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Nogalious [New game in the oven]

Started by Joseman, 13:44, 25 May 17

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Joseman

Good news again!!



a new group: LuegoL3go

a new production: Nogalious

a lot of versions: Amstrad, Msx, ZX, C64,PC

Twitter: #Nogalious

Source: http://www.amstrad.es/forum/viewtopic.php?f=19&t=4747

At the moment there isn't much information, but apparently the game will have a secuel!


Neil79

The latest in Indie & Retro News!!! IndieRetroNews - Indie Retro News on twitter

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It seems that Azpiri is back in the 8 bits... it looks really great!

Joseman

Update:


It's a trilogy: Nogalious (platforms-rpg), Mirilla (action with scroll), Dragorieta (graphic adventure/conversational)

Nogalious will have 2 screens on the Amstrad CPC (one for the classic and one for the plus)

The 8bit team: JavyMetal, Rafa32 & Errazking.

studio co-workers: Azpiri & daughter, Gryzor (locomalito) for the music and effects, Pau (graphic artist from Mexico), Raul Nogales for the PC version.

The idea is to release games continuosly and if all goes well, physical editions.

Soon more screenshots of the game.

AxelStone

Quote from: Joseman on 13:44, 25 May 17

a lot of versions: Amstrad, Msx, ZX, C64,PC



Quite impressive, how can they do so many versions?

MacDeath

#5
QuoteQuite impressive, how can they do so many versions?

CPC, MSX and ZXspeccy share common CPU and have some common graphic specs (256x192 or 128x192 on CPC)... it is not the biggest deal to perform a full cross-port while at original dev.

Same with tilesets, better to do all of them with variant for each Machines if same dude performs it at development step.

Also I guess all game production company would do many versions for many machines already in the 80s.


Can't wait for a nice RPG on CPC at last.

AxelStone

Quote from: MacDeath on 00:32, 26 May 17
CPC, MSX and ZXspeccy share common CPU and have some common graphic specs (256x192 or 128x192 on CPC)... it is not the biggest deal to perform a full cross-port while at original dev.

Same with tilesets, better to do all of them with variant for each Machines if same dude performs it at development step.

Also I guess all game production company would do many versions for many machines already in the 80s.


Can't wait for a nice RPG on CPC at last.


Yes but you are not using them specific features of every computer. I mean, probably base version will be Spectrum one (as in 80s) and other versions (MSX, CPC) will be simply ports.


In any case, CPC doesn't support any resolution similar to Spectrum (128x192 is not directly supported unless you uses cropped mode 0). Mode0 = 160x200, Mode1 = 320x200, Mode2 = 640x200. To use same tileset it will be probably a cropped Mode1 game.


Anyway let's wait to see the game  :)

rafa32gr

Hi


If you want to know if there are only spectrum ports , the answer is no.


In fact, all of these version are ports from the PC version, in the way that it is the version to clone


The CPC game is on mode 0, and his sprites & tiles are designed especially for CPC, like all other versions.


The music uses Arkos tracker (CPC, ZX, MSX) and Goat tracker for the c64 version and all are composed by Gryzor87


At this point there are versions of every 8 bit machine runnig the game, but the CPC version is still the most advanced version, (I only have 2 weeks programming 6502 ASM).


Sorry for my english

AxelStone

Then as I said in my first post, it's quite impressive to work in several versions at same time  :o

DanyPPC

Yes, I'm very curious to see the game in action on the various platforms
CPC 464 with USB Floppy Emulator / CPC 464+ with USB Floppy Emulator / CPC 6128+ with C4CPC and Gotek HxC USB Drive Emulator


Gryzor

Concept art looks ace; looking forward to in-game screens :)

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es



Javy Fernandez

#15


Working cpc version. Testing graphics.

VincentGR


rafa32gr

Keep in mind that these screenshots are only for testing, final game will have much more graphical elements

Lazy Dude

Not much changes since the 80s, still the spanish and french are bang on it with some exiting games!

Joseman

New kickstarter for this game! (of a trilogy ) Contribute if you want:

https://www.kickstarter.com/projects/1547112486/nogalious

Gryzor

Oh wow, I'm ready to back this, but it's a bummer that the only retro physical edition that makes any sense is the MSX cartridge at €50 (+€30 for shipping???!!!). Plus they don't have tiers for the (lovely) t-shirts apart from the mega-donor ones,so it kinda forces you to spend less money.


A pity, but I just backed it nonetheless, it's very exciting :)

ldaneels

Yeah, the funding goal, stretch goals and above all the prices for a physical edition are completely outrageous. I was really interested until I saw the prices. These guys are way out of touch with reality. Too bad.

Javy Fernandez


this week we will do an update of prices, rewards, shipments and clarify many issues.
Thank you for supporting the project. ;)

ldaneels

Well, I can appreciate the efforts put into development, but gating "interesting" content (as I assume it would be given the price) behind a 100€ price tag when I can get most homebrews for free and commercial CPC stuff for 15-30€ (think Doomsday, Orion Prime, Magica, Cahautemoc...) is beyond shocking. I'm not sure what on earth could possibly be worth a 75€ markup!
Now, I know that I could get the game for CPC (changed from the 100000€ funding goal you initially had posted, which is a marked improvement - in fact my reaction came from the initial funding goal) for 25€, but a barebone release on tape for that price is weird (see Matranet, Polyplay, Binary Zone, Cronosoft... for reasonable prices). To put things into perspective I didn't even pay 25€ for Shovel Knight, which is by far the gold standard in retro gaming and offers tons of content, not even commenting on the additional DLCs.
Maybe putting pictures of what we'd get for the base edition and collector's edition would go a long way to prove me wrong (and I'd love to be proven wrong and support your endeavour).
I don't mean to be so harsh, I actually welcome any new game & want to support any effort, but this is dangerously close to highway robbery (it is to me). I'm glad some people feel like spending this much on something unproven, but a 25000€ funding goal is a big ask without any kind of demo, details, pictures of the physical release (even a mock up would be a great start).

Gryzor

I'd say, let's not get into price discussions. We've been over these issues time and again. If the guys think it'll cost that much (remember, it's a multiple-platform release), then that's that. If someone thinks it's not worth it, don't buy it, and preferably start another thread to discuss retro releases pricing. 


The structure looks better now, but I'm a bit confused :D I pledged €15 and now the tier is gone. Now there's a €7 tier for digital releases and a €12 for a physical copy. Do I downgrade? And how do I get both physical and digital? And how do I get the CPC physical, the digital 8-bit AND the PC release? And what exactly is the 8-bits collectors' box? And is the €150 tier the only one where I can get a t-shirt?


I really want to back this to the fullest extend I can, but:


-it needs more publicity. Feel free to take over the Wiki's front page if you want to communicate it! Do you want to put an announcement on the forum? Send an email out? Let us know how we can help!
-the tiers need more and careful restructuring


Really want this to happen :)

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