Author Topic: New game: Dead on Time  (Read 41058 times)

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Offline ukmarkh

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Re: New game: Dead on Time
« Reply #50 on: 14:35, 02 March 10 »
A gryzor mode would cause the screen to flick  ;)

Offline Devilmarkus

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Re: New game: Dead on Time
« Reply #51 on: 14:54, 02 March 10 »
I want b**bs .... Space-b**bs
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Offline Gryzor

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Re: New game: Dead on Time
« Reply #52 on: 15:08, 02 March 10 »
Ooh! Now that's a great idea! And instead of spaceships shooting stuff you could have - erm, ahem.

But what was that Cecco's game called, the one where they covered up the nipples for the AA release?

Offline ukmarkh

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Re: New game: Dead on Time
« Reply #53 on: 15:09, 02 March 10 »
Stormlord or Deliverance...

Offline Axelay

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Re: New game: Dead on Time
« Reply #54 on: 18:17, 02 March 10 »
@Axelay & team: would it be ok, if i upload a video of the game to youtube?
Sure, go ahead.

:o a new game for AMSTRAD  :P i have tried it is great, i have an AMSTRAD CPC 464,  :'( a CDT version is in work?
Yes, a CDT is in the works.


On the graphics.  It's getting damn late here, so I will just say that I've prioritised speed.  If you have lasted in the region of 6-7 minutes you will have seen just how busy the game can get and still not drop the frame rate (though I cant vouch it wont ever, it is really close).  If the enemy sprites arent as colourful or well shaded as you might like, it's because of the technique I've used for speed, in a confined space.  This has even dictated aspects of the design of the enemy sprites.

Offline arnoldemu

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Re: New game: Dead on Time
« Reply #55 on: 19:13, 02 March 10 »
On the graphics.  It's getting damn late here, so I will just say that I've prioritised speed.  If you have lasted in the region of 6-7 minutes you will have seen just how busy the game can get and still not drop the frame rate (though I cant vouch it wont ever, it is really close).  If the enemy sprites arent as colourful or well shaded as you might like, it's because of the technique I've used for speed, in a confined space.  This has even dictated aspects of the design of the enemy sprites.
That'll stop the moaners  :P
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Offline Xifos

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Re: New game: Dead on Time
« Reply #56 on: 20:57, 02 March 10 »
Hello there !

I have just tried this game, and it's really impressive and good !
(and hard  :D)
Great work there !
Once again, it shows how the CPC can do shooters with good frame rate, gameplay, music, graphics.
I cannot help asking this question but, it is at 50 hz or 25 hz ?
Anyway, it's smooth and quick with a lot of sprites.
It's so good that i think the others machines should have it (Atari, Amiga...) !

Offline TFM

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Re: New game: Dead on Time
« Reply #57 on: 23:39, 02 March 10 »
Well done! Great game! Finally a new concept, good idea! However not easy to play in arcade mode - like arcade always is ;-)
TFM of FutureSoft
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Offline MacDeath

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Re: New game: Dead on Time
« Reply #58 on: 23:43, 02 March 10 »
I don't think that many improovment may actually be added.

A plus version with the Player sprites as Hardwired perhaps.

And gameplay stuff/mods...like alternate gameplay/controlers configs.

The 2 controllers as one would enable to get the player moving while targeting elsewhere
This may even be achieved with keyboard or joy+keyboard (if the joy has good Plungers...)

or enabling a 2-button mode would ease it a bit..

But of course this wouldn't be exactly the same game, yet alternate controller solutions are always sweet..

Oh, I tried it with AMX mouse enabled on WinApe...

The mouse mode seems to work and it is good, yet not practicle on WinApe...surely better on real CPC..


And yep, the music is sweet and great.


But adding extra graphic stuff wouldn't be that needed, and may slow down the game, and we know this game must remains the fastest as possible.


Yet it is quite fun to see how it is nowaday with internet and a smaller community :
A damn good game is just released, and we bitch to get even more...lol.
« Last Edit: 23:51, 02 March 10 by MacDeath »

OPtimistic Painter

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Re: New game: Dead on Time
« Reply #59 on: 03:07, 03 March 10 »
I want b**bs .... Space-b**bs

The front cover almost had space bewbs, just showing a rather attractive female pilot in VR gear but in the end I thought it was a bit too disconnected from the game itself.

You can check out how the cover art came together over at my blog: http://optimisticpainter.wordpress.com/

Offline ukmarkh

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Re: New game: Dead on Time
« Reply #60 on: 11:16, 03 March 10 »
I can only speak for myself, but just take my moaning with a pinch of salt... I bitch if I have to stand in a queue. What Axeley and others are doing on the CPC IMHO is fantastic, and I love his games. In fact the more I play 'Dead on time' the more I appreciate the work that has gone in.

Just want to make a special mention to Targhan, this guy is a genius on the CPC decks.

I was loosley giving a bit of thought to having an XBOX LIVE / PS3 style trophy awards system in this very forum for people whom support and acheive remarkable results on the CPC? A lot of the work sometimes goes unoticed and maybe a gold / silver / bronze system might help.   

Offline Gryzor

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Re: New game: Dead on Time
« Reply #61 on: 12:31, 03 March 10 »
The front cover almost had space bewbs, just showing a rather attractive female pilot in VR gear but in the end I thought it was a bit too disconnected from the game itself.

You can check out how the cover art came together over at my blog: http://optimisticpainter.wordpress.com/



Ahhh yes but there no 'bewbs' in the posts!

Speaking of disconnected covers, whenever did that stop the publishers before? :)

Lovely blog, btw, lots to read there. Thanks for the input -and welcome :)

Offline Devilmarkus

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Re: New game: Dead on Time
« Reply #62 on: 12:45, 03 March 10 »
Something else:
Time :
poke &84A7, mins
poke &84A8, secs
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Offline Gryzor

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Re: New game: Dead on Time
« Reply #63 on: 12:46, 03 March 10 »
Something else:
Time :
poke &84A7, mins
poke &84A8, secs

ΗΑΗΑΗΑ! Now, if THAT's not going back in ages I don't know what is...

The issue is not to cheat the hi-score table, though, but cheat the game itself. Energy pokes?

Offline Devilmarkus

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Re: New game: Dead on Time
« Reply #64 on: 12:48, 03 March 10 »
ΗΑΗΑΗΑ! Now, if THAT's not going back in ages I don't know what is...

The issue is not to cheat the hi-score table, though, but cheat the game itself. Energy pokes?

There is no energy.
When you collide with enemies, your time decreases.
When you hit a swarm of enemies, your time increases.
That's it ;)
When you put your ear on a hot stove, you can smell how stupid you are ...

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Offline Gryzor

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Re: New game: Dead on Time
« Reply #65 on: 12:52, 03 March 10 »
There is no energy.
When you collide with enemies, your time decreases.
When you hit a swarm of enemies, your time increases.
That's it ;)


Er... of course :D [facepalm]

Offline mr_lou

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Re: New game: Dead on Time
« Reply #66 on: 13:41, 03 March 10 »
It's WAY too early to play this game with cheat!!!!!

Beat my 4 minute 17 second 30 million score if you can - without cheat!

Offline Axelay

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Re: New game: Dead on Time
« Reply #67 on: 13:50, 03 March 10 »
I'm not bothered by the 'suggestions'  :)  Was just trying to add some context.  As it stands, anything added means something else lost.


I cannot help asking this question but, it is at 50 hz or 25 hz ?
50hz

Offline redbox

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Re: New game: Dead on Time
« Reply #68 on: 14:57, 03 March 10 »
50hz

Now that's impressive.  I bet there's a few self-modifying pieces of code in there  :)

Did you use an improved version of fast sprites? I say this because you said the sprites had to be drawn a certain way so I'm assuming this is because you used an optimised sprite printing routine...?

Offline Cholo

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Re: New game: Dead on Time
« Reply #69 on: 17:13, 03 March 10 »
Uploaded my feeble attempt here:

http://www.youtube.com/watch?v=UZVfcpOaCqQ

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Re: New game: Dead on Time
« Reply #70 on: 01:19, 04 March 10 »

Ahhh yes but there no 'bewbs' in the posts!

Speaking of disconnected covers, whenever did that stop the publishers before? :)

Lovely blog, btw, lots to read there. Thanks for the input -and welcome :)

My apologies for the lack of bewbs!

Thanks!

I've known Paul (Axelay) since we were kids and it's great to see such positive, and constructive, responses to his game. I know in a small way how much time, effort and thought go into his games.
He's got some pretty deep ideas about games and what they should deliver to the player. He keeps his head down mostly when it comes to public comments, but it'd be worth it to get his take on games and gaming some time.

Offline MacDeath

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Re: New game: Dead on Time
« Reply #71 on: 09:05, 04 March 10 »
The mastering of the bullet field and multipliers seems to be the essential part to burst hi-scores.

But the maneuver of the ship is also the most delicate part...it need a good controller device and we are not as sharp as in the past perhaps.

@Cholo : Nice video, it shows well all game's modes and options.

Offline Axelay

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Re: New game: Dead on Time
« Reply #72 on: 16:42, 04 March 10 »
Now that's impressive.  I bet there's a few self-modifying pieces of code in there  :)

Did you use an improved version of fast sprites? I say this because you said the sprites had to be drawn a certain way so I'm assuming this is because you used an optimised sprite printing routine...?

Not that much self modifying code.  Probably very little, I tend to reserve it for last resort out of habit, or ... something.  ::)

I guess the sprite code is a variation of what is described in the fast sprites article as 'direct addressing'.  I've attached one of the sprites as an example.  As for the colour limitations, there are only 5 registers free, which basically limits the colour variation to 2 for areas where the colour differs.  In addition, some sprites required preshifted frames for slower horizontal movement, which put additional restrictions on other colours being placed near those areas where the colour can change.

Offline Gryzor

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Re: New game: Dead on Time
« Reply #73 on: 10:06, 08 March 10 »
Anyone else played it over the weekend? I hooked a laptop to my big TV and gave it hell :D

Offline mr_lou

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Re: New game: Dead on Time
« Reply #74 on: 10:08, 08 March 10 »
Did you beat my record then? 4 minute 40 seconds now.  8)