Started by XeNoMoRPH, 22:00, 28 May 19
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Quote from: Fessor on 22:57, 28 May 19Cool. Looks like Sensible Soccer
Quote from: luckpro on 11:50, 22 June 20I use 2 different AI for players. One for active players (near the ball, 4 players) and one for inactive players (rest of players). The inactive ones are simply placed around the field depending on the selected tactic and where the ball is (linear interpolation over rect zone). Active players have a small decision tree (not very complex) depending on who has the ball and what zone of the field they are in. The really complex has been the AI of the goalkeepers, i tried to make it very difficult to score a goal (without becoming impossible). Physics of the ball are very simplified. Only apply acceleration in 3 axis, negative and decrease acceleration when hit with something (restitution). Decrease when ball is on floor (fricction). And apply a little random when hit some player (players aren´t plane) and bounce can go in any direction. I have assumed that posts are round and ball can bounce horizontally in any direction.Thank you all.
Quote from: MacDeath on 20:29, 31 May 19Never set the border on the same green as grass, you need to see the sceen's actual limits...
Quote from: ukmarkh on 04:58, 01 June 19For me personally, I would rather have the full screen effect, but as mentioned, it would be good to have both as an option.
Quote from: Vince on 14:15, 22 June 20It does indeed, more importantly, it looks to have the 'feel' of Sensi. One thing Sensi had was pace so it felt a lot like good teams playing football.This puts down a gauntlet to the c64 community, we only have 2 maybe 3 good footy games....
Quote from: sigh on 14:54, 22 June 20...With the goal keepers, is there still a "sweet" spot where you can kick the ball into the goal, that results in a guaranteed score? This is one of the most challenging AI aspects of the goal keeper.When the ball hits the goal posts, is the direction it bounces in, random?
Quote from: luckpro on 18:12, 22 June 20Chema (tester) was very insistent on this aspect. We have not yet found a point from which to shoot and always score a goal. And in any case, even if you found it, it is very difficult to get exactly to a point due to the speed and inertia of the players.Not exactly random. In left and right posts speed X is random, speed Y is inverted and speed Z is conserved. In cross bar, speed X is conserved, speed Y is inverted and speed Z is random. Is like ball bounce with round post. It could be done much more accurately (without random) but more resolution would be needed.
Quote from: Gryzor on 12:27, 23 July 20The cover certainly doesn't do the game any justice. Also, is that a normal, plain jewel case?
Quote from: VincentGR on 20:25, 10 September 20Fantastic, thank you.
Quote from: Phantomz on 21:52, 13 September 20Does this work ok on plus machines?
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