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General Category => Games => Topic started by: Heckel on 17:12, 29 March 16

Title: Preview Barjack's Gfx
Post by: Heckel on 17:12, 29 March 16
Hello,

Just a few screens of preview ... it's much more advanced, I would show more things after the ReSet Party ;)
Title: Re: Preview Barjack's Gfx
Post by: Trebmint on 18:11, 29 March 16
This looks lovely. Is it a full game, or just a graphic set?
Title: Re: Preview Barjack's Gfx
Post by: Heckel on 18:14, 29 March 16
It is scheduled for a real game ... More details after the Reset Party;)
Title: Re: Preview Barjack's Gfx
Post by: villain on 18:30, 29 March 16
Bof, a new Atari ST-game... :-)




It just looks incredible!
Title: Re: Preview Barjack's Gfx
Post by: arnoldemu on 19:33, 29 March 16
Quote from: Heckel on 17:12, 29 March 16
Hello,

Just a few screens of preview ... it's much more advanced, I would show more things after the ReSet Party ;)
Nice.

I see hints of acheivements and trophies and potentially speed-run play.

Is it a copy of Gryzor or a new game which uses the same characters and theme but different level layouts?

Title: Re: Preview Barjack's Gfx
Post by: MacDeath on 20:26, 29 March 16
fais attention ou le con t'aura...
:P


Mwaip... c'est assez impressionnant... ça manque un peu de gris (haha) mais le violet reste sympa et le pixel art est impeccable..

Après je sais que je pisse dans un violon en demandant ça mais si vous pouviez aussi penser à faire un set alternative pour Amstrad PLUS... :)
Title: Re: Preview Barjack's Gfx
Post by: Heckel on 03:24, 30 March 16
in the scenario of history are conducted in the same time that our original Gryzor, but with other heroes who come to the rescue Lance and Bill, after having read that they are going to trap.

So they visit the original decors, but also new.

Gryzor = 3 lvl.
Gryzor Rescue = 9 lvl.

Here I not say more, after the reset has this party;)

P.S : Non pas de version CPC+ de prévu... Aucun interet, si c'est juste pour changer la palette sans profiter des specs du +, et en profiter reviendrait a refaire le jeu... ;) 
Title: Re: Preview Barjack's Gfx
Post by: arnoldemu on 08:38, 30 March 16
Nice idea! :)
Title: Re: Preview Barjack's Gfx
Post by: Gryzor on 08:57, 30 March 16
Ooh you're running the risk of sacrilege here, but it does look really lovely!!!! Can I get a beta? :D
Title: Re: Preview Barjack's Gfx
Post by: ||C|-|E|| on 09:06, 30 March 16
It looks amazing!
Title: Re: Preview Barjack's Gfx
Post by: Kris on 09:16, 30 March 16
Simply great job !!
Title: Re: Preview Barjack's Gfx
Post by: invent on 10:24, 30 March 16
Very nice work,  must push a few more amstrad pixels soon.
Title: Re: Preview Barjack's Gfx
Post by: GOB on 13:01, 30 March 16
Real good gfx !!!

Who make the code ?

Hope that's will for 128Ko CPC !!!
Title: Re: Preview Barjack's Gfx
Post by: Joseman on 13:23, 30 March 16
Amazing, i'm really impressed

Contra is one of my girlfrend's favourite game, and she likes the cpc gryzor too

but this... is gonna blow away the 2 of us!!

Title: Re: Preview Barjack's Gfx
Post by: MacDeath on 18:48, 30 March 16
QuoteP.S : Non pas de version CPC+ de prévu... Aucun interet, si c'est juste pour changer la palette sans profiter des specs du +, et en profiter reviendrait a refaire le jeu..
Je ne pense pas que cela aurait un intéret "zéro"...
Cela peut permettre de bénéficier d'une autre ambiance de palette et de montrer le côté Atari STe que peut avoir un Amstrad niveau graphismes.
Mais c'est aussi du travail en plus pour le graphiste puisque un simple changement des encres ne suffit en général pas, il faut réassigner certaines zones  et pixels idéalement en fonction de la palette disponible.
Title: Re: Preview Barjack's Gfx
Post by: khaz on 22:16, 30 March 16
Hopefully playability will be improved upon the original Gryzor.
Using two buttons will already make it miles better.
Title: Re: Preview Barjack's Gfx
Post by: Heckel on 04:39, 31 March 16
Thank you all for the encouragement ;)

Pour répondre sur une éventuelle version CPC+, il n'y en aura pas. Il y a un gros boulot au niveau des graphismes avec des changements d'encres pendant les lvl, les palettes choisis l'ont été en rapport avec les sprites et les décors, cela reviendrait a retomber sur les mêmes couleurs.

Si il fallait regrapher le jeu pour CPC+ et faire honneur a la machine, il faudrait tout repenser, tant qu'a faire exploité les sprites hard... De la ca vaut aussi pour tout le reste : ca revient a refaire le jeu.

Le CPC et le CPC+ sont deux machines différentes avec certes des similitudes, mais aussi des caracteristiques nombreuses qui leur sont propres, notre jeu est concu et pensé pour exploité les capacités du CPC old. Nous n'avons pas l'intention de faire un portage quel qu'il soit a l'arrache comme on en connait de spectrum a cpc.

C'est un chantier deja bien assez important d'amener ce projet a terme sur CPC Old,  notre came et notre motivation c'est sur cette machine pas une autre, désolé ;)
Title: Re: Preview Barjack's Gfx
Post by: Heckel on 04:46, 31 March 16
Everyone deplores the lack of scrolling in the original CPC version of Gryzor ... But even without scrolling, I find the excellent playability of the original. It is fluid, reactive, dynamic, without false notes, can be a bit too easy;).

Perhaps it could be faulted for not having a second button to jump, as almost all games on cpc ...

That said, we hope of course to surpass the original version all levels ;)
Title: Re: Preview Barjack's Gfx
Post by: andycadley on 08:47, 31 March 16
Looks good. And for what it's worth, I totally agree on the CPC+ issue. Trying to bolt on Plus features after the fact doesn't work well and tends to mean compromising the look of one of the versions unless you completely redo all the assets.

Not that a Plus version of Gryzor wouldn't be extremely cool....
Title: Re: Preview Barjack's Gfx
Post by: TotO on 08:54, 31 March 16
Nice work in progress that will require a hard work to be acheived.
I think the "praline font" (temporary?) is not adapted for this game.
Title: Re: Preview Barjack's Gfx
Post by: Gryzor on 08:12, 01 April 16
Flip screen never bothered me either; maybe scrolling would make it better, but with careful enemy placement a flip screen game can be just as enjoyable (and offers opportunities for traps etc). Anyhow, really looking forward to it :)
Title: Re: Preview Barjack's Gfx
Post by: khaz on 11:33, 01 April 16
Quote from: Heckel on 04:46, 31 March 16
Everyone deplores the lack of scrolling in the original CPC version of Gryzor ... But even without scrolling, I find the excellent playability of the original. It is fluid, reactive, dynamic, without false notes, can be a bit too easy;).

Perhaps it could be faulted for not having a second button to jump, as almost all games on cpc ...

That said, we hope of course to surpass the original version all levels ;)

I can't agree with that, man. The gameplay is just awkward, the whole stance system with two different sets of directional controls depending on if the fire button is pressed just doesn't work. You can't jump while shooting, don't crouch if you aren't, else you just fall from the platform... It just doesn't make sense on a system with two buttons on the controller by default. It barely makes sense with a single button, and you only got good with it because you were a kid who had nothing else to play and had to get around the controls. They are inexcusable for a game that came out three years after the NES.
Title: Re: Preview Barjack's Gfx
Post by: Kris on 13:05, 01 April 16
Quote from: TotO on 08:54, 31 March 16
Nice work in progress that will require a hard work to be acheived.
I think the "praline font" (temporary?) is not adapted for this game.


Agree with Toto about the font: looks like a font for a demo, not for such a game like Gryzor can be.....
Title: Re: Preview Barjack's Gfx
Post by: MacDeath on 13:35, 01 April 16
flip screen wqas just another sort of gameplay, each screen being its own sub-level... you mostly have to anticipate each time you go through to next screen and fire before just in case.

The lack of scrolling was mostly reported on the horizontal levels , all other may not need it.


Concerning gameplay :
may be usefull to handle second button I guess, or if the game doesn't allow co-op 2P game, may even use dual joystick/pads to have directional fires.
Title: Re: Preview Barjack's Gfx
Post by: Heckel on 14:02, 01 April 16
The game is based on two versions, version Gryzor as we know it, and contra 4 on Nintendo DS.

- There environments 9 and 9 Boss
- Levels horizontal / vertical / tunnel.
- 100 trophies.
- 2 buttons (shooting and jumping).
- 1 Player.
- Several end.
- And many surprises;)

This episode follows a Gryzor and place in time a few hours after the departure of lance and Bill. This is not a remake but a sequel. You will cross the levels seen the first episode, but also many others.

For the rest you can talk if you want, we read you, but we do not comment on. Now we will release more information other before the devellopement walk well, wait and see ;)
Title: Re: Preview Barjack's Gfx
Post by: Gryzor on 14:03, 01 April 16
Since MacDeath mentioned it, indeed flip-screen is a mechanism in itself; try to imagine Rick Dangerous with scrollable screens for instance!


But it doesn't mean all games are suited to this kind of gameplay, just saying.


@Heckel (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1692) : very ambitious, man! Impressive :)
Title: Re: Preview Barjack's Gfx
Post by: TFM on 20:00, 01 April 16
Quote from: Gryzor on 14:03, 01 April 16
Since MacDeath mentioned it, indeed flip-screen is a mechanism in itself; try to imagine Rick Dangerous with scrollable screens for instance!


Good point. Now, some screens are made to be scrolled and some are made be be static. Suddely scrolling a game of static screens would be ... interesting!  ;)
Title: Re: Preview Barjack's Gfx
Post by: MacDeath on 20:17, 01 April 16
Jet Set Willy with scrolling, seriously ?


what is this I don't even...
;D
Title: Re: Preview Barjack's Gfx
Post by: remax on 16:43, 02 April 16
Quote from: MacDeath on 20:17, 01 April 16
Jet Set Willy with scrolling, seriously ?


what is this I don't even...
;D

HD remakes, well before it was a fashionable thing to do  :D
Title: Re: Preview Barjack's Gfx
Post by: Kris on 10:51, 25 November 16
No news regarding Gryzor rework ?

Title: Re: Preview Barjack's Gfx
Post by: mgman on 20:03, 22 January 17
Is this still in development?
Title: Re: Preview Barjack's Gfx
Post by: mgman on 02:59, 17 April 17
Does anybody know what happened to this fan sequel? Was it scrapped?
Title: Re: Preview Barjack's Gfx
Post by: jason9 on 17:16, 19 April 17
Looks really great! WOW
Title: Re: Preview Barjack's Gfx
Post by: jason9 on 17:19, 19 April 17
... but I think it's for the Plus, right? Any news anyway? Was then completed?
Title: Re: Preview Barjack's Gfx
Post by: roudoudou on 17:34, 19 April 17
Quote from: jason9 on 17:19, 19 April 17
... but I think it's for the Plus, right? Any news anyway? Was then completed?


Wrong! It's the 27 colors palette.
Title: Re: Preview Barjack's Gfx
Post by: mgman on 21:41, 03 May 17
Not sure why that matters if this turns out to be an abandoned project
Title: Re: Preview Barjack's Gfx
Post by: roudoudou on 22:23, 03 May 17
Quote from: mgman on 21:41, 03 May 17
Not sure why that matters if this turns out to be an abandoned project


CPC coders are always late  ;D
Title: Re: Preview Barjack's Gfx
Post by: Gryzor on 10:44, 04 May 17
Had forgotten about that, but what a pity...
Title: Re: Preview Barjack's Gfx
Post by: roudoudou on 18:43, 14 November 17
Quote from: Gryzor on 10:44, 04 May 17
Had forgotten about that, but what a pity...


I talked to Barjack at the Alchimie party about this project


The project is still in progress, it's a huge work, do not expect anything until (approx) 2 years


It's NOT an abandonned project
Title: Re: Preview Barjack's Gfx
Post by: Gryzor on 19:04, 14 November 17
That is good to know, hope it gets released, even in two years - and that I'll have some time to check it out then :D


Thanks for the update!
Title: Re: Preview Barjack's Gfx
Post by: XeNoMoRPH on 11:16, 14 March 19
Many days have passed .. should there be any new developments? is the project moving forward?  ???
Title: Re: Preview Barjack's Gfx
Post by: mgman on 01:09, 06 September 19
Throwing this up here hoping there's some sort of update. That 2 year mark is about to be met.
Title: Re: Preview Barjack's Gfx
Post by: Gryzor on 08:40, 06 September 19
Ah, had forgotten about this... looked so pretty!
Title: Re: Preview Barjack's Gfx
Post by: mgman on 03:44, 11 October 21
Has this been abandoned?
Title: Re: Preview Barjack's Gfx
Post by: Gryzor on 07:16, 11 October 21
 Most probably?. .
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