only added to the games. If they were never in the games, they wouldn't have been any worse off for it. Except in the case of Shinobi where there was no sound at all. I guess what i'm trying to say is the lack of the additional 64k wasn't a deal breaker in the grand scheme of things. The Spectrum +2 was 128k and the games still looked like utter garbage anyway (albeit for totally different reasons, but it's not like the 64k Amstrad was total rubbish either!)
Currently playing on: 2xCPC464, 1xCPC6128, 1x464Plus, 1x6128Plus, 2xGX4000. M4 board, ZMem 1MB and still forever playing Bruce Lee.
No cheats, snapshots or emulation. I play my games as they're intended to be played. What about you?

MacDeath

QuoteDisk software was very scarce in some countries as well.
sorry for being french... ;D

TFM

Quote from: MacDeath on 00:40, 13 January 14
I am deeply convinced that the CPC464 should simply have been a CPC480... to have a nice Speccy48 port/conversion, 80k RAM could have been quite enough indeed. but yeah, still need the extra components to get bankswitch...
or a CPC496 would even be better of course... or 4128... but to be fair, most speccy port could have been so much better with only +16k.
Quite enough to get those background tiles converted properly, or a few sounds added.


I don't agree. The hardware was / is fine. Just the coding was crappy!  :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

arnoldemu

My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

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