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Kingdom of Craal

Started by benw, 19:49, 12 June 11

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benw

Does anyone know where I can find a disk image containing the above adventure game?  It appeared in issue 2 of Computing with the Amstrad.  Thanks in advance.

AMSDOS

Quote from: benw on 19:49, 12 June 11
Does anyone know where I can find a disk image containing the above adventure game?  It appeared in issue 2 of Computing with the Amstrad.  Thanks in advance.

I had a hard look going through NVG to see if was there, sadly I couldn't find it, which means it's simply another forgotten type-in begging to be typed in!  :(  I presume it's the UK edition of CWTA? Cause there's an Australian edition of it as well and unfortunately I cannot find any Torrent Downloads of CWTA to be able to check it out. However, I think someone who really appreciates Adventure games would appreciate typing in "Kingdom of Craal".

I'm a victim of "The Monsters Final Hour" which took me all day to type-in, only to find it didn't work and never had the magazine with the corrections in it (I think that was the problem).
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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benw

#2
Thanks for the response and your efforts to track this down.  It is in the UK edition of CWTA - the relevant pages are below.  The data statements which contain encrypted text look rather nasty to type in!  At some point I had it in a disk image found on the web.  If I do happen to find it again or take the time to type in the listing, I'll let you know.  Best wishes.

Johnny Olsen

Here is a dsk version of the game, i have not check the listing but i think it works.

benw

Thanks very much!  :)

EgoTrip

Screw typing in encoded DATA. Simple hex was tricky enough! Did anyone at the time send off for the tapes to save the typing?

Gryzor

Quote from: EgoTrip on 19:43, 14 June 11
Screw typing in encoded DATA. Simple hex was tricky enough! Did anyone at the time send off for the tapes to save the typing?

Oh, come on, where's the fun in that? ;)

AMSDOS

Quote from: Gryzor on 07:34, 16 June 11
Oh, come on, where's the fun in that? ;)

I remember typing in 10-lines of uuencoded data (which looks like what this is), which gave me a nice little Tetris game along with tune. The Worst bit about it was the two keys to move the blocks were "/" & "Z", Space to Rotate them (there was no drop), though I was going through all of those 10 lines to find out why the blocks weren't moving when I was hitting "Z", turned out not to be a fault at all, but the Caps lock was in Lower Case!  :(  I was spewing when I discovered this (as anyone would have, had they looked at that uuencoded program over 100 times!  :o ).
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

Home Computing Weekly Programs
Popular Computing Weekly Programs
Your Computer Programs
Updated Other Program Links on Profile Page (Update April 16/15 phew!)
Programs for Turbo Pascal 3

benw

Quote from: EgoTrip on 19:43, 14 June 11
Screw typing in encoded DATA. Simple hex was tricky enough! Did anyone at the time send off for the tapes to save the typing?
I remember buying the tape for this issue because I wanted the TextEd word processor.  As a kid I found the adventure very hard and was still not able to solve it as an adult!  The solution can be found at  http://solutionarchive.com/game/id,2307/Craal.html for those who are interested.
On the subject of typing in hex numbers I remember Galactic Invaders (also from CWTA) and introducing an error which passed the checksum.  It took ages to weed it out but I was thrilled to have a working space invaders game!

Nich

Quote from: CP/M User on 08:23, 16 June 11
I remember typing in 10-lines of uuencoded data (which looks like what this is), which gave me a nice little Tetris game along with tune.
That would be Tentris by George Fagg, from the August 1991 issue of Amstrad Computer User. It was a bitch to type every single character correctly - especially since ACU didn't print the checksums generated by their Proofreader program so that readers could confirm that each line was entered correctly! >:(

AMSDOS

Quote from: Nich on 20:34, 20 June 11
That would be Tentris by George Fagg, from the August 1991 issue of Amstrad Computer User.

The one and only!  :laugh:

QuoteIt was a bitch to type every single character correctly - especially since ACU didn't print the checksums generated by their Proofreader program so that readers could confirm that each line was entered correctly! >:(

I only started collecting ACU from August 1990 on and off for the 10-Liners, til it's demise.  From memory I think I only ever got one issue which had the Proofreader in it which was October 1991 which had that interesting Sprite Maker suite in it.

I was more annoyed when I had keyed out Tentris and probably removed all the errors from it quickly and kept checking the listing to figure out why the shapes weren't moving when I pressed "Z". Only to realise the keyboard was in lower-case (so it's one of those programs which looks for the character, rather than the key number!). I was spewing!  :o

Agreed ACU weren't as slick compared to AA when it came to program listings, just recalling some of those 10-Liners it appeared as if their authors sent their programs in via Printouts, so it was up to the authors themselves to have the checksums on those printouts.

Perhaps if everything was done via Printer, then ACU wouldn't really have any way of checking what had been posted before, or programs which didn't come from their respected authors.
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

Home Computing Weekly Programs
Popular Computing Weekly Programs
Your Computer Programs
Updated Other Program Links on Profile Page (Update April 16/15 phew!)
Programs for Turbo Pascal 3

tastefulmrship

There were a few typos in the encoded DATA lines, so here's an updated .dsk file.

Also, for those who prefer to complete adventures without all that tedium of working stuff out, here's the complete solution;
Spoiler: ShowHide
n, e, take parchment, w, drop parchment, take voucher, s, s, take curtain, e, e, w, take lamp, w, n, n, drop curtain, take curtain, e, e, drop voucher, drop lamp, w, w, s, s, e, drop lamp, take lamp, drop curtain, take coin, w, n, drop coin, hit vending, take coin, s, e, e, hit dwarf, n, say "d"

Devilmarkus

Nice adventure!
Motivated me to test my new autotype (speedtype) :D
http://cpc-live.com/speedtype
When you put your ear on a hot stove, you can smell how stupid you are ...

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Gryzor

Nice, very fast!!! What does the "Send as BASIC" do? What happens if you don't?

Devilmarkus

#14
Quote from: Gryzor on 05:48, 14 July 11
Nice, very fast!!! What does the "Send as BASIC" do? What happens if you don't?

The "as BASIC" is the speedtype.
It would not work for INPUT" or for binary programs which want text input (Maxam for example)
I use the BASIC Firmware routines here...

If you don't use "as BASIC" the autotype works for EVERY app but is slower!
Each key is pressed and released every 2 frames.
(Like in other emulators, too)
When you put your ear on a hot stove, you can smell how stupid you are ...

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