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avatar_sad1942

New platform game in the works! - The Lost Treasure of Cuauhtemoc

Started by sad1942, 02:12, 28 February 15

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andycadley

Looking really good. Great graphics and a very consistently polished look throughout, definitely looking forward to playing the final thing. :-)

sad1942

Quote from: MacDeath on 11:08, 09 March 15
Well done captain Obvious, you saved the day. :laugh:


anyway, please excuse us for begging for 128k version, it is the usual rent from us, don't take it too seriously.
Just try to make the bast game you can and this is all we ask you.


;D Don't worry about it MacDeath it's perfectly understandable that people give his opinion and ask for a 128kb version, actually we don't know exactly how it's gonna be at the end, anyway we try to fit in 64kb, if not, we move to 128
In any case, we are grateful for his suport to the whole people.





mmmmm... maybe we can't fit it in 64kb, then it's possible we need to move to 128


But now it's just a test, maybe we need to reduce this. ???

Carnivius

Something about the graphic style and proportions reminds me a bit of Turbo the Tortoise but even nicer.  It's very cool. 
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

MacDeath

#53
Quote
now this looks betterly sized...

But perhaps try a bit on top and a bit on bottom instead of all in the bottom part ???


anyway, got to remember that a 256x248 sized screen is actually a little bit lower than 16K, but I suppose the 4k difference betwen 320x200 and 256x192 is quite big in a 64K setting.

Puresox


Axelay

Quote from: Puresox on 02:19, 10 March 15
Prefer original sizing


How so?  Isnt the play area the exact same size as in the first screen shots?

TotO

#56
Yes, it is exactly the same playfield area (32x24) with the status bar under it (32x7).
I think the pink "cian/purple" borders are really to much and not match with the beatiful design.

Here, a fast mockup to ilustrate what I mean with a 36x28 screen area to look wider (depending the memory map) :

[attachimg=2] [attachimg=1]

"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

MacDeath

#57
you meant the purple and grey frames around inventory, score and lives indicators ?

(Pink ?)

also it is common and typical CPC practise to use a whole 384x272 sized screenshot/mockup so we may check the actual size of the border on a real screen (roughly) despite real screen/monitors often having rounded angles or having a smaller safe display-zone the 384x272 is what a nice Amstrad colour monitor can display most of times.

Speccy screenshots are always 256x192 which is a bad indicator of what you actually had displayed on TV.

Anyway, fact is : a 256xw192 sized CPC thing gets to only use half the monitor surface.
So it is always better to try to use a bit more than those 256x192, even if it is to have a vertical thing with large borders on the sides.

We don't like stamps sized games.
;D

Post edit for toto : yeah I know, my posts are always useless.  ;)
anyway as it is still WIP I guess it is not definitive design.

Also I guess one of the top priority is to have a nice and playable game in the end.
And as the playfield is complete 256x192 we wont get those speccy port effect with 1/3 of the stamp being used for GUI (yeah, like some classic Tiertex ports)

TotO

It's just a detail[nb]OK, it is purple...  :-\  At end, it is the same: That look strange and too crammed.[/nb]... Better to post about interresting things!  ;D
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Gryzor

I really don't get why every time someone presents a wip people will start going "ooh it'd be better if..." or "such and such is definitely better than this choice" etc. Don't people understand that this can be demotivating? There are much better ways to proffer an opinion and, to be honest, an opinion is not always needed or adviseable. Should the devs ask for something then by all means give it your whole, otherwise I don't see much point, especially in the wip's thread.

That said, I love where this is going. The only thing I can think of that could be better would be better, but staying within what we see, is smoother movement for the player character - especially when jumping it looks a bit chunky?

Puresox


TFM

Quote from: Gryzor on 16:07, 10 March 15
I really don't get why every time someone presents a wip people will start going "ooh it'd be better if..." or "such and such is definitely better than this choice" etc. Don't people understand that this can be demotivating?


So true, it kicked Tolkin off doing more GFX for Giana Sisters. It really pissed him off. Still.
I'm glad to see that you now changed you attitude towards that topic.
When we presented out WIP couple years ago the whole Wiki (including you) bitched at us. Nothing was good enough.
And funny thing is .. this demotivation still works quite well for all of the dev. team.


However in this thread, it was not bitching, it was only presenting ideas.


Of course you will have a total different opinion, that's cool. As long as we can all share our thought on some kind of level of communication.

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

TotO

Quote from: Gryzor on 16:07, 10 March 15
I really don't get why every time someone presents a wip people will start going "ooh it'd be better if..." or "such and such is definitely better than this choice" etc.
Because it is posted on a public forum... If they don't want the feedbacks of enjoying peoples, they keep it secret.  8)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Gryzor

@Puresox : I know why you're laughing, but one thing is constructive criticism and another is "oh, change that because my way is better"...

@TFM : I really don't remember, but if it was like that I belatedly apologise.

@TotO : nope, going public does of course open you up to a degree of criticism but a.feedback is NOT the only reason you're going public with something, not by a long shot and b.I wasn't talking about criticism. It's more complex than that.

kilon

Criticism given with good intention it also should be received with good intention.

Personally like many other people in this thread I love the graphics and certainly the game looks very promising. But I reserve judgement until I play it ;)

TotO

#65
Posting just to said: "whaoo, great, can't wait, hope 64K only, ..." Is in reality useless.
They are free to use or not all the ideas posted here and continue their promising game.
If you complain because peoples give their point of view by sharing ideas, you are wrong.  ;)

"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Gryzor

The problem with criticism on this forum is that very often, even if it's given with good intentions, is that it sounds more like "here's my expert opinion and why it's better than yours".

...and then of course we've also had criticism and 'criticism' in cases where devs have clearly said, "this is my vision, and I don't want any feedback, just sharing my wip with you guys".

Anyhow, back on topic.

TotO

The problem is that most peoples start first to be hurted, instead of thinking that sharing ideas and point of view is free.
In all cases, my goal is not to hurt them, because they does a nice job. The graphist is far better than I.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Puresox

Quote from: Gryzor on 18:10, 10 March 15
@Puresox : I know why you're laughing, but one thing is constructive criticism and another is "oh, change that because my way is better"...

@TFM : I really don't remember, but if it was like that I belatedly apologise.

@TotO : nope, going public does of course open you up to a degree of criticism but a.feedback is NOT the only reason you're going public with something, not by a long shot and b.I wasn't talking about criticism. It's more complex than that.


I do agree with what you said and didn't think it was being hypocritical. But it was on the border and it just amused me, I would have made more of a comment if I thought you were.

MacDeath

#69
that's a typical forum rule : post something you did and at least 2 other guy will perform a mockup of edited graphics in the minute... like you should have put a black pixel here or a green pixel there, oh I would have chosen the other Lime green and so on...
And use a 128K+444K RAM config only please.
;D

ok I plead Guilty.
While telling screenshots should be displayed in 384x272 I also retouched a few pixels here and there... while at it.
We frenchies are jealous of those spanish prods, that's why, we try to sabotage by suggesting wrong things.

(not sure ifs joking actually)
So yeah, don't take all that too seriously and show the frenchies why spain rulez again.


BTW I transmitted the infos on this new project at Gamopat CPC topic/forum and it seems that some are awaiting the game already.
Hope this game won't take too long actually and see release this year.
we crave for a summer hit.

TFM

Quote from: TotO on 18:02, 10 March 15
Because it is posted on a public forum... If they don't want the feedbacks of enjoying peoples, they keep it secret.  8)


Well, ain't that easy. IMHO it always depends in which way someone gives critics / comments.

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Bryce

It happens exactly the same with hardware projects (as Piotr has also just discovered) and the reason is simple: "Opinions are like arseholes, everyone has one, but most of them stink."  :D

But seriously. Obviously everyone has their idea of how the software/hardware could be better. Usually based on their own wants/needs/likes, but rarely a majority opinion. Eitherway, suggesting changes or improvements can be useful, sometimes the developer gets new ideas from them. As long as it's not criticism I don't mind.

Bryce.

TFM

Criticism can be positive too. In a way which is respectful and providing "solutions", ehm actually "realistic solutions" or so.

What I personally don't like is people who haven't created anything by themselves bitching at projects and asking for crazy "upgrades" which probably wouldn't even work with the newest supercomputer.

Also I don't like comments like "This is old, outdated, not modern, bla, bla". Because older stuff is usually more reliable than cheap modern crap. Of course there are exceptions. And more often all alternatives have their pros and cons.

About this game: I'm sure it will be well at the end.  :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Bryce

I like to keep things old-school to "fit" the computer. The MegaFlash could have been made much simpler and cheaper with a CPLD (as the x-mem nicely shows), but I prefer to use old logic where possible, it just looks right. However the x-mem has a lot more logic than the MegaFlash, it would be quite a bit bigger (too big) in TTL.

Bryce.

TotO

Bryce, your post is off topic here. Wrong section?  ???
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

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