Author Topic: New CPC Soccer game [WIP]  (Read 7760 times)

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Online TotO

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Re: New CPC Soccer game [WIP]
« Reply #50 on: 13:23, 19 February 20 »
Perhaps we should sponsor it so it becomes the CPCWiki cup?
You should see first to have advertising around the soccer field of CPC CUP.  ;D
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Offline Gryzor

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Re: New CPC Soccer game [WIP]
« Reply #51 on: 13:24, 19 February 20 »
Well yes, naming the thing comes with other perks - side boards, speaker announcements, half-time events, the whole lot!

Offline XeNoMoRPH

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Re: New CPC Soccer game [WIP]
« Reply #52 on: 09:06, 25 February 20 »
your amstrad news source in spanish language : https://auamstrad.es

Offline sigh

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Re: New CPC Soccer game [WIP]
« Reply #53 on: 23:33, 25 February 20 »
Nice progress.
It looks like you managed to fix the shaking on the sides of the screen that was happening during the mulit directonal scrolling?


Offline luckpro

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Re: New CPC Soccer game [WIP]
« Reply #54 on: 13:58, 26 February 20 »
Nice progress.
It looks like you managed to fix the shaking on the sides of the screen that was happening during the mulit directonal scrolling?


Thanks. Yeah, now it's configurable in options screen, scroll type S (slow with shake) or F (fast with no shake). The video shows Fast type. which one do you like the most?  :D

Offline sigh

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Re: New CPC Soccer game [WIP]
« Reply #55 on: 17:35, 26 February 20 »

Thanks. Yeah, now it's configurable in options screen, scroll type S (slow with shake) or F (fast with no shake). The video shows Fast type. which one do you like the most?  :D


I like S (slow with shake). It's a lot smoother and feels different from any other CPC football game which is great. Also - the speed is perfect.


The F scroll - though faster (and also nice), it has a sort of push scrolling feel to it which makes you susceptible to losing sight of your players and the ball.

Offline XeNoMoRPH

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Re: New CPC Soccer game [WIP]
« Reply #56 on: 09:46, 17 April 20 »
your amstrad news source in spanish language : https://auamstrad.es

Offline Gryzor

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Re: New CPC Soccer game [WIP]
« Reply #57 on: 10:34, 22 April 20 »
Imagine if the engine was used for Kick Off back in the day...

Offline VincentGR

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Re: New CPC Soccer game [WIP]
« Reply #58 on: 13:23, 22 April 20 »
I can't, it looks like sensible.

Offline Gryzor

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Re: New CPC Soccer game [WIP]
« Reply #59 on: 13:36, 22 April 20 »
True, but the speed does not.

Offline XeNoMoRPH

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Re: New CPC Soccer game [WIP]
« Reply #60 on: 18:09, 09 May 20 »
your amstrad news source in spanish language : https://auamstrad.es

Offline reidrac

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Re: New CPC Soccer game [WIP]
« Reply #61 on: 09:35, 10 May 20 »

https://youtu.be/Bykb_PKipMo

Oh, CPU vs CPU. When I watched first time I didn't notice and the camera looked to me a bit too "shaky"; but I guess that's the reason.
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Offline XeNoMoRPH

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Re: New CPC Soccer game [WIP]
« Reply #62 on: 11:54, 04 June 20 »
your amstrad news source in spanish language : https://auamstrad.es

Offline roudoudou

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Re: New CPC Soccer game [WIP]
« Reply #63 on: 12:02, 04 June 20 »
interresting CPU vs CPU
the software may be candidate to a new football manager  ;D
use RASM, the best assembler ever made :p

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Offline XeNoMoRPH

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Re: New CPC Soccer game [WIP]
« Reply #64 on: 16:48, 13 June 20 »
CPC Soccer - International Edition Amstrad CPC 464 (Tape) ... wil be available from https://www.bitmapsoft.co.uk/ Soon !!  :D
your amstrad news source in spanish language : https://auamstrad.es

Offline Gryzor

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Re: New CPC Soccer game [WIP]
« Reply #65 on: 10:34, 15 June 20 »
Nice that it'll be a physical version, shame it'll be from Bitmapsoft :(

Offline villain

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Re: New CPC Soccer game [WIP]
« Reply #66 on: 13:56, 15 June 20 »
Nice that it'll be a physical version, shame it'll be from Bitmapsoft :(
What's wrong with them?


Offline Gryzor

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Re: New CPC Soccer game [WIP]
« Reply #67 on: 14:09, 15 June 20 »
The one title I've bought from them was an extremely basic production, not really compared to other publishers' quality and not really worth it at the price.

Offline reidrac

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Re: New CPC Soccer game [WIP]
« Reply #68 on: 14:34, 15 June 20 »
The one title I've bought from them was an extremely basic production, not really compared to other publishers' quality and not really worth it at the price.

They have a big box edition now for some of the games:


https://twitter.com/chunwahkong/status/1258846098854219777/photo/2

(my experience was also "a bit basic", although the game I bought was clamshell -- no complaints)
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Offline Gryzor

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Re: New CPC Soccer game [WIP]
« Reply #69 on: 14:42, 15 June 20 »
Now we're talking. Though I wouldn't mind a simple jewel-case release with better production quality AND reasonable shipping (I think I paid £10 for the privilege, thereby inflating the real price of the game by a good £7, probably).

Offline luckpro

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Re: New CPC Soccer game [WIP]
« Reply #70 on: 11:49, 17 June 20 »
Hi friends, Bitmapsoft told me that they were going to do something special (special box i guess), but i don't have any data yet, they working on this.


The only thing i can tell you is that the physical version will come with the national teams (20 teams) with fake names (to avoid copyright problems).


The price i don't know yet.


Several weeks later, i will release the full version with all teams (six leagues 120 teams) and real names, for free.


Offline GUNHED

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Re: New CPC Soccer game [WIP]
« Reply #71 on: 12:01, 17 June 20 »
Awesome!
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Re: New CPC Soccer game [WIP]
« Reply #72 on: 10:10, 18 June 20 »
That;s great, really looking forward to it!!! Will it be disk/tape/both?

Offline sigh

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Re: New CPC Soccer game [WIP]
« Reply #73 on: 21:39, 19 June 20 »
This is looking great.
How are you getting on with the AI for the cpu players? I'm guessing that the goal keeper is going to be the most complicated along with the ball physics?

Offline luckpro

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Re: New CPC Soccer game [WIP]
« Reply #74 on: 11:50, 22 June 20 »

That;s great, really looking forward to it!!! Will it be disk/tape/both?



Physical version on cassette. Free version in cdt and dsk (same version).



This is looking great.
How are you getting on with the AI for the cpu players? I'm guessing that the goal keeper is going to be the most complicated along with the ball physics?



I use 2 different AI for players. One for active players (near the ball, 4 players) and one for inactive players (rest of players). The inactive ones are simply placed around the field depending on the selected tactic and where the ball is (linear interpolation over rect zone). Active players have a small decision tree (not very complex) depending on who has the ball and what zone of the field they are in. The really complex has been the AI of the goalkeepers, i tried to make it very difficult to score a goal (without becoming impossible).

Physics of the ball are very simplified. Only apply acceleration in 3 axis, negative and decrease acceleration when hit with something (restitution). Decrease when ball is on floor (fricction). And apply a little random when hit some player (players aren´t plane) and bounce can go in any direction. I have assumed that posts are round and ball can bounce horizontally in any direction.

Thank you all.
« Last Edit: 11:53, 22 June 20 by luckpro »