Picros - new game (!?!)

Started by Gryzor, 10:36, 17 October 16

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Gryzor


GOB

Tes it's a new game ;) this is a beta version. There is some bugs now. So don't worry about it, i will correct it ;)

Gryzor

Well, do let us know this time ;)

EgoTrip

Those graphics are really nice.

CraigsBar

Looks good, but I cannot get it working on my C4CPC :(

it crashes after the titlescreen when selecting either option :(
IRC:  #Retro4All on Freenode

Dizrythmia

This is good timing as I'm all over anything Picross related. Nintendo released a Pokémon themed version that I downloaded while on holiday & loved it. I then got the Legend of Zelda version from Club Nintendo, plus the Mario Picross games for SNES & Gameboy. I also managed to get my hands on one of the Nintendo Power cartridges with a rare version of the game on it. While in Japan earlier this year I grabbed a 200yen copy of Picross for DS.

I've also been playing it almost exclusively on my iPad, so any other version I can get my hands on is all good in my book. On the Amstrad it's even better!

I can't wait to try it out!

gerald

Quote from: CraigsBar on 00:46, 18 October 16
Looks good, but I cannot get it working on my C4CPC :(

it crashes after the titlescreen when selecting either option :(
Start it from a dedicated slot  ;)

TotO

Quote from: Gryzor on 10:36, 17 October 16Looks lovely, doesn't it??
Waiting for the pretencious Jim Power PLUS version close to 5 years now, I can just laugh by seeing that skilled game at end.  :laugh: :-\
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

GOB

Quote from: TotO on 10:09, 18 October 16
Waiting for the pretencious Jim Power PLUS version close to 5 years now, I can just laugh by seeing that skilled game at end.  :laugh: :-\

Dis le à Macdeath qui n'a jamais rien branlé pour les graphismes... Pour le reste du commentaire, je n'en ferai justement pas, mais pas de doute t'es bien sur la scène demo !!!

Ast


Quote from: gerald on 08:12, 18 October 16
Start it from a dedicated slot  ;)
You could only run the game one time before the final flash !
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

TotO

Quote from: GOB on 18:54, 18 October 16
Dis le à Macdeath qui n'a jamais rien branlé pour les graphismes... Pour le reste du commentaire, je n'en ferai justement pas, mais pas de doute t'es bien sur la scène demo !!!
Sure, the MacDeath fault.  :laugh:
No luck, I have seen his graphics 4 years ago and there was really fine and enough to start to code!
As I can see here, you don't require any help, nether your, by using gameboy rip from prehistoric.

By the way, I have never produced any demo... I'm not from the CPC demo scene. You yes.  :-\
And you have always criticized the others peoples works because "you are the best" ... Into your head.
You will said that I'm wrong? So let me report here your last critical:

About the not yet reseased Xifos's GNG:
"It is a shit compared to the Molecular's coder version". (amstrad.eu forum)

About the not yet released Rhino's Pinball Dreams:
"I hope that is not the game screenshots that we have seen, because it is really bad". (gamopat.com forum)

So please, don't be surprised about the just returns of laugh!  ;D

Cheers.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

GOB

Well since you came to seek confused as to go really ...
What I do; finished or not that's my problem.
I do what I want and this does not concern you.
So I finished or not Jim Power one day ca look at me, you have not paid me to do it.
Repprocher going to your friends not to have finished Alien or DBZ for example ... But you will never say that for sure...

But no, your only pleasure seems to come challenge me and insult me ​​... Beautiful mentality !!!

The post about my game Picross, nothing else in case you have not noticed.
This game was made for a contest with a reduced time, there was no question of a big game in the allotted time.

you have not produced demo but it is not me who go to meetings. I was on the CPC scene some years ago and i don't want to be on it now precisely because of mentality like yours.
Cockfights do not interest me and I'm fed up.

So're nice you and your friends, leave me alone. I have no time to lose with your stupid stories. If you have nothing else to do than seeking to sow discord everywhere it's just childish.

I don't know you personally and i don't know why you are always searching me, but seriously i don't see the interest...

And thanks to stop spying Amstrad.eu ... I find it unhealthy.

End of the parenthesis

Bryce

Quote from: GOB on 18:54, 18 October 16
Dis le à Macdeath qui n'a jamais rien branlé pour les graphismes... Pour le reste du commentaire, je n'en ferai justement pas, mais pas de doute t'es bien sur la scène demo !!!

@GOB: Can you please restrain from using such crudities here on the Forum. There's no need for language like that.

Bryce.

MacDeath

Don't Worry, "Branler" as in "mettre en branle" means "to set in motion", not always thing like "self-sexing thyself".

Beside it is not really a strong bad mannered word... well, juste euh little Bite.

No offence.




SVP messieurs, merci d'éviter de remuer la vase du fond de l'étang pour chercher des cadavres et merci de ne pas m'impliquer là dedans.

Gryzor

Indeed, guys: this is a thread about Picros. Got any grudges from elsewhere, please don't bring them here... Just try and stay calm ok? :)

Johnny Olsen

Gryzor no need to ban them yet, but please ban Donald Trump and maybe Hillary Clinton too.
Sorry I couldn't resist it  :)

MacDeath

#16
Why ban Trump ? after all he offered a job to Sir Allan Sugar...  he can't be that evil.  :laugh:

roudoudou

Quote from: Gryzor on 10:36, 17 October 16
http://www.cpc-power.com/index.php?page=detail&num=13363

Looks lovely, doesn't it??

[attachimg=1] [attachimg=2]


During a debuging marathon with Ast at home, we fix some buggy routines. The game can now be played with a real CPC+  :P


The level selection is still buggy, maybe it's the same bug as game initialisation, maybe not, we are too tired of step by step running to fix this this night  ;D



use RASM, the best assembler ever made :p

I will survive

Ast

Yeah! We did it!

_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

roudoudou

this afternoon we finish fixing the game!


level selection is now ok on a real CPC and Arnold
fire effect is now OK (was disabled on previous version cause buggy)







use RASM, the best assembler ever made :p

I will survive

gerald

Quote from: roudoudou on 20:04, 29 January 17
this afternoon we finish fixing the game!


level selection is now ok on a real CPC and Arnold
fire effect is now OK (was disabled on previous version cause buggy)
Any detail of what was wrong ?

roudoudou

#21
Quote from: gerald on 20:07, 29 January 17
Any detail of what was wrong ?


The code move some routines in memory but forgot two last bytes. As the final instruction is a JP, the JP adress is what was after in memory


Surprisingly, with Winape the code jumps everywhere in the memory but luckily end in an init portion. With Arnold or a real CPC, it hangs in a HALT (so i guess INT under Winape are not accurate)


For the fire effect, the 128 nops loop is doing INC (HL) to increase color index of  8 hardware sprites


H is loaded from a #80 long table located in #100 (followed by #80 zeros). This table contains High bytes of HW sprites #40 to #47


I guess the sinus value was supposed to be between #00 and #7A (cause there is some other increments)


But not! So the code was doing some writes in #00xx -> corrupting interrupts jump then the code hangs again


I fix the 128 nops loop containing H value and optimising the whole routine to gain space & stay at 128 nops  8)
use RASM, the best assembler ever made :p

I will survive

gerald

Quote from: roudoudou on 20:54, 29 January 17

The code move some routines in memory but forgot two last bytes. As the final instruction is a JP, the JP adress is what was after in memory


Surprisingly, with Winape the code jumps everywhere in the memory but luckily end in an init portion. With Arnold or a real CPC, it hangs in a HALT (so i guess INT under Winape are not accurate)


For the fire effect, the 128 nops loop is doing INC (HL) to increase color index of  8 hardware sprites


H is loaded from a #80 long table located in #100 (followed by #80 zeros). This table contains High bytes of HW sprites #40 to #47


I guess the sinus value was supposed to be between #00 and #7A (cause there is some other increments)


But not! So the code was doing some writes in #00xx -> corrupting interrupts jump then the code hangs again


I fix the 128 nops loop containing H value and optimising the whole routine to gain space & stay at 128 nops  8)
Did you manage to fix the start screen offset that happen sometimes ?

roudoudou

Quote from: gerald on 20:59, 29 January 17
Did you manage to fix the start screen offset that happen sometimes ?


I heard about this bug


It never happened on my (two) CPC+ (but with Arnold emulator yes)


Maybe an hardware issue on your machine?

use RASM, the best assembler ever made :p

I will survive

Ast

#24
As was singing Queen, "we are the champions... my friends....."
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

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