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Started by Keith A Goodyer, 04:08, 25 February 10
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QuoteKeith A Goodyer (realy)
Quote from: Keith A Goodyer on 04:08, 25 February 10You make one little mistake in your life and the internet will never let you live it down.... Electric Dreams / Activision gave me 21 days to do the port. I wish i had the time to do a nice mode 0 port with new graphics, but alas it was never to be.Keith A Goodyer (realy)
Quote from: Keith A Goodyer on 04:08, 25 February 10Electric Dreams / Activision gave me 21 days to do the port. I wish i had the time to do a nice mode 0 port with new graphics, but alas it was never to be.
Quote from: ukmarkh on 20:28, 03 March 10Anyone feel they'd like to ask him something?
QuoteVERY slimey men in suites that knew how to abuse the geeks.
Quote from: Keith A Goodyer on 04:35, 19 April 10 Now the sad news... about 5 years ago, I had a massive leak in my roof, and all my records (including the source code) was destroyed.
Quote from: MacDeath on 20:12, 20 April 10Work in progress...
Quote from: MacDeath on 17:30, 21 April 10Also as it is a WIP and a project with Fano, I wouldn't like to give you all his stuff.
QuoteWould look cool in MODE 0... Do you think this would be possible?
QuoteCPC+ example: (perhaps in final version: real sprites)
Quote from: MacDeath on 21:03, 21 April 10Concerning the tiles (and sprites) well...As a Speccy game it is 8x8 tiles, but fano got them as 32x32 cause it's easier to work with this.
Quote from: MacDeath on 21:03, 21 April 10The problem is : we don't know how to really edit levels, so we can juste fill the same Tile-setting/Map with exactly the 8x8 tiles at the same place.
Quote from: TFM/FS on 00:56, 22 April 10Well, in case Fano is ok with this, I would need the tiles for the background of Level 2 (just what you show on the picture).
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