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General Category => Games => Topic started by: XeNoMoRPH on 15:17, 05 May 19

Title: Vespertino - new game from BG Games
Post by: XeNoMoRPH on 15:17, 05 May 19
https://twitter.com/BATMAN_GROUP/status/1125037371450380288 (https://twitter.com/BATMAN_GROUP/status/1125037371450380288)

Title: Re: New game from BG Games It will be announced tonight
Post by: GUNHED on 15:19, 05 May 19
Quote from: XeNoMoRPH on 15:17, 05 May 19
How far can an Amstrad CPC go?


Let's wait and see
Title: Re: New game from BG Games It will be announced tonight
Post by: pacomix on 15:25, 05 May 19
At what time?


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Title: Re: New game from BG Games It will be announced tonight
Post by: adolfo.pa on 17:04, 05 May 19
Quote from: pacomix on 15:25, 05 May 19
At what time?
It should start around 22:30 CET.
Title: Re: New game from BG Games It will be announced tonight
Post by: Rhino on 18:21, 05 May 19
Thanks Xeno for spread it!
AmigaWave is a Spanish channel, but after they show it we'll upload it to Twitter.
Title: Re: New game from BG Games It will be announced tonight
Post by: VincentGR on 18:52, 05 May 19
I have no nails anymore...
Title: Re: New game from BG Games It will be announced tonight
Post by: ukmarkh on 21:19, 05 May 19
Finally, Outrun will be released for the Amstrad CPC [emoji2957]


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Title: Re: New game from BG Games It will be announced tonight
Post by: vasilisk on 21:50, 05 May 19
Why the resolution in the youtube video is like watching 144p? Is it because we are watching it, through teamviewer?
I hope the cpc part, to be better :P
Title: Re: New game from BG Games It will be announced tonight
Post by: Rhino on 22:12, 05 May 19
HD Teaser

https://youtu.be/YAcd47eUZF4 (https://youtu.be/YAcd47eUZF4)
Title: Re: New game from BG Games It will be announced tonight
Post by: VincentGR on 22:13, 05 May 19
You should include a pair of pants with that cause I shit mine.
Title: Re: New game from BG Games It will be announced tonight
Post by: vasilisk on 22:22, 05 May 19
Just when you thought you 've seen it all...
Title: Re: New game from BG Games It will be announced tonight
Post by: roudoudou on 22:36, 05 May 19
WTF  :o
Title: Re: New game from BG Games It will be announced tonight
Post by: ukmarkh on 22:37, 05 May 19
When will it be released to play?


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Title: Re: New game from BG Games It will be announced tonight
Post by: Maniac on 22:45, 05 May 19
[emoji50] oh my goodness! Wow!
Title: Re: New game from BG Games It will be announced tonight
Post by: ervin on 23:16, 05 May 19
HOW THE HECK IS THIS POSSIBLE?!?!?!
I actually gasped out loud when I saw the game footage.

[EDIT] I watched the gameplay part of the video again, but at 0.25 speed.
It still looks incredible, compared to pretty much any other CPC racing game.
Title: Re: New game from BG Games It will be announced tonight
Post by: LambdaMikel on 01:15, 06 May 19
Amazing!!
Title: Re: New game from BG Games It will be announced tonight
Post by: 00WReX on 03:52, 06 May 19
WOW!  :o :o :o
Title: Re: New game from BG Games It will be announced tonight
Post by: AHack on 04:24, 06 May 19
This is so exciting. The Amstard still keeps giving after all these years! I think we have entered a new goldern age of 8bit gaming where the CPC rules surpreme.

Title: Re: New game from BG Games It will be announced tonight
Post by: ervin on 05:23, 06 May 19
The list of features is very interesting.
Does anyone know what "PRI Technology" is?
Title: Re: New game from BG Games It will be announced tonight
Post by: AHack on 05:46, 06 May 19
I'll make a stab at what I think 3D CRTC-FX Engine is. I think the screen is been ruptured every scan line for the road, so that you can have a hardware scroll offset for each line. The road graphics are precalculated on a scan line basis so for each screen line you set a start address for the CRCT so you don't need to copy the graphics by the CPU.


In away this is mimicing what the Amiga COPPER can do and these types of games were done this way on that system. If you look at the road in the video the top part of the screen is where the game will calculate game logic while the road area will need exact timings to manipulate the scan lines... in a way a dead area for game logic to run. The mountain areas is a bigger screen ruptures so the mountains can scroll left and right. And the up down movement is a combination of vertical scrolling or changing the addresses for the scan line ruptures. That's my guess :)


I always thought scanline ruptures failed on one type of CRTC? So I presume this game will only be compatiable with certain CRTC types. Even so very impressive use of the hardware!

Title: Re: New game from BG Games It will be announced tonight
Post by: roudoudou on 05:50, 06 May 19
Quote from: ervin on 05:23, 06 May 19
The list of features is very interesting.
Does anyone know what "PRI Technology" is?
Means trigger interruptions where he wants.
Useful to place road and horizon with Split technics
Adding software sprites over splitted lines on the fly remains a big challenge
Title: Re: New game from BG Games It will be announced tonight
Post by: AHack on 05:56, 06 May 19
Quote from: roudoudou on 05:50, 06 May 19
Means trigger interruptions where he wants.
Useful to place road and horizon with Split technics
Adding software sprites over splitted lines on the fly remains a big challenge


How do you trigger interrupts where you want? I sort of ask how to do this in the programmers section but got no answers back. I wanted to know if you could delay them.
Title: Re: New game from BG Games It will be announced tonight
Post by: roudoudou on 06:06, 06 May 19
Quote from: AHack on 05:56, 06 May 19

How do you trigger interrupts where you want? I sort of ask how to do this in the programmers section but got no answers back. I wanted to know if you could delay them.


You may reset interrupt count with RMR and probably cheat the counter via hidden vertical Split. I never tried myself to play with this
Title: Re: Vespertino - new game from BG Games
Post by: Optimus on 08:20, 06 May 19
I was checking to see if it's April 1st =)
Initially it really looked like these CPC mockups of getting a smooth Amiga game and just downgrading to the CPC palette.
But it must be legit since it's BG. Can't be so smooth and polished, wow!!!



And also I am so happy, the one game genre I always wanted to see a new homebrew game with smooth gameplay on CPC is racing.
Title: Re: Vespertino - new game from BG Games
Post by: Gryzor on 08:28, 06 May 19
I waited to watch it live last night but it got late, so I saw it this morning when I woke up. Rubbing my eyes was not enough...
Title: Re: New game from BG Games It will be announced tonight
Post by: Optimus on 08:47, 06 May 19
Quote from: roudoudou on 06:06, 06 May 19

You may reset interrupt count with RMR and probably cheat the counter via hidden vertical Split. I never tried myself to play with this


Programmable Raster Interrupts?
I never thought this is possible on CPC, hmm..  what is RMR?


UFD sprites. Unrolled F(?) D(?)
It will be challenge to mix line splitting with software sprites indeed.
I remember Overflow was doing this with just a single sprite in Shadow of the beast preview and that was already a challenge.
Title: Re: Vespertino - new game from BG Games
Post by: Maniac on 08:53, 06 May 19
Quote from: Optimus on 08:47, 06 May 19
UFD sprites. Unrolled F(?) D(?)
UFD = Ultra Fast Drawing - if I remember correctly from the Pinball Dreams reveal stuff.
Title: Re: Vespertino - new game from BG Games
Post by: kawickboy on 09:00, 06 May 19
Could we dream for a null-modem mode, like Lotus 2 for Amiga/ST ?
How many tracks and cars will be available ?
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 09:42, 06 May 19
What are the specs for this game? I presume 128kb will be needed as well as a disc drive. Will it be released on those cartriges that have ROM and RAM combined?


I'm really looking foreward to see this running on my CPC128!


After watching the video again, with Pinball Dreams on the horizon and I few people announcing up and coming projects, I feel this old computer will get some real quality releases in the near future. I don't like to cause flame wars but when I was a kid my friend who had a C64 constanly told me I had a crap machine. I feel I was right now, owning an Amstrad all those years ago :D


It will be funny to see how those C64 fanboys react to these new games when they realise their machine has no chance to run these games. Don't get me wrong I love the C64 as well but everyone likes to see the under dog win in the end.
Title: Re: Vespertino - new game from BG Games
Post by: Carnivius on 09:55, 06 May 19
It looks so very good.  Looking forward to seeing other cars on the track and more progress.  :)
Title: Re: New game from BG Games It will be announced tonight
Post by: roudoudou on 10:45, 06 May 19
Quote from: Optimus on 08:47, 06 May 19

Programmable Raster Interrupts?
I never thought this is possible on CPC, hmm..  what is RMR?


UFD sprites. Unrolled F(?) D(?)


Ufd is marketing. Sprite record is toms property
Rmr is rom management register
See bit 4 description

Title: Re: Vespertino - new game from BG Games
Post by: AHack on 12:05, 06 May 19
If PRI is programmable raster interupts then I correct myself when I said the area where the road gets calculated that this is dead time to the game. With raster interupts it will not be.


If this is possible and the raster interupt always starts at the same time more or less then lots of tricks with the harware become open. @Rhino (http://www.cpcwiki.eu/forum/index.php?action=profile;u=174) Do you want to explain how this works in the programmers section? If I had this for my own project then I could do some cool stuff. And, again no harm in a cheeky ask :) I understand if you want to keep this to yourself for the time been.


Title: Re: Vespertino - new game from BG Games
Post by: MaV on 13:00, 06 May 19
Yep, the CPC is an arcade machine. No doubt about it.

BTW, here are the specs of the Outrun arcade hardware just to have a wee bit of reference:
https://segaretro.org/Sega_OutRun_hardware (https://segaretro.org/Sega_OutRun_hardware)
Title: Re: Vespertino - new game from BG Games
Post by: MaV on 13:03, 06 May 19
"... without a last masterpiece ...".
Does that mean there will be no more productions from BATMAN_GROUP after Vespertino?
Title: Re: Vespertino - new game from BG Games
Post by: XeNoMoRPH on 13:22, 06 May 19
Quote from: MaV on 13:03, 06 May 19
"... without a last masterpiece ...".
Does that mean there will be no more productions from BATMAN_GROUP after Vespertino?
not really, they will keep going
Title: Re: Vespertino - new game from BG Games
Post by: GUNHED on 13:41, 06 May 19
The video is really great. Very professional. Looking forward to see more of the game.  :)
Title: Re: Vespertino - new game from BG Games
Post by: ||C|-|E|| on 14:04, 06 May 19
Crazy stuff!  :o
Title: Re: New game from BG Games It will be announced tonight
Post by: trocoloco on 15:09, 06 May 19
Quote from: AHack on 05:46, 06 May 19
I always thought scanline ruptures failed on one type of CRTC? So I presume this game will only be compatiable with certain CRTC types. Even so very impressive use of the hardware!


In the video says "All models supported", so looks like it will work with any of them ;)
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 15:33, 06 May 19
RVI works with all CRTC
This is not a simple Line per Line spliting
Title: Re: Vespertino - new game from BG Games
Post by: BSC on 15:55, 06 May 19
Looks like a lot of Laser Basic was used ...




















;)
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 16:10, 06 May 19
Quote from: roudoudou on 15:33, 06 May 19
RVI works with all CRTC
This is not a simple Line per Line spliting


I would love a thread explaining this technique in the programmers forum. Actually any of the techniques used for this game. There's one by me that was started on UFD. I believe information should be shared to expand the developer community. The more knowledge out there the better games we will get. After all the CPC is an old 8bit machine and keeping secrets on how things work just holds back the homebrew scene for any new developers wanting to code something new. I would love to see more games that make the impossible happen. I really do believe the Amstrad CPC is the best 8bit out of all of them and the more games that prove it the better for everyone.
Title: Re: Vespertino - new game from BG Games
Post by: andycadley on 17:00, 06 May 19
Looks amazing, can't quite believe that's CPC footage but BG do seem to continually manage to push boundaries in ways nobody quite imagined. Always makes me wonder what might have happened if the same developers had access to the same kind of information back in the late eighties/early nineties. Something like this would have blown people away and received amazing reviews back in the day.


I hope we'll get some technical details of quite how it's achieved. Not just so that other developers can follow the examples and learn new tricks, but because it's just straight up fascinating to read about the thought processes that lead to the discovery of such techniques on any platform.
Title: Re: Vespertino - new game from BG Games
Post by: Sebastian Blanco on 17:16, 06 May 19
Amazing graphics, when i first watched the video i was expecting this was a game for the plus series because it looked so good. But not seem to be the case triple impressive. :o
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 18:42, 06 May 19
Thank you all for the feedback! but there is still too much to do :)

@AHack (http://www.cpcwiki.eu/forum/index.php?action=profile;u=3051) , roudoudou has pointed out two ways to mold the interruptions and one of them is really simple, in most cases you will not need absolute freedom for this, but simply to manage within a range of scanlines, as, for example, I have needed in this project. In any case, I thought it would be nice to mention this little-known feature of the CPC so that others could research and use it in their developments as well.

One thing I could add to what roudoudou commented is that in order not to lose cycles, it is good to have some simple task of constant cycles in which to be able to intercalate the trick in a simple way avoiding sterile waits.

And if you can use only bit 4 of the RMR for this, great, otherwise you will need a lot of patience and experimentation with the first CRTC registers to play with the HBLs without losing the sync!

Regards!
Title: Re: Vespertino - new game from BG Games
Post by: Fessor on 18:45, 06 May 19
Impressive.I hope there will be no problems with the car brands...Intellectual Properties and Trademarks seems to be the Religions of today...
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 18:53, 06 May 19
Quote from: Fessor on 18:45, 06 May 19
Impressive.I hope there will be no problems with the car brands...Intellectual Properties and Trademarks seems to be the Religions of today...
Thanks!
3D models of the video are provisional, in the final version we will make our own models (although based on real) precisely to avoid problems!
Title: Re: New game from BG Games It will be announced tonight
Post by: Rhino on 18:56, 06 May 19
Quote from: ukmarkh on 22:37, 05 May 19
When will it be released to play?


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We don't have a release date yet, but we'd rather do it right than fast, so it won't be very soon.
Title: Re: Vespertino - new game from BG Games
Post by: felow on 19:08, 06 May 19
Actually it looks astonishing. Can't wait to see the complete game! :o  Previous to this, is Pinball Dreams the only game fully released by Batman Group? What about Super Mario Bros.? It was then released?
Title: Re: Vespertino - new game from BG Games
Post by: Phi2x on 20:42, 06 May 19
.
Title: Re: Vespertino - new game from BG Games
Post by: Prodatron on 23:59, 06 May 19
This is so fucking cool, I am completely impressed, love this preview so much!  :o :P This is showing the pure power of the CPC, it is just fantastic!

Quote from: Rhino on 18:53, 06 May 19Thanks!
3D models of the video are provisional, in the final version we will make our own models (although based on real) precisely to avoid problems!
What's about the new Tesla Roadster, I am sure, they will not sue you, but even promote it  :D
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 00:27, 07 May 19
Quote from: Rhino on 18:56, 06 May 19
We don't have a release date yet, but we'd rather do it right than fast, so it won't be very soon.

Thanks for responding, will it run on the GX4000 as well?

Thx


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Title: Re: Vespertino - new game from BG Games
Post by: dirtybb on 00:50, 07 May 19
.
Title: Re: Vespertino - new game from BG Games
Post by: Prodatron on 01:09, 07 May 19
Quote from: dirtybb on 00:50, 07 May 19
Yeah, that killed me last year :)
Even already 2 years ago. Time is passing away so fast  :D
Title: Re: Vespertino - new game from BG Games
Post by: XeNoMoRPH on 05:41, 07 May 19
Quote from: felow on 19:08, 06 May 19
Actually it looks astonishing. Can't wait to see the complete game! :o  Previous to this, is Pinball Dreams the only game fully released by Batman Group? What about Super Mario Bros.? It was then released?
Pinball dreams is his first game but it has not been published yet , super mario bros was just a technical demo , But it would be impossible to publish something like this in amstrad, because nintendo blocks any game that uses its characters
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 06:57, 07 May 19
Quote from: XeNoMoRPH on 05:41, 07 May 19But it would be impossible to publish something like this in amstrad
Nothing is impossible  :P
Title: Re: Vespertino - new game from BG Games
Post by: zeropolis79 on 07:23, 07 May 19
Quote from: XeNoMoRPH on 05:41, 07 May 19
Pinball dreams is his first game but it has not been published yet , super mario bros was just a technical demo , But it would be impossible to publish something like this in amstrad, because nintendo blocks any game that uses its characters
Who said Nintendo will block this racing game?
Title: Re: Vespertino - new game from BG Games
Post by: Gryzor on 07:46, 07 May 19
Quote from: zeropolis79 on 07:23, 07 May 19
Who said Nintendo will block this racing game?



Nobody?
Title: Re: Vespertino - new game from BG Games
Post by: XeNoMoRPH on 10:10, 07 May 19
Quote from: zeropolis79 on 07:23, 07 May 19
Who said Nintendo will block this racing game?
No No !!!! ... maybe, you have read me wrong , the comment was about a possible game of super mario bros  :-X
Title: Re: Vespertino - new game from BG Games
Post by: TotO on 12:54, 07 May 19
May be "Mario" was a sandbox to do some tests...
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 13:01, 07 May 19
I worry that pinball dreams will never see a release, very concerned [emoji45]


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Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 13:38, 07 May 19
My head is hurting just trying to imagine the tricks that they must be pulling to achieve that 3d road, and with a 'fixed sprite' in the middle - all player controlled, a totally different matter to a 'rolling demo'

BG's programming skills are literally draw dropping... it's amusing me how many people I'm seeing claim the video is 'fake' or going to use specialist hardware of some kind - when considering what BG achieved 8 years ago with the 'Batman Forever' demo - which was at the time unprecedented - and after they've spent 8 more years working on the CPC and developing more advanced techniques - I see no reason that this wouldn't be real.

My only hope is that this doesn't put off people from trying CPC programming themselves, as a production of this standard, with this level of skill and understanding of the CPC hardware on show, is setting the bar astronomically high for everyone else
Title: Vespertino - new game from BG Games
Post by: ukmarkh on 13:42, 07 May 19
Quote from: keith56 on 13:38, 07 May 19
My head is hurting just trying to imagine the tricks that they must be pulling to achieve that 3d road, and with a 'fixed sprite' in the middle - all player controlled, a totally different matter to a 'rolling demo'

BG's programming skills are literally draw dropping... it's amusing me how many people I'm seeing claim the video is 'fake' or going to use specialist hardware of some kind - when considering what BG achieved 8 years ago with the 'Batman Forever' demo - which was at the time unprecedented - and after they've spent 8 more years working on the CPC and developing more advanced techniques - I see no reason that this wouldn't be real.

My only hope is that this doesn't put off people from trying CPC programming themselves, as a production of this standard, with this level of skill and understanding of the CPC hardware on show, is setting the bar astronomically high for everyone else

Agree with everything you've said, but what they will hopefully leave is a legacy and a roadmap for everyone interested in programming games for the CPC to follow. Nothing wrong with raising the bar, you've raised a few yourself, just as long as you share how you did it [emoji1303]


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Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 14:55, 07 May 19
Quote from: keith56 on 13:38, 07 May 19
My head is hurting just trying to imagine the tricks that they must be pulling to achieve that 3d road, and with a 'fixed sprite' in the middle - all player controlled, a totally different matter to a 'rolling demo'

BG's programming skills are literally draw dropping... it's amusing me how many people I'm seeing claim the video is 'fake' or going to use specialist hardware of some kind - when considering what BG achieved 8 years ago with the 'Batman Forever' demo - which was at the time unprecedented - and after they've spent 8 more years working on the CPC and developing more advanced techniques - I see no reason that this wouldn't be real.

My only hope is that this doesn't put off people from trying CPC programming themselves, as a production of this standard, with this level of skill and understanding of the CPC hardware on show, is setting the bar astronomically high for everyone else
Thank you for your words!

I think there has been some confusion when in the teaser we say that all CPC models are supported, I think many people have understood that the game will be for 464 with 64kb of RAM. It is still at an early stage of development so we still can't give exact info, but the goal is to launch it in 2 versions: disk(s) and cartridge. Disk version will be a lite version and will not support 464 without memory expansion, cartridge version will run on any CPC and this is why we say that it will be compatible with all CPC models.

I believe that in Spain there is a recent trend to develop for cartridge (for example, see the recent "Repoker de Ases" by 4MHz) but elsewhere it seems that it is not so, and I think this has contributed to the confusion. Then I think it's necessary to clarify that this is mainly a cartridge project, whose storage capacity will allow us to provide all the content, variety of cars and scenarios, game modes and other features that we want to include to make a great game!
I understand perfectly all those who when they saw the Teaser thought that it is impossible for all that to fit in 64kb, because in fact, it needs more memory!
Title: Re: Vespertino - new game from BG Games
Post by: ComSoft6128 on 15:05, 07 May 19
3.5" disk version?
Title: Re: Vespertino - new game from BG Games
Post by: vasilisk on 15:14, 07 May 19
So for the CPC6128, we will also have the "lite" version?
Title: Re: Vespertino - new game from BG Games
Post by: Gryzor on 15:22, 07 May 19
Could be the single greatest reason to own a ROMboard :D


Any idea/target about how big the final product will be?
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 15:23, 07 May 19
Quote from: keith56 on 13:38, 07 May 19
My head is hurting just trying to imagine the tricks that they must be pulling to achieve that 3d road, and with a 'fixed sprite' in the middle - all player controlled, a totally different matter to a 'rolling demo'

BG's programming skills are literally draw dropping... it's amusing me how many people I'm seeing claim the video is 'fake' or going to use specialist hardware of some kind - when considering what BG achieved 8 years ago with the 'Batman Forever' demo - which was at the time unprecedented - and after they've spent 8 more years working on the CPC and developing more advanced techniques - I see no reason that this wouldn't be real.

My only hope is that this doesn't put off people from trying CPC programming themselves, as a production of this standard, with this level of skill and understanding of the CPC hardware on show, is setting the bar astronomically high for everyone else


I agree with this totally but I would like to add another thought to those points.


First off Pinball Dreams and Vespertino are 128k games which puts them in a different ballpark and all new 128KB games should be judged against them. Any new games that are 64KB should not be judged against them for the reason that extra memory certainly gives a programmer more choice. A 64KB game has to consider memory constraints and CPU speed tradeoffs to get the best from the machine.


I thought long and hard today, after seeing the preview video of Vespertino, about my own project that will only use 64KB and what I want to achieve in those constraints... I came to the conclusion that my own project, which is based on Dropzone/Defender is miles better than what a C64 or Atari 800 could achieve. And that is good enough for me. I was so tempted to just say lets use 128KB and really add more effects and such. But my goals from the start was to make one of the best 64KB games ever, overcoming memory contrainst as a challenge and I think I'm reaching those goals.


My conclusion is we could all jump at the chance of using extra memory but that would be at the cost of never pushing the boundries of what can be achieved on a 64KB game and 64KB games should never be judged against a 128KB games because that would be unfair.
Title: Re: Vespertino - new game from BG Games
Post by: Gryzor on 15:34, 07 May 19

Well, you say something that really nails it:


Quote from: AHack on 15:23, 07 May 19
But my goals from the start was to make one of the best 64KB games ever, overcoming memory contrainst as a challenge and I think I'm reaching those goals.


...and that's it, basically. If your target is to make the best of 64KB, cool. If your target is 4K, cool. If your target is ten lines of BASIC, so be it, those are different things offering different rewards to different people.
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 15:50, 07 May 19
Quote from: Gryzor on 15:34, 07 May 19
Well, you say something that really nails it:



...and that's it, basically. If your target is to make the best of 64KB, cool. If your target is 4K, cool. If your target is ten lines of BASIC, so be it, those are different things offering different rewards to different people.


I bet a lot of homebrew Amstard programmers have had a major rethink about their own projects after that video :D


I think Vestertino should inspire programmers to reach a bit higher within their own goals and constraints!
Title: Re: Vespertino - new game from BG Games
Post by: Gryzor on 15:56, 07 May 19
The way I see it, as a non-programmer (well, I just set up an Excel macro!), if you're close enough to that to be tempted to achive such results, all the better. But somehow I doubt that peoplre are going to be disheartened by something good... People do it for fun first and foremost.
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 16:12, 07 May 19
Quote from: Rhino on 14:55, 07 May 19
I believe that in Spain there is a recent trend to develop for cartridge (for example, see the recent "Repoker de Ases" by 4MHz) but elsewhere it seems that it is not so, and I think this has contributed to the confusion. Then I think it's necessary to clarify that this is mainly a cartridge project, whose storage capacity will allow us to provide all the content, variety of cars and scenarios, game modes and other features that we want to include to make a great game!
I understand perfectly all those who when they saw the Teaser thought that it is impossible for all that to fit in 64kb, because in fact, it needs more memory!
I'm glad to read that your game is designed as a native cartridge project! (it explains also cars animations in the menu  ;D )
What would be really cool is to create a kind of standard in ROM usage (maybe with a new reusable hardware solution)




Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 16:12, 07 May 19
Quote from: vasilisk on 15:14, 07 May 19
So for the CPC6128, we will also have the "lite" version?
Quote from: ComSoft6128 on 15:05, 07 May 19
3.5" disk version?
I think so, but as I say it's too early to give more details.
Title: Re: Vespertino - new game from BG Games
Post by: TotO on 16:29, 07 May 19
Quote from: roudoudou on 16:12, 07 May 19
What would be really cool is to create a kind of standard in ROM usage (maybe with a new reusable hardware solution)
Since 5 years, it is possible to release bootable ROM games on CPC using 512K ROM/RAM with the X-MEM.  :-\
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 16:31, 07 May 19
Quote from: TotO on 16:29, 07 May 19
Since 5 years, it is possible to release bootable ROM games on CPC using 512K ROM/RAM with the X-MEM.  :-\
This is great, but maybe this game will need moar ROM  ;D
Title: Re: Vespertino - new game from BG Games
Post by: TotO on 16:31, 07 May 19
Quote from: Rhino on 16:12, 07 May 19
I think so, but as I say it's too early to give more details.
Vespertino Prologue!  ;D
Title: Re: Vespertino - new game from BG Games
Post by: TotO on 16:32, 07 May 19
Quote from: roudoudou on 16:31, 07 May 19This is great, but maybe this game will need moar ROM  ;D
For others games that was possible to release before! ;D
Title: Re: Vespertino - new game from BG Games
Post by: Carnivius on 16:48, 07 May 19
am bit confused about the cartridge thing.  What kind of cart is it?  A typical GX/Plus cart or one that plugs into a usually non-cartridge port on the back of a CPC?
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 16:53, 07 May 19
Quote from: AHack on 15:23, 07 May 19

... I came to the conclusion that my own project, which is based on Dropzone/Defender is miles better than what a C64 or Atari 800 could achieve. And that is good enough for me. I was so tempted to just say lets use 128KB and really add more effects and such. But my goals from the start was to make one of the best 64KB games ever, overcoming memory contrainst as a challenge and I think I'm reaching those goals.


My conclusion is we could all jump at the chance of using extra memory but that would be at the cost of never pushing the boundries of what can be achieved on a 64KB game and 64KB games should never be judged against a 128KB games because that would be unfair.
It's good that everyone has their own goals, also, 64kb games have the advantage of being able to participate in contests like CPCRetroDev!
I have always been more motivated to develop for 6128 just because it was the computer I had in my childhood :)

But with Vespertino I want to get as much as I can on CPC, even if it means using a cartridge for the full version. Highly acclaimed games from other platforms, such as the great Sam's Journey from C64, use cartridges of 512kb or more (if I'm not mistaken). This is natural on other 8bit platforms and if today that technology is also available on CPC, why not try out how CPC performs in that category? I am aware that this experiment will not please everyone, but I think it is worth a try!
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 16:59, 07 May 19
Quote from: Carnivius on 16:48, 07 May 19
am bit confused about the cartridge thing.  What kind of cart is it?  A typical GX/Plus cart or one that plugs into a usually non-cartridge port on the back of a CPC?
There are several possibilities today, I think the most popular is the Dandanator, sincerely we have not yet made the tests nor decided which one we will use.
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 17:11, 07 May 19
Quote from: Rhino on 16:53, 07 May 19
It's good that everyone has their own goals, also, 64kb games have the advantage of being able to participate in contests like CPCRetroDev!
I have always been more motivated to develop for 6128 just because it was the computer I had in my childhood :)

But with Vespertino I want to get as much as I can on CPC, even if it means using a cartridge for the full version. Highly acclaimed games from other platforms, such as the great Sam's Journey from C64, use cartridges of 512kb or more (if I'm not mistaken). This is natural on other 8bit platforms and if today that technology is also available on CPC, why not try out how CPC performs in that category? I am aware that this experiment will not please everyone, but I think it is worth a try!


We all have our own goals which is great for the community :) I may look into that CPCRetroDev contest... thanks for bringing it to my attention.


My childhood computer was a CPC464 which I learnt to program on... since then I've been a commercial games coder for over 30 years but the Amstrad is dear to my heart. I was alway jealous of my C64 friends but little did we know back then what the hidden talents of the Amstrad had ;)
Title: Re: Vespertino - new game from BG Games
Post by: ASiC on 18:00, 07 May 19
I am all for using modern expansions on old kit as long as don't change the "character" of it. For example, I am a big advocate of memory expansions, rom cartridges and feature adding boards, like the M4.

I'd love to have software taking advantage of the PlayCity. Although it extends the sound capabilities, it is still AY sound coming off of it.

When core components are being replaced (CPUs, graphics chipsets etc) it's "nope thank you".

Expansions like Vampire, VBXE, new ULA although impressive, I don't see the benefit.
Title: Re: Vespertino - new game from BG Games
Post by: TotO on 18:06, 07 May 19
Quote from: ASiC on 18:00, 07 May 19I'd love to have software taking advantage of the PlayCity. Although it extends the sound capabilities, it is still AY sound coming off of it.
Me too, at less to be able to have music and sfx at the same time! (the CTC-AY offered a cartridge slot like MSX and a 6ch AY for any games with rasters interrupt using the Z80 CTC)
Title: Re: Vespertino - new game from BG Games
Post by: menegator on 11:30, 08 May 19
Jaw dropped.-
Title: Re: New game from BG Games It will be announced tonight
Post by: asertus on 13:05, 08 May 19
Quote from: Rhino on 22:12, 05 May 19
HD Teaser

https://youtu.be/YAcd47eUZF4 (https://youtu.be/YAcd47eUZF4)


:o  So many people mining bitcoins with nvidia cards when, probably, @Rhino (http://www.cpcwiki.eu/forum/index.php?action=profile;u=174) would be able to do the same with some CRTC tricks of his...  ;)  Looking forward to Amstrad bitcoin miner by BG ...
Title: Re: Vespertino - new game from BG Games
Post by: CraigsBar on 11:44, 09 May 19
Quote from: ukmarkh on 13:01, 07 May 19
I worry that pinball dreams will never see a release, very concerned [emoji45]


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Me too. Such an epic game only to be played by a select few [emoji24]


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Title: Re: New game from BG Games It will be announced tonight
Post by: tjohnson on 13:05, 09 May 19
Quote from: asertus on 13:05, 08 May 19

:o  So many people mining bitcoins with nvidia cards when, probably, @Rhino (http://www.cpcwiki.eu/forum/index.php?action=profile;u=174) would be able to do the same with some CRTC tricks of his...  ;)  Looking forward to Amstrad bitcoin miner by BG ...


LOL bitcoin mining on an amstrad cpc
Title: Re: Vespertino - new game from BG Games
Post by: villain on 14:54, 09 May 19
Quote from: CraigsBar on 11:44, 09 May 19
Me too. Such an epic game only to be played by a select few (https://emoji.tapatalk-cdn.com/emoji24.png)


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Maybe @Rhino (http://www.cpcwiki.eu/forum/index.php?action=profile;u=174) can tell us the latest news?
Title: Re: Vespertino - new game from BG Games
Post by: khaz on 19:34, 09 May 19
I can't wait to see more of the game
Title: Re: Vespertino - new game from BG Games
Post by: khaz on 19:34, 09 May 19
Quote from: Rhino on 16:59, 07 May 19
There are several possibilities today, I think the most popular is the Dandanator, sincerely we have not yet made the tests nor decided which one we will use.

While the Dandanator is a nifty device, I believe it's the wrong approach regarding the connection to a CPC. It would be more interesting to have an additional middleware, a passive "cartridge reader" that connects to the back of the CPC and with a standard-sized socket facing up. That would allow for cheap cartridges to be manufactured with a simple edge connector, as the uncommon sockets needed for the CPC would have to only be bought once by the user.
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 19:35, 09 May 19
Quote from: tjohnson on 13:05, 09 May 19

LOL bitcoin mining on an amstrad cpc

1p a year mining [emoji23]


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Title: Re: Vespertino - new game from BG Games
Post by: norecess464 on 12:53, 10 May 19
Looks very promising, well done Rhino!
Title: Re: Vespertino - new game from BG Games
Post by: pelrun on 06:46, 11 May 19
Quote from: khaz on 19:34, 09 May 19
While the Dandanator is a nifty device, I believe it's the wrong approach regarding the connection to a CPC. It would be more interesting to have an additional middleware, a passive "cartridge reader" that connects to the back of the CPC and with a standard-sized socket facing up. That would allow for cheap cartridges to be manufactured with a simple edge connector, as the uncommon sockets needed for the CPC would have to only be bought once by the user.


You're describing the MotherX4 and all the peripherals that already use it :)


It's trivially easy to support both configurations, the only difference is using either an edge connector or a 2.54mm pin header on the cart. I'm already converting my Repoker De Ases cart over, as my 6128 doesn't have edge connectors anymore...
Title: Re: Vespertino - new game from BG Games
Post by: zeropolis79 on 08:38, 11 May 19
Quote from: CraigsBar on 11:44, 09 May 19
Me too. Such an epic game only to be played by a select few (https://emoji.tapatalk-cdn.com/emoji24.png)


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That would be a pity.. I'd really love to play it..
Title: Re: Vespertino - new game from BG Games
Post by: TotO on 08:51, 11 May 19
Quote from: pelrun on 06:46, 11 May 19You're describing the MotherX4 and all the peripherals that already use it :)
Before the MotherX4 was the CTC-AY. An interface with extra hardware to have a cartridge slot, 6ch AY sound and raster lines interrupts:
Spoiler: ShowHide

http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/ctc-ay-a-new-cpc-expansion-board!/ (http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/ctc-ay-a-new-cpc-expansion-board!/)

Here a 2012 prototype running Renegade:

(https://cpcrulez.fr/im4/ctc-ay0.jpg)

And Relentless in 2013:

(http://2.bp.blogspot.com/-7bYGcKALfVU/UdHwcY7GH6I/AAAAAAAANpA/SQOzxYiv0BI/s1280/IMG_0124.jpeg)

Title: Re: Vespertino - new game from BG Games
Post by: khaz on 15:20, 11 May 19
Quote from: pelrun on 06:46, 11 May 19

You're describing the MotherX4 and all the peripherals that already use it :)

Not quite, as the MotherX4 expects male pins, which can be easily bent or broken if not careful or after several insertion cycles. I'm proposing the design found in every cartridge-based console, in which the cartridge is a simple, cheap, foolproof edge connector.
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 15:22, 11 May 19
I just want it in .CRT format, so we can run it on our C4CPC.


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Title: Re: Vespertino - new game from BG Games
Post by: viddi on 15:37, 11 May 19
Quote from: ukmarkh on 15:22, 11 May 19
I just want it in .CRT format, so we can run it on our C4CPC.


Sent from my iPhone using Tapatalk


Second that!
Title: Re: Vespertino - new game from BG Games
Post by: TotO on 16:07, 11 May 19
You want... But, may be they would like to sold it as a cartridge game package to have some profits?
Title: Re: Vespertino - new game from BG Games
Post by: Duke on 17:53, 11 May 19
Quote from: TotO on 16:07, 11 May 19
You want... But, may be they would like to sold it as a cartridge game package to have some profits?
Sell it on a microSD card, so it can autoboot using C4CPC or M4 :) - Cheapest distribution form beside a digital download, with a wide user base (650+ for M4 alone).
Title: Re: Vespertino - new game from BG Games
Post by: viddi on 22:01, 11 May 19
Quote from: TotO on 16:07, 11 May 19
You want... But, may be they would like to sold it as a cartridge game package to have some profits?


Don't see a contradiction in that!
Title: Re: Vespertino - new game from BG Games
Post by: AxelStone on 01:09, 12 May 19
Is this possible!!???  :o :o
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 01:14, 12 May 19
Quote from: TotO on 16:07, 11 May 19
You want... But, may be they would like to sold it as a cartridge game package to have some profits?

Hell yeah, sounds good to me, but I'd still like to purchase a .CRT file for my C4CPC, I'd still purchase a physical box as well, just never open it [emoji23]


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Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 01:21, 12 May 19
I still think putting it on a cart like this would work great for me as well...

(https://uploads.tapatalk-cdn.com/20190512/1da8fb421c42e0ca595d776fa19c7148.jpg)


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Title: Re: Vespertino - new game from BG Games
Post by: AHack on 05:16, 12 May 19
Quote from: ukmarkh on 01:21, 12 May 19
I still think putting it on a cart like this would work great for me as well...

(https://uploads.tapatalk-cdn.com/20190512/1da8fb421c42e0ca595d776fa19c7148.jpg)


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I suspect this will be the cartridge format. It makes it more of a collectors format so that the developer can make a little profit and it will work on a 464 out of the box.
Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 07:49, 12 May 19
Cartridges aside, I think if the goal is to make a little money I think they should consider a patreon type service, where a small monthly donation could be made in return for access to a 'development blog' with monthly or bi-monthly updates, with screenshots and details of the challenges faced.

it would give people a chance to contribute to their work, and for anyone with an interest in development the information would I'm sure be fascinating, and feeling of contributing to such a remarkable CPC project would be worth a dollar or two a month for many in the community.


Title: Re: Vespertino - new game from BG Games
Post by: Gryzor on 08:00, 12 May 19
A Patreon project would bring (some) revenue but also enable them to get in touch with the audience (that's us!) and get them involved. However, from what I understand they like working behind closed doors :)
Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 08:33, 12 May 19
Understandable, I just get the feeling a lot of people would whine if the game was released on a $30 cartridge, but if they would be perfectly happy to pay $1 a month for (lets say) a 24 month development cycle.

Title: Re: Vespertino - new game from BG Games
Post by: VincentGR on 15:19, 12 May 19
Patreon, naaaahh.
Then people will ask for crazy things.
Paypal or a good price is better, I think.
Title: Re: Vespertino - new game from BG Games
Post by: asertus on 16:55, 12 May 19
Quote from: VincentGR on 15:19, 12 May 19
Patreon, naaaahh.
Then people will ask for crazy things.
Paypal or a good price is better, I think.


It may be both. Deducting corresponding amount in final price for those paying montly in patreon...
Title: Re: Vespertino - new game from BG Games
Post by: ZbyniuR on 17:02, 12 May 19
ONLY FOR YOU, YET ANOTHER TEASER - THIS TIME NIGHT TRACK - ENJOY  ;)

https://www.youtube.com/watch?v=h4WLX8hfpJw

Of course it's joke. :D  So calm down people...
I suppose we have to wait about half year for first playable demo, and about two years for finish version.

I love Vespertino (eng. Evening) teaser, with this soooo Rhino -ish cocky phrases. :D

Anyway, I'm very curious few things:
Is it will be or not, option for 2 players?   Maybe I miss something but, on CPC I know only Lotus, and this is sucks. :(
How many others cars could be on the road at ones?  Is there left some POWER for this?
Are you (Rhino) planning some tunels or junction?  I hope it's no secret. :)    Sincerely ...
Title: Re: Vespertino - new game from BG Games
Post by: Phi2x on 18:18, 12 May 19
.
Title: Re: Vespertino - new game from BG Games
Post by: XeNoMoRPH on 19:54, 12 May 19
(https://scontent.fmad3-5.fna.fbcdn.net/v/t1.0-9/60127447_2747227372158204_1760131237747359744_o.png?_nc_cat=102&_nc_ht=scontent.fmad3-5.fna&oh=ec428d3d93ce91562931f0677333143b&oe=5D742718)
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 20:14, 12 May 19
Quote from: PhilZeVibe on 18:18, 12 May 19
This must be the CPC+ version of Vespertino  :laugh:

Where's the other cars, looks great but barren [emoji22]


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Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 22:09, 12 May 19
Quote from: VincentGR on 15:19, 12 May 19
Patreon, naaaahh.
Then people will ask for crazy things.
Actually it's the other way round - My patreon backers don't ask crazy things, they have realistic expectations and understand my limitations...

It's the people who won't pay Jack who have all the crazy demands and expectations...
Title: Re: Vespertino - new game from BG Games
Post by: vasilisk on 22:11, 12 May 19
Quote from: XeNoMoRPH on 19:54, 12 May 19
(https://scontent.fmad3-5.fna.fbcdn.net/v/t1.0-9/60127447_2747227372158204_1760131237747359744_o.png?_nc_cat=102&_nc_ht=scontent.fmad3-5.fna&oh=ec428d3d93ce91562931f0677333143b&oe=5D742718)


It would be nice if someone could add subtitles. I think the explaining of all the technical parts, would be interesting to the rest of us :)  who dont understand spanish
Title: Vespertino - new game from BG Games
Post by: ukmarkh on 22:21, 12 May 19
Quote from: keith56 on 22:09, 12 May 19
Actually it's the other way round - My patreon backers don't ask crazy things, they have realistic expectations and understand my limitations...

It's the people who won't pay Jack who have all the crazy demands and expectations...

I'd be careful here, free is great, we've played so many great new Amstrad games of late that are free, but there's also been the option to buy a physical copy, which I love. I believe people on the whole prefer this. I would hate the CPC scene to turn into the C64 scene where everything costs money to download, the CPC scene is unique in this way, and a crowed puller as well for this very reason.

Saying that, I've said a long time ago, I'd pay big bucks to play a decent Outrun attempt on the Amstrad, this looks to be as close as we might get, so definitely willing to risk my money and back it. The issue with any other option is that people could commit hard earned money for something that turns out to be the next Duke Nukem Forever, so before agreeing to anything, let's give it some real thought.

I get the impression that Rhino is doing things for slightly different reasons, he comes across as a very passionate individual and wants to right the wrongs of the past and prove to the world that the Amstrad is far more capable than people once thought, getting paid is just a bonus.




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Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 22:37, 12 May 19
Quote from: ukmarkh on 22:21, 12 May 19
I'd be careful here, free is great, we've played so many great new Amstrad games of late that are free, but there's also been the option to buy a physical copy, which I love. I believe people on the whole prefer this. I would hate the CPC scene to turn into the C64 scene where everything costs money to download, the CPC scene is unique in this way, and a crowed puller as well for this very reason. 

That's why I'm not talking about selling the game, I'm talking about charging for a subscription to a developer blog.... Make the finished game free... give people who give you a dollar a month some 'insider info' as a reward for their support

Physical copies are great for collectors, but for such small runs of 50-100 units @15-25 pounds I doubt anyone is making any money on them at all... essentially they're doing all the development work for free.
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 00:11, 13 May 19
This new Racer from Rhino could sell more like 5000 copies, I've never seen so much interest or people talking about a CPC game as this. It won't just be CPC'ers. Amiga, ST and C64 owners are all over it. 
Title: Re: Vespertino - new game from BG Games
Post by: Arnaud on 19:20, 13 May 19
A video about Vespertino (start around 15"):
https://youtu.be/FG_tIQFlrok
Title: Re: Vespertino - new game from BG Games
Post by: BSC on 21:26, 13 May 19
Quote from: keith56 on 22:37, 12 May 19
That's why I'm not talking about selling the game, I'm talking about charging for a subscription to a developer blog.... Make the finished game free... give people who give you a dollar a month some 'insider info' as a reward for their support

Physical copies are great for collectors, but for such small runs of 50-100 units @15-25 pounds I doubt anyone is making any money on them at all... essentially they're doing all the development work for free.


I would actually become a Patron of Rhino on the day he started a youtube channel explaining in detail how all his tricks work (Batman Demo and games), just because I am damn curious :)
Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 22:12, 13 May 19
Quote from: BSC on 21:26, 13 May 19

I would actually become a Patron of Rhino on the day he started a youtube channel explaining in detail how all his tricks work (Batman Demo and games), just because I am damn curious :)

I wouldn't expect an explanation of 'all the tricks', I would just like some general info on the challenges and methodology of developing a game at the 'cutting edge' like this, so I can get some feeling for what it's really like...

My retro game shelves are full, and I don't have time to play the games I already own, so buying more physical releases doesn't make sense... but I would be happy to donate to people researching and pushing the platform forwards and enriching the community

As commented above, there's interest from the C64 and Amiga community - but people who don't own a CPC wont buy a physical release either - so unless a charge is made for a digital download they won't buy it either (which as UkMark said, is something many people dislike)... Voluntary donation solves both problems.
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 23:28, 13 May 19
Quote from: keith56 on 22:12, 13 May 19
I wouldn't expect an explanation of 'all the tricks', I would just like some general info on the challenges and methodology of developing a game at the 'cutting edge' like this, so I can get some feeling for what it's really like...

My retro game shelves are full, and I don't have time to play the games I already own, so buying more physical releases doesn't make sense... but I would be happy to donate to people researching and pushing the platform forwards and enriching the community

As commented above, there's interest from the C64 and Amiga community - but people who don't own a CPC wont buy a physical release either - so unless a charge is made for a digital download they won't buy it either (which as UkMark said, is something many people dislike)... Voluntary donation solves both problems.

I agree, donations are the way forward here, if the game is everything I believe it to be, then we should do this. I would personally like to back this project, especially if it reveals some of the secrets as to how things were done. Let's not forget Pinball Dreams as well. I suspect it will never see the light of day in its current form, due to licensing. But we will all find out shortly enough.




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Title: Re: Vespertino - new game from BG Games
Post by: AHack on 05:02, 14 May 19
This is speaking for myself as a developer with a current CPC project on the go. I don't expect to make money programming an old 8bit computer as I'm not motivated to do so. I'm doing this for reasons of nostalgia from my childhood as it was the first computer I learnt to code on. With all the CRTC tricks that were discovered after it's commercial use you realise that games back when the machine was first launched really never used it's full potential so for me it's interesting to see what games could of been made if the CRTC tricks were known from the word go. And last but not least it's interesting going back to a machine where every CPU cycle makes a big difference and over the years I miss that type of programming challange - my last commercial machine code game was in 2000 for the Gameboy Color.
Title: Re: Vespertino - new game from BG Games
Post by: ervin on 08:19, 14 May 19
Quote from: AHack on 05:02, 14 May 19
This is speaking for myself as a developer with a current CPC project on the go. I don't expect to make money programming an old 8bit computer as I'm not motivated to do so. I'm doing this for reasons of nostalgia from my childhood as it was the first computer I learnt to code on. With all the CRTC tricks that were discovered after it's commercial use you realise that games back when the machine was first launched really never used it's full potential so for me it's interesting to see what games could of been made if the CRTC tricks were known from the word go. And last but not least it's interesting going back to a machine where every CPU cycle makes a big difference and over the years I miss that type of programming challange - my last commercial machine code game was in 2000 for the Gameboy Color.


I agree 100%, as I'm in a similar situation.
I'm curious though, which GBC game(s) did you write?
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 09:01, 14 May 19
Quote from: ervin on 08:19, 14 May 19

I agree 100%, as I'm in a similar situation.
I'm curious though, which GBC game(s) did you write?


My GBC games are:


Cool Bricks
Mia Hamm Soccor Shootout - I'm pretty proud of this one for the fact that it can screw the emulators (when they were first been developed) as I did a Hi-colour screen by racing the LCD.
European Super Leauge
Thunderbirds
Title: Re: Vespertino - new game from BG Games
Post by: ervin on 10:07, 14 May 19
Quote from: AHack on 09:01, 14 May 19

My GBC games are:

Cool Bricks
Mia Hamm Soccor Shootout - I'm pretty proud of this one for the fact that it can screw the emulators (when they were first been developed) as I did a Hi-colour screen by racing the LCD.
European Super Leauge
Thunderbirds

Tremendous, I'll check them out shortly!

[EDIT] Very cool!
How was the GBC to code?
Regarding the hi-colour screen, is that the title screen for Mia Hamm?
Also, the graphics in Thunderbirds are lovely.
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 14:46, 14 May 19
Quote from: ervin on 10:07, 14 May 19
Tremendous, I'll check them out shortly!

[EDIT] Very cool!
How was the GBC to code?
Regarding the hi-colour screen, is that the title screen for Mia Hamm?
Also, the graphics in Thunderbirds are lovely.


The GBC had it's quirks but it was weird using a cut down Z80 like CPU to program with. It did have some handy instructions added like ld r,(hl)+. It was basically a tiled and sprite system where the CPU set registors and things happened with the hardware, so you were not concerned about making graphic routines with the CPU. And it also had DMA to help with transferring data around. It was probably the last system where games had to be written in assembly language to get the best from the hardware.
Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 22:17, 14 May 19
I have Gameboy/GBC ASM programming videos on my Youtube Channel, for anyone interested in comparing the Gameboy to Z80
To get back on topic, I'm pleased to see the apparent interest Vespertino is gaining, even from the non-CPC community - it's nice to see people interested in technical achievement - and hopefully we can all learn something new about the CPC in the process!

Personally it's inspired me to take another look at CRTC tricks, and learn a bit about the rupture trick.
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 09:24, 15 May 19
Quote from: keith56 on 22:17, 14 May 19
Personally it's inspired me to take another look at CRTC tricks, and learn a bit about the rupture trick.


There is plenty of info about how to do basic ruptures but there is very little about line to line ruptures and how to make it work on CRTC type 2. If you can do a full extensive tutorial on all the rupture tricks with example code then you will be doing a great thing for the community!
Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 09:41, 15 May 19
Quote from: AHack on 05:02, 14 May 19
This is speaking for myself as a developer with a current CPC project on the go. I don't expect to make money programming an old 8bit computer as I'm not motivated to do so. I'm doing this for reasons of nostalgia from my childhood as it was the first computer I learnt to code on. With all the CRTC tricks that were discovered after it's commercial use you realise that games back when the machine was first launched really never used it's full potential so for me it's interesting to see what games could of been made if the CRTC tricks were known from the word go. And last but not least it's interesting going back to a machine where every CPU cycle makes a big difference and over the years I miss that type of programming challange - my last commercial machine code game was in 2000 for the Gameboy Color.

Hi, this is great to hear, and exactly the thing I'm talking about with regards to the CPC community. The CPC is the wrong platform if anyone is looking to get paid for their efforts, the motivation for putting together a new game on this beloved computer is that we had one as kids and it's interesting to see what games could have been made, and the technique used to help games sing, constantly pushing the hardware, man vs machine. I hate the idea of a subscription service, that gives exclusive access to developer content, locking other people out, but unless we can come up with another way to say thank you, and that's what it is for me, a method or platform to thank people for their time and effort. I purchased the new R-Type 128k because words alone didn't feel like enough, I love that game so much, a real labour of love, so I think what I'm saying is their just needs to be that option or donation button if you like for people to say thank you. I'm waffling now, but I hope people understand where I'm coming from.


Sent from my iPhone using Tapatalk
Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 10:55, 15 May 19
Quote from: AHack on 09:24, 15 May 19
There is plenty of info about how to do basic ruptures but there is very little about line to line ruptures and how to make it work on CRTC type 2. If you can do a full extensive tutorial on all the rupture tricks with example code then you will be doing a great thing for the community!
I'm hoping to do something, but the trouble is I'm nowhere near the smartest person on this topic, so I don't think I can do more than the basics at this time - I'm hoping I can learn more on the subject though
Title: Re: Vespertino - new game from BG Games
Post by: BSC on 21:50, 16 May 19
Quote from: AHack on 09:24, 15 May 19

There is plenty of info about how to do basic ruptures but there is very little about line to line ruptures and how to make it work on CRTC type 2. [...]


And that is actually a real shame. I really don't want to be finger pointing or embarrass anyone, but I wonder why not a single good tutorial (at least afaik) has been made
by any of the experts of CRTC wizardry around. Most of the tricks have been around for a while now (even taking the new things introduced around the Batman Demo era
into account) and I am sure that a lot of people (including me) would highly appreciate if someone made a howto on tricks like line to line (or many per line) split and I am
also convinced that it would boost interest in CPC (mainly demo) coding in general and also and help newcomers and people from other platforms to start coding for the CPC.
I must admit that I am way too lazy to do CRTC reverse engineering and I appreciate the amount of dedication and time(!) the veterans have spent exploring that area, but
the demo and retro computing scene in general should be much more about sharing and much less about secretiveness. Sharing is caring :)

Title: Re: Vespertino - new game from BG Games
Post by: ukmarkh on 21:53, 16 May 19
Here's a post from Arnoldemu about it... in case you haven't read it. http://www.cpcwiki.eu/forum/programming/rupture/

At the weekend I wondered when the first cpc game with rupture was made.

I found some interesting things (or maybe re-found) that could explain some things:

ACU, Jan 1988.
ZZKJ has an article about 32K screen. He mentions how to do rupture but I think he has experimented and doesn't fully know what is going on.

"..However, by sending an illegally large value to register 7 for the top frame the 6845 gets confused into omitting frame flyback, which gets rid of this band, and it just joins the top screen into the bottom if you position them correctly...

In a later ACU in july of that year there is an article for rim runner:

"
Although the Amstrad has a hardware scroll, it is useless here because it affects the whole screen. I needed to scroll different areas of the screen by different amounts, so what's the fastest software scroll?
Well, two articles in ACU, one by ZZKJ and one by Justin, suggested two possible approaches.
In his article on 32-row text screens on the Amstrad (January 1988), ZZKJ showed how to fool the 6845 video chip into displaying two separate screens together at once. OK, thought I, let's try giving different hardware offsets to the two screen sections. Then part of the screen will hardware scroll and the rest won't, right?
Wrong. This is one straw too many for the poor 6845, which promptly has a nervous breakdown. I couldn't find any combination of register values which worked consistently on one machine, let alone on different Amstrads. It meant giong back to the drawing board...
Justin's Scroll (June 1987) is the one I used. This employs the Z80 block move instruction to shunt all the screen data along, but uses a whole sequence of single LDI instructions (16 clock cycles per byte shifted) instead of a single LDIR (21 clocks per byte)."

There appear to be only two games that have rupture before 1988:

"Energy Warrior" which is not true rupture, the vsync happens twice.

"Mission Genocide" which is true rupture.

I wonder if the ACU article was the inspiration for people to try it. Does anyone know of any other articles in amstrad magazines that mention the rupture method?




Sent from my iPhone using Tapatalk
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 04:44, 17 May 19
I remember when Mission Genocide came out. I was so impressed with how smoothly it scrolled that I broke into the code and reversed engineered how it worked. From what I remember Paul Shirley used a lot of firmare functions and all the interrupt handling was via firmware. The graphics of the game were nothing special. The sad thing is by 1988 a lot of programmers had moved onto the 16bit computers so it was probably too late to use the Rupture tricks for viable commercial games.


The fact is that if those tricks had been known in 1984 by programmers then we would of been living a different history. The CPC would of been more close to the C64 than the Spectrum and potentially out do the C64 at certain games. The Spectrum coders were pretty clever on how to get the best from the Z80... imagine that practice on the Amstrad with hardware assist with the CRTC and you potentially move away from what the C64 could do and the Amstard would of shined, instead of the crappy Spectrum ports.


And now we are in 2019 and the Amstrad has more untapped potential then any other 8bit computer. For retro hobbyist programmers the Amstrad CPC has become an interesting platform because the Spectrum, Atari 800 and C64 machines have been mined more or less to their full potential... it would be pretty hard to do something on those platforms that has not been done to death over the years. And yet the Amstrad is sitting there untapped.
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 05:32, 17 May 19
The disadvantage for the CPC was it's bitmap screen. Scrolling games were pretty aweful on it because the Z80 had to shunt the data around - most people to this day believe the machine is terrible at scrolling when in fact it is not. But with hardware assist, with the CRTC, it becomes it's main advantage because every single pixel can have it's own colour and games can look more vibrant with the colour choices the CPC has to offer.


The Amstrad can out do any 8bit platform for vertical scrolling games - just look at the Pinball Dreams conversion. And in recent years there have been some good horozontal scrolling games. I find it funny when C64 users see another 8bit out perform the C64 that they always say the sound is crap and we have the SID chip. Well, I like to think the C64 has really drab colours and a restrictive char based screen. As for the sprite handling you don't get many colours for the sprite. On an Amstrad sprites have to be done in software but they can also be pretty fast with compiled/UFD techniques with every pixel having it's own colour choice. Graphically the Amstrad is very strong. Anyway, joking aside about C64 users (I love that machine as well) the Amstard is like the forgotton child of the 8bit computers - people just dismiss it and say it cannot scroll smoothly.
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 16:49, 17 May 19
Quote from: Prodatron on 23:59, 06 May 19
This is so fucking cool, I am completely impressed, love this preview so much!  :o :P This is showing the pure power of the CPC, it is just fantastic!
What's about the new Tesla Roadster, I am sure, they will not sue you, but even promote it  :D
Impressive that Tesla!, the cars of the teaser are provisional but we want to give some surprises with the cars that we will include at the end :)
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 17:06, 17 May 19
Quote from: AHack on 09:24, 15 May 19

There is plenty of info about how to do basic ruptures but there is very little about line to line ruptures and how to make it work on CRTC type 2. If you can do a full extensive tutorial on all the rupture tricks with example code then you will be doing a great thing for the community!
For crtc 2 it is usual to use two-lines ruptures instead of line to line and if what you want is to repeat the same scanline, r9=0, r1>r0 also works on type 2.
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 18:03, 17 May 19
Quote from: Rhino on 17:06, 17 May 19
For crtc 2 it is usual to use two-lines ruptures instead of line to line and if what you want is to repeat the same scanline, r9=0, r1>r0 also works on type 2.


Thank you for the information! I hope one day that the CRTC experts document all these techniques for the community to learn from. When I get a bit of time I would like to experiment with the CRTC. I think why this should be documented is because most users only own one Amstrad CPC and it makes it difficult to test on the different CRTC types - espesially with crucial timings.


Hopefully oneday this will happen.
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 19:24, 17 May 19
Quote from: AHack on 18:03, 17 May 19

Thank you for the information! I hope one day that the CRTC experts document all these techniques for the community to learn from. When I get a bit of time I would like to experiment with the CRTC. I think why this should be documented is because most users only own one Amstrad CPC and it makes it difficult to test on the different CRTC types - espesially with crucial timings.


Hopefully oneday this will happen.
It's documented since decades...
...in french oups!
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 20:25, 17 May 19
Quote from: roudoudou on 19:24, 17 May 19
It's documented since decades...
...in french oups!


:D


Any chance of someone converting over to English? A lot of English homebrew developers would really like this to happen - I tried a few French forums with google translate and it's not the best way to read technical stuff.
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 11:04, 18 May 19
Quote from: roudoudou on 19:24, 17 May 19
It's documented since decades...
...in french oups!
I'm curious to see that French docs, can you put the links?
Title: Re: Vespertino - new game from BG Games
Post by: Ast on 12:03, 18 May 19
Simply look at Amstrad Plus Forum.... May you find what you are looking for...
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 21:01, 18 May 19
Quote from: Rhino on 11:04, 18 May 19
I'm curious to see that French docs, can you put the links?
I will tomorrow (only my phone until then)
Title: Re: Vespertino - new game from BG Games
Post by: XeNoMoRPH on 19:18, 19 May 19
http://www.homebrewlegends.com/hbl-interviews-batman-group/
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 21:46, 19 May 19
Quote from: Rhino on 11:04, 18 May 19
I'm curious to see that French docs, can you put the links?
https://amstradplus.forumforever.com/t283-Dossier-Rupture.htm
Mostly handwrittent letters (i said decades  ;D )
We plan to compile a proper version in english on a new doc website (no deadline)
Title: Re: Vespertino - new game from BG Games
Post by: AHack on 09:57, 20 May 19
Quote from: roudoudou on 21:46, 19 May 19
https://amstradplus.forumforever.com/t283-Dossier-Rupture.htm (https://amstradplus.forumforever.com/t283-Dossier-Rupture.htm)
Mostly handwrittent letters (i said decades  ;D )
We plan to compile a proper version in english on a new doc website (no deadline)


Those docs look fascinating, even though I cannot read them. I cannot wait to read the information in them on the planned website. Thank you to the people who are doing this, making that information available to all.
Title: Re: Vespertino - new game from BG Games
Post by: pelrun on 13:25, 20 May 19

I just spent an hour running the Ramlaid docs through tesseract-ocr, with pretty good results - see attached. Google Translate makes short work of it. I'll do the Paradox document another day, I've done enough proofreading of foreign language recognition results for one day.


I've also been working through the old Logon System articles in Amstrad Cent Pour Cent for the past week with the same strategy. Now if only the listings hadn't been mangled several times by the publisher...


(Edit: I've reworked Ramlaid's doc and it's available on https://github.com/pelrun/cpc-demo-tutorials (https://github.com/pelrun/cpc-demo-tutorials) now. Good thing, because I completely screwed up the page order the first time...)
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 15:36, 20 May 19
Quote from: roudoudou on 21:46, 19 May 19
https://amstradplus.forumforever.com/t283-Dossier-Rupture.htm (https://amstradplus.forumforever.com/t283-Dossier-Rupture.htm)
Mostly handwrittent letters (i said decades  ;D )
We plan to compile a proper version in english on a new doc website (no deadline)
Although I don't understand them, but those Overflow and Madram manuscripts are pure gold :)
Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 22:39, 20 May 19
Quote from: pelrun on 13:25, 20 May 19
I just spent an hour running the Ramlaid docs through tesseract-ocr, with pretty good results - see attached. Google Translate makes short work of it. I'll tdo the Paradox document another day, I've done enough proofreading of foreign language recognition results for one day.

Fantastic work, I'm reading the Google-Translated version now, it's worked really well.
Title: Re: Vespertino - new game from BG Games
Post by: pelrun on 15:51, 25 May 19
I've just finished cleaning up Gozeur/Paradox's rupture tutorial, you can find it here: https://github.com/pelrun/cpc-demo-tutorials/blob/master/Paradox/paradox-rupture.md (https://github.com/pelrun/cpc-demo-tutorials/blob/master/Paradox/paradox-rupture.md)


Absolutely no warranty given for the accuracy of the text; OCR and a french spell checker helped get it close but I can't speak a word of that language (wait, I lied. merde.), so it probably put some very wrong accents in places.


The Logon System articles from Amstrad Cent Pour Cent are also in that repository, but they aren't fully edited yet. Some listings work, some are hopelessly broken.
Title: Re: Vespertino - new game from BG Games
Post by: keith56 on 01:43, 26 May 19
Once again, fantastic work!... I'll be reading through this today!
Title: Re: Vespertino - new game from BG Games
Post by: BSC on 19:55, 27 May 19
Quote from: roudoudou on 19:24, 17 May 19
It's documented since decades...
...in french oups!

Finally a case where the french habit of neglecting the existence of any other language has done no harm to the CPC  :P

Seriously: That's a great find and I adore the dedication of the guys here who already started OCRing and translations. *thumbs up*
Title: Re: Vespertino - new game from BG Games
Post by: Rhino on 11:27, 28 May 19
Quote from: kawickboy on 09:00, 06 May 19
Could we dream for a null-modem mode, like Lotus 2 for Amiga/ST ?
How many tracks and cars will be available ?
We would like to make 5 or 6 selectable cars and enough tracks for the game to have a lot of content. Thanks!
Title: Re: Vespertino - new game from BG Games
Post by: PuzCPC on 02:56, 08 July 19

Is this another galaxy or are we still on earth? :o I can only say unbelievable!
I would like to play this game now ! :)
Title: Re: Vespertino - new game from BG Games
Post by: Hicks on 12:51, 03 August 19
Late reaction. Awsome preview, as usual with Batman Group! Harsh to mix CRTC-tricks and gameplay but there is no doubt that Rhino will succeed.

If you are still interested, I'm currently writing a "How to do line to line splitting for beginners?" (english) article for Memory Full (http://memoryfull.net) website, since there is only few ressources about that in english on the net...
Title: Re: Vespertino - new game from BG Games
Post by: ervin on 13:04, 03 August 19
Quote from: Hicks on 12:51, 03 August 19
Late reaction. Awsome preview, as usual with Batman Group! Harsh to mix CRTC-tricks and gameplay but there is no doubt that Rhino will succeed.

If you are still interested, I'm currently writing a "How to do line to line splitting for beginners?" (english) article for Memory Full (http://memoryfull.net) website, since there is only few ressources about that in english on the net...


Please let us know when you've finished that article.
I'm really looking forward to it!
Title: Re: Vespertino - new game from BG Games
Post by: Hicks on 10:08, 04 August 19
Quote from: ervin on 13:04, 03 August 19

Please let us know when you've finished that article.
I'm really looking forward to it!
The best I can say is "end of this month" because I'm already late in all my CPC projects!

If you have special needs or requests, just let me know...
Title: Re: Vespertino - new game from BG Games
Post by: ZbyniuR on 01:18, 15 December 19
We waiting and waiting. Meantime try "Drift" on ZX Spectrum. :)
https://www.youtube.com/watch?v=oohkJ-Uc4tk
Title: Re: Vespertino - new game from BG Games
Post by: Gryzor on 08:37, 15 December 19
Eh, that's nice for a Speccy, but gameplay doesn't look too exciting. Love the intro, tho.
Title: Re: Vespertino - new game from BG Games
Post by: HAL6128 on 12:24, 15 December 19
Lot of graphical and effect effort. Looks really, really Great. Yeah, like the intro too, also speech fx.
Gameplay depends on how sensitive it is for such kind of theme.
Title: Re: Vespertino - new game from BG Games
Post by: GUNHED on 13:54, 15 December 19
Quote from: ZbyniuR on 01:18, 15 December 19
We waiting and waiting. Meantime try "Drift" on ZX Spectrum. :)
https://www.youtube.com/watch?v=oohkJ-Uc4tk (https://www.youtube.com/watch?v=oohkJ-Uc4tk)


Would be great to have such a game on CPC one day!  :)


Any news about the original topic here?

Title: Re: Vespertino - new game from BG Games
Post by: ||C|-|E|| on 23:58, 15 December 19
Funny that Drift appears here. I was checking it two days ago and I actually found it pretty impressive, to be honest!  :)
Title: Re: Vespertino - new game from BG Games
Post by: fano on 09:27, 16 December 19
Quote from: ZbyniuR on 01:18, 15 December 19
We waiting and waiting. Meantime try "Drift" on ZX Spectrum. :)
Oh theses russian guys are amazing, longtime i dream about a LADA simulator  ;D
Title: Re: Vespertino - new game from BG Games
Post by: robcfg on 10:31, 16 December 19
Quote from: ||C|-|E|| on 23:58, 15 December 19
Funny that Drift appears here. I was checking it two days ago and I actually found it pretty impressive, to be honest!  :)


[ot]If you haven't checked Valley of Rains from the same developer, do yourself a favour ;D [/ot]
Title: Re: Vespertino - new game from BG Games
Post by: fano on 19:15, 16 December 19
[ot]
Quote from: robcfg on 10:31, 16 December 19

[ot]If you haven't checked Valley of Rains from the same developer, do yourself a favour ;D [/ot]
This one is amazing too (except sound :/)[/ot]
Title: Re: Vespertino - new game from BG Games
Post by: ||C|-|E|| on 23:11, 16 December 19
Quote from: robcfg on 10:31, 16 December 19

[ot]If you haven't checked Valley of Rains from the same developer, do yourself a favour ;D [/ot]
I have! and it is actually amazing, as you say. Savage mixed with Lorna!  ;D They totally should release a 128KB version and improve that sound.
Title: Re: Vespertino - new game from BG Games
Post by: ZbyniuR on 02:36, 24 December 19
New race game on C+4. Not so good like Vespertino, but look better than Lotus on CPC.
https://www.youtube.com/watch?v=bR-9iorhVsc
Title: Re: Vespertino - new game from BG Games
Post by: ivarf on 19:40, 07 May 20
(https://i.ibb.co/3ByXCDH/Vespertino.png)


;last_msg=181664
Number of likes 464
Title: Re: Vespertino - new game from BG Games
Post by: BSC on 20:58, 07 May 20
Quote from: Hicks on 12:51, 03 August 19
Late reaction. Awsome preview, as usual with Batman Group! Harsh to mix CRTC-tricks and gameplay but there is no doubt that Rhino will succeed.

If you are still interested, I'm currently writing a "How to do line to line splitting for beginners?" (english) article for Memory Full (http://memoryfull.net) website, since there is only few ressources about that in english on the net...

I just found this

https://open.amstrad.info/2019/08/20/archive-rupture-verticale-31-aout-1992/ (https://open.amstrad.info/2019/08/20/archive-rupture-verticale-31-aout-1992/)

Run through translate.google.com to have it converted into a real language :D
Title: Re: Vespertino - new game from BG Games
Post by: BSC on 21:07, 07 May 20
And then there is this

https://github.com/pelrun/cpc-demo-tutorials/blob/master/Paradox/paradox-rupture.md (https://github.com/pelrun/cpc-demo-tutorials/blob/master/Paradox/paradox-rupture.md)

Also in french, so google translate away. That one is really comprehensive. Thumbs up!
Title: Re: Vespertino - new game from BG Games
Post by: pelrun on 02:36, 08 May 20
Nice! I couldn't include that document before because the scans were for ants (they need to be at least three times bigger!) and I couldn't read it with my heathen non-french-speaking eyes.
Title: Re: Vespertino - new game from BG Games
Post by: robcfg on 06:02, 08 May 20
Ruptures are so hot right now  :D
Title: Re: Vespertino - new game from BG Games
Post by: ComSoft6128 on 17:36, 08 May 20
"Back in the day" the racing genre never really appealed to me and when the Plus came out with Burning Rubber I thought "great graphics but no grab factor".
Vespertino however comes from the only team that gave me a FMS (F**k Me Sideways!) moment when I came back to the CPC after nearly 20 years away from it. Watching the BATMAN demo about two years ago (kindly sent to me by @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) ) was a revelation, I watched it on a Plus hooked up to a large TV and a Cambridge amplifier and then had to watch it immediately again. Simply stunning.
Now as to Vespertino - I WANT this game but more than that I NEED(!) this game.
On cartridge preferably.
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 19:28, 08 May 20
Quote from: ComSoft6128 on 17:36, 08 May 20
On cartridge preferably.
As far as i understand, this will be a cartridge game* for CPC, not for Plus (i guess the game will be compatible with Plus)
*cartridge on expansion port, not cartridge Plus slot
Title: Re: Vespertino - new game from BG Games
Post by: arkive on 15:17, 09 May 20
Quote from: roudoudou on 19:28, 08 May 20
As far as i understand, this will be a cartridge game* for CPC

Interesting. Is it because it'll have some additional hardware?
Title: Re: Vespertino - new game from BG Games
Post by: TotO on 15:35, 09 May 20
Quote from: arkive on 15:17, 09 May 20
Interesting. Is it because it'll have some additional hardware?
ROM is already an advantage for extremely improve a CPC game content.
Title: Re: Vespertino - new game from BG Games
Post by: roudoudou on 16:06, 09 May 20
An old tweet from BG

QuoteRegarding game requirements, it is still at an early stage of development so we still can't give exact info, but the goal is to launch it in 2 versions: disk(s) and cartridge. Disk version will be a lite version and will not support 464 without memory expansion...
ROM supremacy  ;D (instant access and 64K RAM becomes enough for a powerful game)
Title: Re: Vespertino - new game from BG Games
Post by: ivarf on 15:31, 12 May 20
Quote from: arkive on 15:17, 09 May 20
Interesting. Is it because it'll have some additional hardware?
only storage for the game
Title: Re: Vespertino - new game from BG Games
Post by: Phantomz on 16:20, 12 May 20
Quote from: roudoudou on 19:28, 08 May 20
As far as i understand, this will be a cartridge game* for CPC, not for Plus (i guess the game will be compatible with Plus)
*cartridge on expansion port, not cartridge Plus slot


It would be nice if it could work from the plus cartridge slot too, especially now that we have the C4CPC.
Title: Re: Vespertino - new game from BG Games
Post by: swansea_karl on 14:00, 02 June 20
Any news on this game?
Title: Re: Vespertino - new game from BG Games
Post by: Mr. DVG on 15:52, 02 June 20
Quote from: swansea_karl on 14:00, 02 June 20
Any news on this game?
The Batman Groups love to create suspense and delirium while waiting for a technical product that is certainly out of the box ... it is true that they do not let us know anything, but in reality maybe the game is already over and being tested ... surprise will soon come out (or at least I hope so) and our joy will be irrepressible! ;D
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