https://twitter.com/voxeltower/status/1132567638650097664 (https://twitter.com/voxeltower/status/1132567638650097664)
Quote from: XeNoMoRPH on 20:00, 28 May 19
https://twitter.com/voxeltower/status/1132567638650097664
Football loopy nuts are we, we're all football... loopy.
C'mon the new Amstrad footy game!
Please include Aston Villa [emoji6]
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Cool. Looks like Sensible Soccer
Thanks for the info. I'm also still waiting for this one:
http://www.cpcwiki.eu/forum/games/games-with-smooth-'1'-pixel-multi-directional-scrolling/
It's a kind of Sensible Soccer for our machines :)
Never set the border on the same green as grass, you need to see the sceen's actual limits...
Quote from: MacDeath on 18:29, 31 May 19
Never set the border on the same green as grass, you need to see the sceen's actual limits...
I agree.
Personally, I prefer unused area of the screen to be set to black.
Also it looks like almost fullscreen, is this true?
By the way, great job! Looks awesome already!
Quote from: MacDeath on 18:29, 31 May 19
Never set the border on the same green as grass, you need to see the sceen's actual limits...
100% agree. I hope the programer change that, otherwise the game will be ruin.
Quote from: jesusdelmas on 20:33, 31 May 19
100% agree. I hope the programer change that, otherwise the game will be ruin.
It worked for Gazza 2 didn't it?
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Quote from: ukmarkh on 20:51, 31 May 19
It worked for Gazza 2 didn't it?
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Look a this video for example, people seems to appear by magic...
https://youtu.be/cPZv8LqMDVg?t=3m40s
yeah, as other mentionned, it is not good to have the feeling thing disappear or appear from nowhere.
If you don't aim at fullscreen game, don't fake it, it will gain in clarity and player's focus.
Also I see others are agreeing with me on this one... perhaps let the option to set border so if some player want it green... but Black by default is always best.
For me personally, I would rather have the full screen effect, but as mentioned, it would be good to have both as an option. By the way, that Kick Off game on the ST was amazing back in the day, until Sensi came out and then I didn't play it.
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https://twitter.com/voxeltower/status/1141822087436410880
Looking at that Atari ST version of Kickoff, I wonder if that is the best way to simulate a pitch with a hardware vertical scroll. Then you would just undraw the pitch lines and redraw them at the new positions to get 1 pixel smooth scroll movement in the horozontal that can have a variable speed. The players could be compiled sprites for a fast update as well. It would certainly make a fluid game. With clever programming it could run at 50fps.
The 1st Kick Off didn't have a such well-designed ball.
4 players mode with toto hardware ?
Myself I do like the full screen effect. I choose to ignore the 'appear by magic' side-effect, it really looks better to me that way!
https://twitter.com/voxeltower/status/1146539709579108354
https://twitter.com/voxeltower/status/1149338591157456896
For a second there I read "CPCSOCCER IS CONNECTING" and I did a double-take :D
https://twitter.com/voxeltower/status/1172516695308722176
Really glad process is being made on this...
Really nice menu!
can't wait to play this :D
Thank you very much to all. I am reading the comments carefully and following your advice as much as possible.
P.D: ukmarkh don't worry, premier league is planned.
Indeed, looks awesome.
It's time to take revenge for all these years from the brown one.
Quote from: XeNoMoRPH on 15:33, 13 September 19
https://twitter.com/voxeltower/status/1172516695308722176
Is it just me, or is anyone else unable to view the videos/animated GIFs embedded in these tweets? I see a screenshot of the game very briefly but the viewing area then goes black. This happens to me in both Firefox 69 and Internet Explorer 11.
Can't see them on win7, on 10 is fine.
I see them on XP in chrome49 ;D
https://twitter.com/voxeltower/status/1183405640007540737
Hi people, can someone help me?
I currently have the scoreboard of CPC Soccer at 0x0200 to 0x0700 video memory and it works perfectly, no problem.
But for memory adjustments i would be interested in moving it to memory 0xB400 to 0xB900, but I cannot get adjust R12/R13 correct so that it accesses the 0xB400 position.
I think the problem is that i set the R9 to 0 and the calculations are different.
I don't know exactly how to calculate it. Someone can help me?
Thanks in advance.
Quote from: luckpro on 11:56, 26 November 19
Hi people, can someone help me?
I currently have the scoreboard of CPC Soccer at 0x0200 to 0x0700 video memory and it works perfectly, no problem.
But for memory adjustments i would be interested in moving it to memory 0xB400 to 0xB900, but I cannot get adjust R12/R13 correct so that it accesses the 0xB400 position.
I think the problem is that i set the R9 to 0 and the calculations are different.
I don't know exactly how to calculate it. Someone can help me?
Thanks in advance.
Hi!
There is a limit of 2048 bytes for the video offset in R12/13, so the screen cannot start at 0xB400, in the third page it could start at #8000 + #7fe as maximum. However, it could be done with advanced hard techniques, but I don't think using RVI to reorganize memory is good practice.
Ok, I understand, I will try to organize it in some other way. by the way, what is RVI? :-)
https://twitter.com/voxeltower/status/1214577645234593793
https://youtu.be/LxyWo2i7tWg
Quote from: XeNoMoRPH on 09:06, 21 January 20
https://youtu.be/LxyWo2i7tWg (https://youtu.be/LxyWo2i7tWg)
Realy good!!, but it is me or the game sreen shakes and change its shape?
Anyway it looks realy fast, cant wait to see more updates :)
Quote from: jesusdelmas on 20:26, 21 January 20
Realy good!!, but it is me or the game sreen shakes and change its shape?
Anyway it looks realy fast, cant wait to see more updates :)
probably an hardware scroll using R3 registerwhen doign this, it's better to draw a black column to the left or to the right, regarding the R3 valueyou may try in basic 1.1
10 FRAME:OUT &BC00,3 : OUT &BD00,&F6:FRAME:OUT &BC00,3 : OUT &BD00,&F5:GOTO 10
Quote from: roudoudou on 20:29, 21 January 20
probably an hardware scroll using R3 registerwhen doign this, it's better to draw a black column to the left or to the right, regarding the R3 valueyou may try in basic 1.1
10 FRAME:OUT &BC00,3 : OUT &BD00,&F6:FRAME:OUT &BC00,3 : OUT &BD00,&F5:GOTO 10
You are right. Use R3 to move 4 pixels (mode 1) in horizontal push scroll and therefore the window shakes. I tried to move it fast so it doesn't bother.
When I'm playing, it doesn't bother me, but I understand that everyone won't like it. For this reason I will add in the menu an option to deactivate the use of R3, although the scroll will become 8 pixels horizontally, a little more abruptly.
Thanks for the comments, they will help me do better.
Quote from: luckpro on 07:53, 22 January 20
When I'm playing, it doesn't bother me, but I understand that everyone won't like it. For this reason I will add in the menu an option to deactivate the use of R3, although the scroll will become 8 pixels horizontally, a little more abruptly.
That's a great option to disable R3 because not all modern TV or VGA-converter may handle the R3 shift!
You do not have any CPU time left to draw two columns? Not so optimized code will take approx 2000 nops, if you have the time!
Quote from: roudoudou on 08:42, 22 January 20
That's a great option to disable R3 because not all modern TV or VGA-converter may handle the R3 shift!
I'm shared about this point of view... Programming CPC things for low-cost TV / converters (I have seen R3 working on a highend Toshiba Regza TV set with Relentless) instead of for the CPC capabilities. The same like programers fix their code to works on emulators... Walking on the head. Into the other hand, most users today run on emulators with R3 suport
or watch youtube emulators video.
optionnal behaviour, not mandatory!
Quote from: roudoudou on 09:01, 22 January 20
optionnal behaviour, not mandatory!
My post goes over that game feature:
Not sure that developers will program two scrolling code for their smooth games/demo, because thinking about modern display instead of CPC.
By the way, I love this soccer project. I follow it since years, it is a really ambicious game developped for our lovely computer! :-*
Quote from: roudoudou on 08:42, 22 January 20
That's a great option to disable R3 because not all modern TV or VGA-converter may handle the R3 shift!
You do not have any CPU time left to draw two columns? Not so optimized code will take approx 2000 nops, if you have the time!
Ok, I take note.
I had already thought about the two black columns, but using R12 / R13 scroll it might not be as fast to draw them as we have to calculate the exact place where they should be drawn bytes. In any case I will try to do it.
Thanks for the advice.
Quote from: TotO on 09:43, 22 January 20
Not sure that developers will program two scrolling code for their smooth games/demo, because thinking about modern display instead of CPC.
that's what he said ;D -> "
For this reason I will add in the menu an option to deactivate the use of R3"
Quote from: luckpro on 10:36, 22 January 20
I had already thought about the two black columns, but using R12 / R13 scroll it might not be as fast to draw them as we have to calculate the exact place where they should be drawn bytes. In any case I will try to do it.
Are you aware of gray coding? Instead of run over #000, #800, #1000,#18000, ... you change only one bit
; 000 ; 0
; 001 ; 1
; 011 ; 3
; 010 ; 2
; 110 ; 6
; 111 ; 7
; 101 ; 5
; 100 ; 4
So RAZ a char and go to next line become something like this
ld b,nbchar
ld de,screen_width-#2800
reloop:
ld (hl),a : set 3,h
ld (hl),a : set 4,h
ld (hl),a : res 3,h
ld (hl),a : set 5,h
ld (hl),a : set 3,h
ld (hl),a : res 4,h
ld (hl),a : add hl,de : res 3,h
djnz reloop
Thanks roudoudou, I didn't know that trick.
I have tried it in the game and it works perfectly, but unfortunately I cannot apply it because normally the tiles are drawn while the raster is in the middle of the screen approximately (it depends on how charge the game goes).
I have tried to draw sprites, ball and tiles outside the window but it does not give time, and I prefer to draw the ball and sprites outside so that they do not blink.
If I had known this trick before maybe I could have applied it better.
In any case, thank you very much for the advice. I have already added the option to enable / disable the use of R3.
This is looking great.
https://youtu.be/aszEUFT08p4
"CPC CUP" :D
Perhaps we should sponsor it so it becomes the CPCWiki cup?
I am open to everything. How much do they pay? ;D ;D ;D ;D
Depends on TV ratings I guess 😄
Quote from: Gryzor on 09:24, 19 February 20
Perhaps we should sponsor it so it becomes the CPCWiki cup?
You should see first to have advertising around the soccer field of CPC CUP. ;D
Well yes, naming the thing comes with other perks - side boards, speaker announcements, half-time events, the whole lot!
https://youtu.be/1_ujy7sWZSc
Nice progress.
It looks like you managed to fix the shaking on the sides of the screen that was happening during the mulit directonal scrolling?
Quote from: sigh on 22:33, 25 February 20
Nice progress.
It looks like you managed to fix the shaking on the sides of the screen that was happening during the mulit directonal scrolling?
Thanks. Yeah, now it's configurable in options screen, scroll type S (slow with shake) or F (fast with no shake). The video shows Fast type. which one do you like the most? :D
Quote from: luckpro on 12:58, 26 February 20
Thanks. Yeah, now it's configurable in options screen, scroll type S (slow with shake) or F (fast with no shake). The video shows Fast type. which one do you like the most? :D
I like S (slow with shake). It's a lot smoother and feels different from any other CPC football game which is great. Also - the speed is perfect.
The F scroll - though faster (and also nice), it has a sort of push scrolling feel to it which makes you susceptible to losing sight of your players and the ball.
https://youtu.be/tPBzBMs6wRo
Imagine if the engine was used for Kick Off back in the day...
I can't, it looks like sensible.
True, but the speed does not.
https://youtu.be/Bykb_PKipMo
Quote from: XeNoMoRPH on 16:09, 09 May 20
https://youtu.be/Bykb_PKipMo
Oh, CPU vs CPU. When I watched first time I didn't notice and the camera looked to me a bit too "shaky"; but I guess that's the reason.
https://youtu.be/B48OpdrZ2WE
interresting CPU vs CPU
the software may be candidate to a new football manager ;D
CPC Soccer - International Edition Amstrad CPC 464 (Tape) ... wil be available from https://www.bitmapsoft.co.uk/ Soon !! :D
Nice that it'll be a physical version, shame it'll be from Bitmapsoft :(
Quote from: Gryzor on 08:34, 15 June 20
Nice that it'll be a physical version, shame it'll be from Bitmapsoft :(
What's wrong with them?
The one title I've bought from them was an extremely basic production, not really compared to other publishers' quality and not really worth it at the price.
Quote from: Gryzor on 12:09, 15 June 20
The one title I've bought from them was an extremely basic production, not really compared to other publishers' quality and not really worth it at the price.
They have a big box edition now for some of the games:
https://twitter.com/chunwahkong/status/1258846098854219777/photo/2
(my experience was also "a bit basic", although the game I bought was clamshell -- no complaints)
Now we're talking. Though I wouldn't mind a simple jewel-case release with better production quality AND reasonable shipping (I think I paid £10 for the privilege, thereby inflating the real price of the game by a good £7, probably).
Hi friends, Bitmapsoft told me that they were going to do something special (special box i guess), but i don't have any data yet, they working on this.
The only thing i can tell you is that the physical version will come with the national teams (20 teams) with fake names (to avoid copyright problems).
The price i don't know yet.
Several weeks later, i will release the full version with all teams (six leagues 120 teams) and real names, for free.
Awesome!
That;s great, really looking forward to it!!! Will it be disk/tape/both?
This is looking great.
How are you getting on with the AI for the cpu players? I'm guessing that the goal keeper is going to be the most complicated along with the ball physics?
Quote from: Gryzor on 08:10, 18 June 20
That;s great, really looking forward to it!!! Will it be disk/tape/both?
Physical version on cassette. Free version in cdt and dsk (same version).
Quote from: sigh on 19:39, 19 June 20
This is looking great.
How are you getting on with the AI for the cpu players? I'm guessing that the goal keeper is going to be the most complicated along with the ball physics?
I use 2 different AI for players. One for active players (near the ball, 4 players) and one for inactive players (rest of players). The inactive ones are simply placed around the field depending on the selected tactic and where the ball is (linear interpolation over rect zone). Active players have a small decision tree (not very complex) depending on who has the ball and what zone of the field they are in. The really complex has been the AI of the goalkeepers, i tried to make it very difficult to score a goal (without becoming impossible).
Physics of the ball are very simplified. Only apply acceleration in 3 axis, negative and decrease acceleration when hit with something (restitution). Decrease when ball is on floor (fricction). And apply a little random when hit some player (players aren´t plane) and bounce can go in any direction. I have assumed that posts are round and ball can bounce horizontally in any direction.
Thank you all.
Quote from: Fessor on 20:57, 28 May 19
Cool. Looks like Sensible Soccer
It does indeed, more importantly, it looks to have the 'feel' of Sensi. One thing Sensi had was pace so it felt a lot like good teams playing football.
This puts down a gauntlet to the c64 community, we only have 2 maybe 3 good footy games.
I was never the greatest fan of Sensible Soccer, My fave was Kick off 3 aka Goal! by Dino Dini ([Amiga9 1993] all over versions were not the same) but I am
mightily impressed by this!
That invisible player should at least wear a shirt to give the rest a chance! ;D
I think 'pace' was a KO quality tho?
Quote from: luckpro on 09:50, 22 June 20
I use 2 different AI for players. One for active players (near the ball, 4 players) and one for inactive players (rest of players). The inactive ones are simply placed around the field depending on the selected tactic and where the ball is (linear interpolation over rect zone). Active players have a small decision tree (not very complex) depending on who has the ball and what zone of the field they are in. The really complex has been the AI of the goalkeepers, i tried to make it very difficult to score a goal (without becoming impossible).
Physics of the ball are very simplified. Only apply acceleration in 3 axis, negative and decrease acceleration when hit with something (restitution). Decrease when ball is on floor (fricction). And apply a little random when hit some player (players aren´t plane) and bounce can go in any direction. I have assumed that posts are round and ball can bounce horizontally in any direction.
Thank you all.
That's very interesting!
With the goal keepers, is there still a "sweet" spot where you can kick the ball into the goal, that results in a guaranteed score? This is one of the most challenging AI aspects of the goal keeper.
When the ball hits the goal posts, is the direction it bounces in, random?
Quote from: MacDeath on 18:29, 31 May 19Never set the border on the same green as grass, you need to see the sceen's actual limits...
I don't agree, I like it.
Quote from: ukmarkh on 02:58, 01 June 19
For me personally, I would rather have the full screen effect, but as mentioned, it would be good to have both as an option.
If it is just a matter of changing the border colour? Perhaps a nice screen of a few options such as these? Maybe ball colour, offside on off, yellow and red cards enabled off?
You could even have an option to have 'sticky ball' for Kick Off fans.
Quote from: Vince on 12:15, 22 June 20
It does indeed, more importantly, it looks to have the 'feel' of Sensi. One thing Sensi had was pace so it felt a lot like good teams playing football.
This puts down a gauntlet to the c64 community, we only have 2 maybe 3 good footy games.
...
Although it looks very much alike, i have not tried to make a copy 100% of sensi, i beleive is an impossible task, sensible soccer does many tasks behind that cpc soccer cannot do. I simply played several soccer games a few hours, and then tried to do something fast and fun on CPC and the result is similar to sensi.Quote from: sigh on 12:54, 22 June 20
...
With the goal keepers, is there still a "sweet" spot where you can kick the ball into the goal, that results in a guaranteed score? This is one of the most challenging AI aspects of the goal keeper.
When the ball hits the goal posts, is the direction it bounces in, random?
Chema (tester) was very insistent on this aspect. We have not yet found a point from which to shoot and always score a goal. And in any case, even if you found it, it is very difficult to get exactly to a point due to the speed and inertia of the players.Not exactly random. In left and right posts speed X is random, speed Y is inverted and speed Z is conserved. In cross bar, speed X is conserved, speed Y is inverted and speed Z is random. Is like ball bounce with round post. It could be done much more accurately (without random) but more resolution would be needed.
Quote from: luckpro on 16:12, 22 June 20
Chema (tester) was very insistent on this aspect. We have not yet found a point from which to shoot and always score a goal. And in any case, even if you found it, it is very difficult to get exactly to a point due to the speed and inertia of the players.
Not exactly random. In left and right posts speed X is random, speed Y is inverted and speed Z is conserved. In cross bar, speed X is conserved, speed Y is inverted and speed Z is random. Is like ball bounce with round post. It could be done much more accurately (without random) but more resolution would be needed.
Aahh - so I assume that the bouncing of the post/crossbar also behaves the same when bouncing of the goalkeeper?
Do you spawn in players at any time?
https://twitter.com/cgdaft61/status/1286007365620441088
The cover doesn't highlight the game.
Something based on neogeo super sidekicks covers should be great.
The cover certainly doesn't do the game any justice. Also, is that a normal, plain jewel case?
I like it, it has that 80s Spanish vibe.
Very early 80s for the CPC perhaps, not saying it's bad per se, it's just not the game we're talking about...
True but is art.
They can include some new things in the back.
Quote from: Gryzor on 10:27, 23 July 20
The cover certainly doesn't do the game any justice. Also, is that a normal, plain jewel case?
It probably is, given the nature of Bitmap Soft's other CPC releases so far.
But I thought this was going to have a better production, or was that a discussion for some other title? Sorry, on mobile and can't really search...
pre-order: ready !!!
https://www.bitmapsoft.co.uk/product/cpc-soccer-internation-edition/
...and preordered.
CPC SOCCER COMMUNITY EDITION is now available!
https://twitter.com/voxeltower/status/1304071946771013633
https://www.youtube.com/watch?v=n9RqO_JdWzM&feature=youtu.be
Great game! Imagine this with players on different screens using the M4 card!
Fantastic, thank you.
This game is a proper "Goal-Scoring Superstar Hero!"
I bet "You Let Your Hair Down Playing Fast!"
It surely says "You're The Best In The Land!"
Quote from: VincentGR on 18:25, 10 September 20
Fantastic, thank you.
Fantastic? That's the game only! Really fantastic!!!
Does this work ok on plus machines?
Quote from: Phantomz on 19:52, 13 September 20
Does this work ok on plus machines?
tested on RVM with CPC 6128+, works fine.
and here is a video with real CPC464, not plus
https://youtu.be/LY72-JWQ3p4 (https://youtu.be/LY72-JWQ3p4)
Quote from: Phantomz on 19:52, 13 September 20Does this work ok on plus machines?
I've been playing on a 6128 Plus without any issues.
Quote from: XeNoMoRPH on 10:27, 17 September 20
tested on RVM with CPC 6128+, works fine.
Quote from: Skunkfish on 11:40, 17 September 20I've been playing on a 6128 Plus without any issues.
Thank you both. :D
Hey, very nice game. I'm not into football (in real life or on computer) but enjoyed it. After a few minutes I was "into" it and starting insulting the other players.
Well done!
It's quite addictive IMO... the thing is, you learn how to progress and it's all so fun!
https://twitter.com/voxeltower/status/1346152457911545857?s=19
This new smooth scrolling soccer game look great at the end! :) :) :)
Hi friends, i add support for dandanator.
https://twitter.com/voxeltower/status/1349625377925292033?s=19
Played this quite a bit over the Xmas holidays. Damn nice game... :)
This game is actually pretty awesome for a CPC soccer game. I wonder if the author has an M4 and wanted to see if it possible to make it internet playable?
Quote from: zhulien on 15:19, 16 January 21
This game is actually pretty awesome for a CPC soccer game. I wonder if the author has an M4 and wanted to see if it possible to make it internet playable?
I am
very interested in seeing this happen.
Does anyone know if the author is contactable? Mine is the international edition having bought it from Bitmap soft.
I'd be more than happy to help the author by working on the server side - to prove it can or cannot be done as a realtime game from the CPC.
Sure - https://twitter.com/voxeltower
Hello ,i have just purchased a community edition of the cpc soccer game.At the beginning i only wanted to donate to the programmer because of the low fee but then i decided to contribute a little more than a coffee in Greece with a small bottle of mineral water.Upon running the real cpr edition in my c4cpc amstrad 6128plus i was pleasantly impressed to the point of advertising the game to anyone wanting a reap soccer experience to the amstrad.Congrats to the programmer behind cpc soccer.
Quote from: amijim on 19:47, 17 January 21
Hello ,i have just purchased a community edition of the cpc soccer game.At the beginning i only wanted to donate to the programmer because of the low fee but then i decided to contribute a little more than a coffee in Greece with a small bottle of mineral water.Upon running the real cpr edition in my c4cpc amstrad 6128plus i was pleasantly impressed to the point of advertising the game to anyone wanting a reap soccer experience to the amstrad.Congrats to the programmer behind cpc soccer.
Thank you very much for your impressions and donation. I am very happy with the reception of this great community.
Quote from: zhulien on 15:19, 16 January 21This game is actually pretty awesome for a CPC soccer game. I wonder if the author has an M4 and wanted to see if it possible to make it internet playable?
Technically it is possible. I do not know exactly how fast the M4 transmits but it is probably enough to do it.
The main problem is that i don't have the M4 and there is no emulator that emulates the M4 or the internet connection functionality. I cannot test it in any way and to develop it you need to test it many times.
If some emulator can emulate M4, many developers will be encouraged to add online to their games.
Still playing this every chance I get. Great little footy game for the CPC.
https://twitter.com/voxeltower/status/1419758812370776074
Quote from: luckpro on 21:30, 17 January 21and there is no emulator that emulates the M4 or the internet connection functionality.
Afaik CPCEmu now does :-) https://www.cpc-emu.org/
mmm I'm going to see it 8)
new version with a lot of updates. [WIP]
https://twitter.com/voxeltower/status/1423387793921908740 (https://twitter.com/voxeltower/status/1423387793921908740)
Maybe this could be kept going like FIFA or ISS. I bought the previous game, plus it would be interesting to see how it evolves with each new iteration, improvements. A Plus version as well, after touch, a dotted line to judge free kicks and corners. Full screen or illusion of full screen. English Premier League Edition, European Cup edition, indoor league, pushing backwards and fire, overhead kick. Banana kicks with three strength settings in the options menu, a black and white rewind/replay of the goal. Other formats ;-)
You can tell I love this game :-) My most played CPC game ever after Emlyn Hughes!
Quote from: XeNoMoRPH on 07:52, 09 August 21new version with a lot of updates. [WIP]
what updates? The tweet doesn't say anything ;-)
Hi eto and friends,
I'm working hard to improve the game as much as possible, working over the original CPC Soccer, optimizing everything I can and adding some new features.
After making some memory adjustments I was able to take a little space to solve and add some elements.
Fixed bugs:
- The 8 minutes bug fixed.
- Most of the graphical glitches in-game fixed.
- More relaxed players (I have given them a linden tea).
- Other minor minor bugs fixed (hidden bugs :blank: ).
Features already confirmed are:
- All teams updated (August 2021) (teams, squads and stats).
- Mode 0 for the game window (the rest remain in mode 1).
- New sprites of both players and stadium, ready for mode 0.
- Customized jersey / shorts colors for each team (including away kits).
- Goalkeepers with bright yellow equipment (or purple if necessary, colors collision).
- Fans and stadium personalized with the colors of each team (local team bench, local fans up, visiting fans down).
- After Touch. You now have 30 frames (0.6 secs aprox) of time to redirect the ball left or right after shooting.
- Speed of horizontal scroll more in line with the vertical scroll (avoids dizziness).
- Goalkeeper AI improvements (
*** exit better implemented
*** goalkeeper limits reviewed
*** better strech )
- Optimization of almost all ASM routines to achieve more speed and smoothness of drawing.
- More area of vision with reduced poping of players (now they are drawn closer to the edge).
- Adjustments in volley shots, (now avoids shots without force).
- Better adjusted posts and crossbar.
- Small adjustments in the physics of the ball (avoid strange movements).
Features I'm working on (not confirmed):
- cutscenes on yellow/red card with referee sprite.
- cutscenes on injured players.
- Angular crosshairs to facilitate stop-ball shots.
- Action replay on goals.
The game is still 64kb and functional on any Amstrad. I'll be reporting on twitter and here (thank to XeNoMoRPH reminds me :doh: )
Awesome, that's a big change list! Looking forward to see how that mode 0 stuff looks :)
This is wonderful news! Just in time for the new season. Yippee!
Hi friends, CPC Soccer 22 is already in the hands of the testers.
Add to final features list:
- cutscene on yellow card
- cutscene on red card
- cutscene on injured- angular crosshairs to facilitate stop-ball shots.- direct fouls with barrier- HYPER DRIBBLE (tm) player inertia reduction, more playable
- PERFECT CONTROL (tm), fast and precise controlled player selection, you always control the player you need
- new Loading screen
- and a lot of minor bugs fixed
Features I'm working on (not confirmed): - cutscenes on start and end of CPC CUP - action replay on goals Soon more news. Thank you.
Exciting stuff :)
https://twitter.com/voxeltower/status/1434188975158214662?s=09
https://youtu.be/G_Pyj3lG_Wg
For Germany please use '1. Bundesliga' or 'Bundesliga I' instead of just 'Bundesliga'.
OK GUNHED, I did not know that the 3 German leagues were called the same sorry, I correct it, no problem. thank you.
Add to final features list:
- more precise shots (angles are now dealt with more precisely).
- EAGLE VISION (tm) now the pointer in stop-ball shots dont move, you can aim exactly where you want put the ball.
- new 5 pitch types (NORMAL, DRY, WET, MUDDY, FROZEN) that affect the bounce of the ball, the friction of the ball, the friction of the tackles and the acceleration of the players.
Features I'm working on (not confirmed):
- traces on the pitch caused by the ball and tackles
Discarded (maybe for cpc soccer 23 ... :doh: ):
- League option
- Action Replay
- Cutscenes on start/end CPC Cup.
As soon as this finish will be made available on itch.io for free. Thank you friends.
Quote from: luckpro on 07:47, 13 September 21OK GUNHED, I did not know that the 3 German leagues were called the same sorry, I correct it, no problem. thank you.
In that case, just be also ware that the 3rd league is not a "Bundesliga" anymore.
1. Bundesliga
2. Bundesliga
3. Liga
https://youtu.be/EwMXtYN8BlI?t=6076
Xyphoe play the latest version of the game.
Hi friends, CPC Soccer 22 is now available.
https://twitter.com/voxeltower/status/1440757791996538881
https://youtu.be/8bjMEOVZEas (https://youtu.be/8bjMEOVZEas)
Forza Milan !!! hehehe ;D ;D ;D
Nice in-game progress! :)
Bought for 22 :D
Hi all! im gonna write my own review of this game, take it just as my opinión, im not trying of hurt anybody
first i want to say that i really apreciate the effor to make a football game, its really hard and its and awesome that we have this one for our cpcs. but i have to say to say this... i tried the game this morning and i found it unplayable and with some bugs. sure that in the future it will be much better, really its on its way, but now its just not even playable, at least that is my opinión.
the camera moves slower that the ball lot of times, some of your players just go trough the ball without taking it. the pass ans shoot mechanics sometomes just dont work and the IA (i know that is hard to program) sometimes just goes crazy... for the moment its just a interesting demo. i hope it gets better!
Just to provide a counterpart for the last review, I played the game with a friend yesterday and thoroughly enjoyed it - the fact that I won 7-0 might also have played a part, but it's definitely fun in multiplayer at least :) I like the graphics on the whole, and the crowd noise is great. If I was going to criticise, the horizontal scrolling is noticeably jerky and it does feel a bit glitchy sometimes... I feel this game is screaming for an enhanced Plus version that makes use of the hardware scrolling, enhanced colour palette and perhaps the hardware sprites in some capacity... Seems the Plus doesn't get too much love though, perhaps understandably...
Quote from: jesusdelmas on 22:59, 25 September 21
Hi all! im gonna write my own review of this game, take it just as my opinión, im not trying of hurt anybody
first i want to say that i really apreciate the effor to make a football game, its really hard and its and awesome that we have this one for our cpcs. but i have to say to say this... i tried the game this morning and i found it unplayable and with some bugs. sure that in the future it will be much better, really its on its way, but now its just not even playable, at least that is my opinión.
the camera moves slower that the ball lot of times, some of your players just go trough the ball without taking it. the pass ans shoot mechanics sometomes just dont work and the IA (i know that is hard to program) sometimes just goes crazy... for the moment its just a interesting demo. i hope it gets better!
Hello jesusdelmas. Please give me all the possible data of the errors that you comment in the pass/shoot/AI, maybe I can correct or improve something.
The passes are not 100% exact since you have to "guess" where the other player is going to pass the ball right in that position, all at 50 fps and in a cpc.
All calculations are simplified to the maximum and are obviously not exact (loss of decimals). And a similar case occurs with AI.
The scroll is slow at times (or the ball is very fast? I don't know), surely it can be improved, although it is complex because you have to redraw the tiles that enter the screen and the cpc is not very fast drawing.
I honestly believe that the biggest problem with the game is that I did it at 50 fps and that has limited me a lot in this game that has many components, I am sure that at 25 or 17 fps it would have worked better.
Thank you very much for sharing your opinion, it can help me improve the game.
Quote from: luckpro on 07:59, 28 September 21
Hello jesusdelmas. Please give me all the possible data of the errors that you comment in the pass/shoot/AI, maybe I can correct or improve something.
The passes are not 100% exact since you have to "guess" where the other player is going to pass the ball right in that position, all at 50 fps and in a cpc.
All calculations are simplified to the maximum and are obviously not exact (loss of decimals). And a similar case occurs with AI.
The scroll is slow at times (or the ball is very fast? I don't know), surely it can be improved, although it is complex because you have to redraw the tiles that enter the screen and the cpc is not very fast drawing.
I honestly believe that the biggest problem with the game is that I did it at 50 fps and that has limited me a lot in this game that has many components, I am sure that at 25 or 17 fps it would have worked better.
Thank you very much for sharing your opinion, it can help me improve the game.
For what it's worth, I think 50fps was the right choice - for a game like this, having that fluidity makes a big difference, it makes it feel a lot more like Sensible Soccer :)
Physical edtion DES cartridge format
https://twitter.com/HobbyRetro_com/status/1450535990876123138 (https://twitter.com/HobbyRetro_com/status/1450535990876123138)