Author Topic: Quick question on Renegade/Target Renegade graphics  (Read 116373 times)

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Offline Gryzor

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #525 on: 10:43, 03 August 20 »
Heheh nice ideas :D And of course looking great as always...

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #526 on: 14:38, 04 August 20 »
Heheh nice ideas :D And of course looking great as always...
Cheers.

These are the gang types I had in mind many years ago:

1) Mohawks Gang (Electric cabling thievery)
2) Sports Gang (Illegal sports match fixing)
3) Builder Gang (Land grabbing or illegal logging?)
4) Mining gang (Illegal mining) has dogs in level
5) Mask wearing gang (Illegal pharmaceutical)
6) Sunglasses Gang        (Racketeering)
7) Suited gang         (Cult) (Final Boss)
I wanted to give each gang an operation in what they deal in, rather than just being "a gang" and not much more.

Offline Gryzor

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #527 on: 15:06, 04 August 20 »
You forgot the Sopranos :D

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #528 on: 18:23, 06 February 21 »
Hello everyone,
Just a quick update on the progress of this game. I have finished the boss for level 3.

Grab attack - elbow to flying knee finisher.


With her super move, she injects the player with a serum which causes a random status effect: Reverse controls, Poison and Coughing.The coughing one is shown, which interrupts the players moves.

Lastly, these are her throw and ground attacks




 Tomorrow, I will be starting on the designs for the level 4 enemies.
« Last Edit: 18:34, 06 February 21 by sigh »

Offline ervin

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #529 on: 07:36, 07 February 21 »
Stunning work!
That is one brutal boss!
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline Gryzor

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #530 on: 11:27, 08 February 21 »
Long time no see, but this is just great!!!! If it was a KS project I'd back it in a split second...

Offline amijim

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #531 on: 11:10, 10 February 21 »
well it seems somebody is going for free vacation in Greece  in Summer 2022!I would like to offer a week for the developers behind this project considering it will be finished.Summer of 2021 is already sold out to the people behind the ghosts and goblins Golem project and wonderboy!Mr Sigh contact me for the details.

Offline Gryzor

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #532 on: 11:36, 10 February 21 »
Too late to contribute to the project? :D

Offline ukmarkh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #533 on: 04:00, 12 February 21 »
This could be the best Amstrad game of all time, especially if new CPC hardware is used to overcome memory limitations.


Will it still be called Target Renegade 2? Or Streets of Renegade...


Amazing work, please take your time and I don't mind paying for this unbelievable effort you've put in.


Thx

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #534 on: 02:55, 13 February 21 »
well it seems somebody is going for free vacation in Greece  in Summer 2022!I would like to offer a week for the developers behind this project considering it will be finished.Summer of 2021 is already sold out to the people behind the ghosts and goblins Golem project and wonderboy!Mr Sigh contact me for the details.
Thank you! PM sent.

I have been designing the enemies for level 4 and also the level 4 boss. I'm hoping to have the designs finished this week.
« Last Edit: 02:57, 13 February 21 by sigh »

Offline roudoudou

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #535 on: 10:45, 13 February 21 »
well it seems somebody is going for free vacation in Greece  in Summer 2022!I would like to offer a week for the developers behind this project considering it will be finished.Summer of 2021 is already sold out to the people behind the ghosts and goblins Golem project and wonderboy!Mr Sigh contact me for the details.
Maybe you will organize a CPC meeting (obviously with participation)  ;D
use RASM, the best assembler ever made :p

I will survive

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #536 on: 03:10, 15 February 21 »


Here are the designs for the soldiers and the boss. It was tricky trying to make sure that they all look like they are from the same gang, for this particular level. Yellow and orange are the main tribe colours for this one. This is one the things I really liked about the second level enemies on Renegade, as they felt like a family which gave them a personality.

This gang is in the business of land grabbing. They force tenants out and then sell off the properties.


The others are currently:

Level 1 - Cable theft (the level is dark and has no lights)
Level 2- Match fixing (level is on the sports field/stadium)
Level 3 - illegal pharmacy (the level enemies have the face masks, but the boss is second in command, but she doesn't fit in and her soldiers dislike her).
Level 5 - illegal mining
Level 6 - Snow beach - a beach that has pot holes and slippery ice. Illegal tourism is exercised here by the gang.
Level 7 - Church tower. A gang that turned into a cult that deals in illegal logging.

Offline amijim

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #537 on: 21:09, 18 February 21 »
 I can really offer some kW of electricity  cost in my small hotel during the low season period as a kind gesture for the time spend programming on an old home computer. It is not a big deal and does good to the programmers and the karma.

Offline kawickboy

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #538 on: 11:23, 17 March 21 »
This could be the best Amstrad game of all time, especially if new CPC hardware is used to overcome memory limitations.


Will it still be called Target Renegade 2? Or Streets of Renegade...


Amazing work, please take your time and I don't mind paying for this unbelievable effort you've put in.


Thx


Maybe Renegade Legacy

Offline roudoudou

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #539 on: 11:52, 17 March 21 »
This could be the best Amstrad game of all time, especially if new CPC hardware is used to overcome memory limitations.
you mean, this won't run with a single tape loading on my 464?  :o
 ;)
use RASM, the best assembler ever made :p

I will survive

Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #540 on: 13:41, 17 March 21 »
The current name of the game (subject to change) is "No Holds Barred". It will be using a stock 6128 CPC.

Offline roudoudou

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #541 on: 13:55, 17 March 21 »
The current name of the game (subject to change) is "No Holds Barred". It will be using a stock 6128 CPC.
the coder approved?  :P
use RASM, the best assembler ever made :p

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Offline sigh

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Re: Quick question on Renegade/Target Renegade graphics
« Reply #542 on: 15:36, 17 March 21 »
Arnoldemu is doing the coding. It was always 128kb game and if we can't fit something in, then we just drop it. There are a lot of animations, but we will discard the ones that can't fit into memory.