Started by Strident, 09:36, 13 March 19
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Quote from: Strident on 09:36, 13 March 19Why bother with DAAD? Well apart from being the next step on from the PAWs, DAAD allows you to take a single source file and produce a version of your adventure to target the Spectrum, Amstrad CPC, Amstrad PCW, MSX, Commodore 64, PC DOS, Atari ST and Amiga! Only the Spectrum, PC DOS and CP/M-capable machines like the Amstrad previously had access to the PAWs. In the case of the CPC, DAAD allows you to create a tape-based adventure too, not just a disk-based one like the original CP/M version of the PAWs.As a first little test, I've quickly had a go at producing some DAAD versions of one of the old games Scott and I wrote, 'The Quest for the Holy Snail'. I'm still learning the system, especially the DAAD side, and I already had a working CP/M version of the game, but it was still relatively easy to port the game over. You can see the initial results here: http://8bitag.com/games/snail-daad.html More versions, more tweaks (such as proper loaders) and source code will follow.
Quote from: Nich on 21:48, 14 March 19This is great news. The Zenobi games were mostly tape-based on the ZX Spectrum and had loading screens and customised fonts, so it just doesn't feel 'right' to me that the current CPC conversions are disc-only and devoid of all fancy effects.If DAAD versions of these adventures could be produced then it would be much more in keeping with the spirit of the original ZX Spectrum games.
Quote from: MiguelSky on 19:41, 29 June 19Time to embellish it now!
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