Author Topic: New game: Dead on Time  (Read 40406 times)

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Offline Axelay

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Re: New game: Dead on Time
« Reply #125 on: 15:00, 01 April 10 »
I'd imagine it would be quite difficult to play Dead on Time on a green screen though!  Well, I just gave it a go under emulation and managed 4:19, but collecting random capsules kinda takes away from the game.  I keep forgetting there were green screens... but thinking about them now reminds me how a few early games had those green screen options.  I wonder if that could have worked in Dead on Time...

Offline ukmarkh

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Re: New game: Dead on Time
« Reply #126 on: 15:33, 01 April 10 »
I wonder if the green screen was another reason why we had so many speccy ports. They probably thought we'd never notice the lack of colour?
 
 

Offline Gryzor

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Re: New game: Dead on Time
« Reply #127 on: 19:21, 01 April 10 »
Valid reason, but then again mags always reviewed on colour... there were the occasional ones offering a 'green view', but that was all. And given how much reviews counted towards a game's sales...

Offline Cholo

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Re: New game: Dead on Time
« Reply #128 on: 19:24, 03 April 10 »
Just noticed that Dead on Time is available at BinaryZone/Psytronic on tape:
http://www.binaryzone.org/retrostore/index.php?main_page=index&cPath=87_99

(also has Starsabre on disc too).

Offline Gryzor

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Re: New game: Dead on Time
« Reply #129 on: 19:39, 03 April 10 »
Darn, more money thrown away... :D

I wish Starsabre on disk was cheaper :(

Offline mr_lou

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Re: New game: Dead on Time
« Reply #130 on: 12:05, 04 April 10 »
I was just playing Score Challenge right now, and then suddenly all alien ships stopped coming. I scored 426 million and had about 2½ minutes left. But I couldn't do anything but wait for the time to run out. There were no aliens to shoot at. Is this a bug?

Offline Axelay

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Re: New game: Dead on Time
« Reply #131 on: 15:08, 04 April 10 »
I was just playing Score Challenge right now, and then suddenly all alien ships stopped coming. I scored 426 million and had about 2½ minutes left. But I couldn't do anything but wait for the time to run out. There were no aliens to shoot at. Is this a bug?

Yes, sorry  :(   I've never encountered this one though.  I might stick with more linear games in future, this one has been a nightmare for infrequent bugs compared to Star Sabre.

Offline mr_lou

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Re: New game: Dead on Time
« Reply #132 on: 15:50, 04 April 10 »
Don't be sorry for a bug in a freeware game.

I was just in doubt for a second, whether there was a limit on how many aliens I was supposed to shoot in Score Challenge.

Bugs are always a nightmare. I know from our own game-projects.  ;)

But Dead on Time is my 4th favorite game. Playing it a lot!  :)
(My first favorite game was Bubble Bobble, then Duke Nukem 3D Atomic, then Unreal Tournament, and now Dead on Time).

Offline Targhan

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Re: New game: Dead on Time
« Reply #133 on: 23:02, 05 April 10 »
>There were no aliens to shoot at. Is this a bug?
I think is wasn't a bug. You scared all the aliens away with your insane killing spree ! :)
... Or perhaps you simply killed all of them ? :)


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Offline mr_lou

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Re: New game: Dead on Time
« Reply #134 on: 08:42, 06 April 10 »
I think is wasn't a bug. You scared all the aliens away with your insane killing spree ! :)

You could be on to something there. I have been playing a lot. Maybe they got really tired of me returning all the time to kill them. Maybe they remember everytime I killed them, just like the Cylon ships do...   :o
I can understand that, because I do kick ass.  8)

Offline mr_lou

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Re: New game: Dead on Time
« Reply #135 on: 20:05, 06 April 10 »
No time under 9 minutes.  8)
Where's the competition?

Offline nurgle

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Re: New game: Dead on Time
« Reply #136 on: 14:27, 09 April 10 »
No time under 9 minutes.  8)
Where's the competition?

13:25 is insane. I doubt I will ever be able to do so well.  :o

Offline mr_lou

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Re: New game: Dead on Time
« Reply #137 on: 22:17, 12 April 10 »
13:25 is insane. I doubt I will ever be able to do so well.  :o

Practice nurgle-san. :->

Offline Gryzor

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Re: New game: Dead on Time
« Reply #138 on: 11:41, 13 April 10 »
You are insane. I don't believe that. Mad ph0t0shop skillzz

Offline nurgle

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Re: New game: Dead on Time
« Reply #139 on: 16:13, 16 April 10 »
Ouch

Offline ukmarkh

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Re: New game: Dead on Time
« Reply #140 on: 16:43, 16 April 10 »
Is that time even humanly possible, the highest I can get is just over 6 mins?

Offline TFM

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Re: New game: Dead on Time
« Reply #141 on: 21:45, 21 April 10 »
Is that time even humanly possible, the highest I can get is just over 6 mins?

Hmm, I wouldn't use Photoshop, but I would use this CPC slow down DIY project from happy computer ;-) On the other hand if LOU is that quick why not. Half a life ago I played games to the end in which I don't reach the end of Level 1 now. Probably depends on the amount of time you can invest. And I did 18 ...................... seconds ;-) (joking)
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Offline mr_lou

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Re: New game: Dead on Time
« Reply #142 on: 21:47, 21 April 10 »
Just for the record... I've never claimed I'm human.

Offline TFM

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Re: New game: Dead on Time
« Reply #143 on: 22:41, 21 April 10 »
Just for the record... I've never claimed I'm human.

Do you contain a Z80?
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Offline robcfg

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Re: New game: Dead on Time
« Reply #144 on: 00:59, 22 April 10 »
I bet he contains a Z80.


A 6502 would be too slow for playing this game...  :laugh:

Offline TFM

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Re: New game: Dead on Time
« Reply #145 on: 02:42, 22 April 10 »
I bet he contains a Z80.
A 6502 would be too slow for playing this game...  :laugh:

Yeah, to move the joystick once would take days instead of milliseconds  ;D
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Offline Leonie

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Re: New game: Dead on Time
« Reply #146 on: 21:11, 16 May 10 »
There are more than a few Amstrad-Games with a lazy delayed control*.
The control of "Dead On Time" is extremely accurate/precise without any noticeable delays.
The sprites moves fast and super-ultra-smooth. Almost smoother than a dingding in a wet regina.
I would say it feels like an Arcade-Game.
Well done, Axelay.
One point of criticism:
To chase High-Scores is not soooooo exciting in the long run. I miss a real aim (different levels, bosses and so forth).
 
 
 
* I need some English-Help: "Control" or "Controls"?  ???

Offline ervin

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Re: New game: Dead on Time
« Reply #147 on: 01:32, 17 May 10 »
* I need some English-Help: "Control" or "Controls"?  ???

Hi Leonie.

If you are talking about the controls as a whole, you can say "the control is extremely accurate".
In other words, the control you have over the game is extremely accurate.

If you are talking about the controls in a more individual way (i.e. individual controls), you can say "the controls are extremely accurate".
That way you are talking about the controls as separate entities. For example, the up control, the down control etc.
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Offline Axelay

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Re: New game: Dead on Time
« Reply #148 on: 17:55, 17 May 10 »
There are more than a few Amstrad-Games with a lazy delayed control*.
The control of "Dead On Time" is extremely accurate/precise without any noticeable delays.

The control responsiveness is really just a function of frame rate.   The lower the frame rate becomes, the more noticeable the delay between  input and on screen response becomes.  And low frame rates were sadly  common.
 
Well done, Axelay.
One point of criticism:
To chase High-Scores is not soooooo exciting in the long run. I miss a real aim (different levels, bosses and so forth).

Thank you!  On bosses & levels, Dead on Time was simple by both necessity and design.  More than half the time I spent on upgrading Star Sabre to 128k was on the bosses, and I wanted a break!

Offline Nich

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Re: New game: Dead on Time
« Reply #149 on: 17:59, 22 May 10 »
I have just received the latest issue (#77) of Retro Gamer magazine in the post, and they have reviewed Dead on Time and given it an overall score of 93%, which is thoroughly deserved. Congratulations once again to Axelay! ;D