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Quick question on Renegade/Target Renegade graphics

Started by sigh, 17:17, 07 December 10

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sigh

Quote from: TotO on 18:19, 20 December 13
If you know that it will look weird, then don't wast time to draw it... Chose Mode 0 upper only, or Mode 1 font + splited modes.

Yes your right.

Quote from: arnoldemu on 18:39, 20 December 13
I have sent you a font :)

Great font! I modified the lowercase font by reducing the height from 7 pixels to 5 pixels on some of the letters. This means that all the letters are now the same height. I also turned them all into capitals. So the size of the letters are now 6x5.
Thanks!

Quote from: Grim on 01:29, 21 December 13
With a 50 Hz CRT monitor, an image whatsoever is shown every 20ms.

       
  • Display a new image every 20ms and you get an ultra smooth 50fps animation.
  • Display a new image every 40ms, you get a smooth 25fps animation.
So far, so good: anything moving at 24fps+ will cheat the human brain to see smoothness, butterflies and unicorns.

       
  • Display a new image every 60ms, you get 16.66fps. Brain will notice it is being cheated upon, but being focused on a saving a 25fps sprite from being beaten by bad guys, that would still work I think.
  • Display a new image every 80ms, you get 12.50fps. It's going to be reaaally hard to distract the brain from the fact that you don't even try to cheat it. It might also respond, eventually, with angry messages online or ... seizure.
Looking at your animated GIF (a few pages back), the 25fps scroll is much too fast, the 12.5fps much too slow. The GIF at 18fps is the only one looking good with the walking animation, except that this refresh rate is not really possible (unless adding stuttering ie. variable image refresh rate, or fugly tearing artifacts to the mix: don't). Hence this post, so we might have the chance to see a new GIF simulation at 16.6ms :)

Anyway, the most important now, is M.Jones your real name? Can I have an autograph anyway? :)

I'm not M.Jones :) .

Regarding the scrolling - anything below 18 fps just looks too choppy for my liking and is a definite no no. Although the 25FPS is quite fast in the gif, a long stretch with them walking for that amount of time without enemies would not happen. Beat em ups are usually:

Walk for a bit
Fight for a while
walk a bit more
fight for a while.....

There will be a transition period when the characters will walk 1 full screen (256 width)to access the next level (like Double Dragon), but that's as much length they will probably travel without other things happening on screen.

qbert

Above all the different musics that have been proposed here, I definitively vote for this one from sigh.
yes to the recurring melody
yes to the drums
yes to the bassline
that is to say... 3 voices, exactly what a AY-3-8910 need to eat !



Hard Scary hip-hop beat {rap} Instrumental - YouTube


Quote from: sigh on 18:32, 25 October 13

Okay. Here are some examples I've been digging up:

Go to 0:30


Hard Scary hip-hop beat {Rap} Instrumental *Original*

Regarding this particular track (and most of this type of music in that genre) they're very "loop" orientated. I really would like to avoid having the music looped as it doesn't really tell a story when created in that way. I also wouldn't want the music playing continuously through the level as this spoils the atmosphere. This track does have a good eerie tone to it.

This is what's really good about the first stage and second stage music of Target Renegade on the CPC, as they're not really looped, though regarding the first stage it's definitely out of synch when compared to the Spectrum version.

The tension on the second stage is my favourite as there are parts when the music stops playing completely and the only sound is the punching and kicking. Not too sure if this was intentional but it's such an eerie moment. The Spectrum version plays the track all the way through. I much prefer the CPC version because of the empty space that comes in and out. It would be great to get a structure in the music tracks where there is full on music, then some quite moments where the music is subtle and then completely empty space where there is no music at all, iin all the tracks.

Go To 3:17 for a brilliant example of this on the second stage of Target Renegade. It incorporates all of these. The music stops playing at 3:47 then comes back in at 4:05 but quietly. Then empty space again on 4:50, then it comes back in again on  5:13 but this time with the bassline. Really cool structure!


Target Renegade Amstrad CPC (longplay)

TFM

Not bad, but.... a bit slow for an action game... good for approaching a boss maybe...


Some ideas...



Iron Maiden - 2 Minutes to midnight 8-bit Remix


and



8-Bit Metal Shit: Amon Amarth - War of the Gods


Some are well here...



Testament - Into The Pit (8 Bit)




Hope you like it.  :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

sigh

The last 2 tracks has some cool drum patterns. It would be interesting to hear how the tune would feel if there was a construct a build up before hitting a crescendo, that would incorporate a rhythm similar to the last track.

I've been trawling the internet trying to find soundtracks that have a build up (like the 3 I posted on page 26), but a lot of them fall into an orchestral type genre which isn't right for the game.

ralferoo

How have I not been paying attention to this thread? The animations look awesome! :)


MacDeath

Damn I hate those "8bit music" videos... because they olways put this fucking NES MIDI soundset and i hate it.
Sounds like shit.

Can't beat a real programmed AY... IMO.



Those lazy pretenders pretend to Chiptune but are imposters...

They desacrate my holy real chiptune.

Let's Exorcist this infamy !

AMSTRAD CPC 464 MUSIC ~ One hour mix #2

AMSTRAD CPC DEMO MUSIC ~ Kangaroo demos

Gryzor

Catching up with the thread; I agree with TFM, seeing the system font in a production is not so cool, even if used for the intro alone. It kind of takes you out of it...

sigh

Quote from: MacDeath on 22:17, 22 December 13
Damn I hate those "8bit music" videos... because they olways put this fucking NES MIDI soundset and i hate it.
Sounds like shit.

Can't beat a real programmed AY... IMO.


Heh heh! You hate the "NES-ness" :D
Thanks for those links.

Quote from: Gryzor on 20:05, 23 December 13
Catching up with the thread; I agree with TFM, seeing the system font in a production is not so cool, even if used for the intro alone. It kind of takes you out of it...

A new font has now been created from a font that arnoldemu sent to me. It's good and readable!


Gryzor


sigh

No peeking at demo's or font :)

I may show a few seconds of the demo at some point, but not the whole thing.

Gryzor


sigh

I came across this (ignore the voice samples),



Marvin Gaye vs. Gorillaz - I Heard It Through the Grapevine vs. Feel Good Inc.


Has anything complex like this been attempted on the CPC? How well would it do in terms of imitating scratching noises?

Another interesting find was this nintendo mix of 8 bit hip hop where they imitated all the rap lyrics into sound effects! It sounds very weird indeed but some parts were interesting.





McKlain

If it were made using samples, you wouldn't be able to use it on a game (at least on an standard CPC). If you are going to use plain AY sounds, it would require some expertise and imagination to make similar sounds.


On wich platform ran that 8 bit hip hop mix that you heard? NES? GameBoy?

sigh

Quote from: McKlain on 18:39, 03 January 14
If it were made using samples, you wouldn't be able to use it on a game (at least on an standard CPC). If you are going to use plain AY sounds, it would require some expertise and imagination to make similar sounds.

Yes. I wasn't thinking of using samples, I was wondering about the AY sounds imitating scratching effects. I would really like to know if there are any examples out there as I think it would be really interesting to have in one of the levels. Scratching contains spaces in the music as well as being a good way to cut to a different track or tone of the music on the same level.

Quote from: McKlain on 18:39, 03 January 14
On wich platform ran that 8 bit hip hop mix that you heard? NES? GameBoy?

NES I think:


8-Bit Hip Hop Medley

I'm not to sure if it's from a real nintendo, but unlike some other 8 bit tunes - this really does give the impression that it could come from a real nintendo as it makes no attempt to hide the limitations from the sound chip, which is why it can sound quite off, but nevertheless - highly interesting. I wouldn't mind attempting something like this for one of the boss levels

McKlain

Well, the "voice" is made just with a lot of pitch changes. You can do the same on the cpc.


About the scratching... well, something could be done  ;D

sigh

Demo is finished and am now looking to sort out the background tiles. I've installed Tiled but was wondering what people normally use. These backgrounds are very detailed so I need a process that would be quick!



sigh

Here's the first 500 frames of the enormous 3500 + frame gameplay demo. I'm not posting the whole thing as it's also currenty playing at twice the speed it should for some reason.

http://i.imgur.com/LidBd0g.gif[/img]]



kawickboy


Joseman

impressive, Renegade is still there but boosted in anyway, you have my admiration, and for sure i will buy a copy of the game when released.

redbox

The animation is superb.

What a nice new year present :)

sigh


1) Mohawk punk gang                          - Residential area          Boss Type: HEAVY MALE
4) Female gang                                     - 2 floor music club       Boss Type: NORMAL FEMALE
3) Hoodie wearing, moped riding gang - The bridge                  Boss Type: NORMAL MALE
2) Football shirt wearing gang             -  Park,                           Boss Type: HEAVY FEMALE
5) Mask wearing gang                           - Underground Sewer: Boss Type: NORMAL MALE
6) Prison gang                                       - Prison                         Boss Type: NORMAL MALE

The next area I will tackle is the park, although it will resemble more of a forest than a park in order to make the tilling easier (I think).
I'm looking forward to this background as it's something very different from the last level and it will have different ground heights. The enemies for this level will be an all male group with a female heavy boss.

Gryzor

Oh man, wish I could give you 50 likes for that gif...

jbaudrand

I can't wait to play your game with my bros ^^ just like good old time

sigh

Hello,


I'm currently sorting out all the naming conventions of the legs and torso's for the characters. I had to do some serious optimization on the backgrounds produced too many tiles. I actually found it quite fun!


I'll have the male naming conventions finished week and should have the female done afterwards. It's taken a little longer than I thought as there are a lot of torso sprites for the male, though I think the female has a lot less.


In regards to the music, I've been thinking that as each levelwill have an atmospheric track (Scorpio's view style) then for the boss fight, an actual piece of continuous music. I was thinking yesterday, that it would make the build up feel better and it's not necessary to have "space" in the music in a boss fight. The boss fight should feel dramatic and intense in a different way compared to the rest of the level you walk through to get there.
For instance the park/forest level with the the football shirt wearing gang could have menacing music with dark football chants(using the noise channel like in Matchday 2 or Emlyn Hughes), then when the boss comes it changes to something heavier, but still keeping the football chant theme.

Imagine something like this instrumental but with chants:


System of a Down - Prison Song Guitar Backing Track


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