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General Category => Games => Topic started by: Gryzor on 16:54, 15 February 12

Title: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 16:54, 15 February 12
I'm surprised noone has mentioned it yet, so here goes:


Honorable mentions:


Which made me think, once again, how pointless such charts are, but a nice (though short!) read.


It's really a shame, how the RG forums are. I left them a long time ago because every. single. time. a thread about Amstrad appeared Speccy (mostly) and Commie fanboiz would take over flaming about how inferior the CPC was. A real mess of out-of-topics.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: ukmarkh on 17:59, 15 February 12
Typical... no Operation Wolf, list is null / void!!!
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: SyX on 18:24, 15 February 12
Typical RetroGamer lack of euro-vision :P , only Prince of Persia and Get Dexter are not from there, curiously the only cpc exclusive games in it.

But well, a CPC games list without one spanish game or more of all those lovely french cpc games, it says a lot of the group of retro-illiterates that make that magazine ;D

RetroGamer people, the CPC world is bigger than UK... even in UK is bigger than Ocean/US Gold  :laugh:
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 19:56, 15 February 12
 Well, before judging RG you should know that this list came from a forum poll among the readers ;)

Lots of great titles missing, of course, the list left me somewhat lukewarm. And, hey, where's the best game of all time (according to every list out there), Elite?
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: TFM on 20:27, 15 February 12
No Trantor, Driller, Starglider... the list is crap!!

And f*ck them!!! To call Barbarian a c64 port, are they crazy??? A c64 port to the CPC is like to port a game from a pocket calculator to a cray.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 20:31, 15 February 12
Nonono, that's not what they wrote, they wrote that it's "just as good as the fab 64 port".
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: SyX on 20:39, 15 February 12
Well, for the issues that i have seen, the RG people need to take a look to more CPC games than Gryzor and Renegade.

Are they interviewed to John Brandwood or Richard Aplin or another geat cpc coder? Because i think that only have passed zx and c64 people :P
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Nich on 21:07, 15 February 12
Quote from: ukmarkh on 17:59, 15 February 12
Typical... no Operation Wolf, list is null / void!!!
My initial reaction was that neither of the two Rick Dangerous games was included in the list! :'(
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: beaker on 21:57, 15 February 12
Quote from: SyX on 18:24, 15 February 12
Typical RetroGamer lack of euro-vision , only Prince of Persia and Get Dexter are not from there, curiously the only cpc exclusive games in it.
But well, a CPC games list without one spanish game or more of all those lovely french cpc games, it says a lot of the group of retro-illiterates that make that magazine
RetroGamer people, the CPC world is bigger than UK... even in UK is bigger than Ocean/US Gold

Actually it's all my fault, sorry. These were my suggestions on the retro gamer forum and some made it into the list. I shall leave and hold my head in shame....  :'(

No idea why I didn't put Rick Dangerous 2 in as I loved it and Head Over Heels.... Do'h! (You had to name 10 and score them from 10 to 1 - 7 didn't count so I left it out)

Switchblade - 10 points
Batman - 9 points
Solomon's Key - 8 points
Into the Eagles Nest - 6 points
Space Crusade - 5 points
Exolon - 4 points
Bubble Bobble - 3 points
Barbarian (Palace Software) -2 points
Fantasy World Dizzy - 1 point

Oh and I am one of those who subscribe to the magazine and enjoy it  ;D
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: SyX on 22:26, 15 February 12
Quote from: beaker on 21:57, 15 February 12Actually it's all my fault, sorry. These were my suggestions on the retro gamer forum and some made it into the list. I shall leave and hold my head in shame....  :'(
Come on!!! Would you not believe that you can satisfy everybody? :P
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: beaker on 23:53, 15 February 12
Quote from: SyX on 22:26, 15 February 12
Come on!!! Would you not believe that you can satisfy everybody? :P

lol, no  ;D
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: TFM on 01:09, 16 February 12
Quote from: Gryzor on 20:31, 15 February 12
Nonono, that's not what they wrote, they wrote that it's "just as good as the fab 64 port".

But IMO (not only) the colors are more beautiful on CPC.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 10:07, 16 February 12
Well, a bit off-topic, but last night I read the Spectrum vs c64 article which pronounced the Commodore as the (surprise! Wow! Who would have thought!) better machine. Sometimes it really feels as if RG's editors first decide and then try to prove their points... For instance, in their effort to give the Speccy some points they say that it was better as a development platform... because it was so shitty that you needed to be competent to do anything on it and hence gave rise to some great programmers. My brain hurts from trying to follow this kind of logic.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Bryce on 10:10, 16 February 12
And it was better for your health because the stupidly heavy power supply gave you a better workout? :D

Bryce.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: MaV on 12:36, 16 February 12
And it helped refine your rhetorical skills by having to argue with your parents about you constantly besieging the living room TV with your new C64.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Puresox on 13:38, 16 February 12
The C64 was The best machine IMO,  The experience was so entertaining, the majority of the games that were made for it worked well, played well ,sounded great, The games generally had more touches to them than that of the other computers. Whenever you played a new game for the c64 it wasn't a lottery as to whether you were going to have a game that wasn't up to scratch. It was a pleasure to play on a c64. The Spectrum had lots of great games but the all round experience wasn't as thrilling as the c64.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: beaker on 14:23, 16 February 12
Quote from: Gryzor on 10:07, 16 February 12
Well, a bit off-topic, but last night I read the Spectrum vs c64 article which pronounced the Commodore as the (surprise! Wow! Who would have thought!) better machine. Sometimes it really feels as if RG's editors first decide and then try to prove their points... For instance, in their effort to give the Speccy some points they say that it was better as a development platform... because it was so shitty that you needed to be competent to do anything on it and hence gave rise to some great programmers. My brain hurts from trying to follow this kind of logic.

Lol, I didn't think the example you raised was that unbalanced. I mean they did include quotes from Mike Dailey who said "I prefer the C64 for coding because it had lots of hardware to play with and produced silky smooth gaming. The Speccy was a great simple machine to start learning with, but the C64 was the one you really wanted; lots of RAM, lots of toys, and great games, that sounded amazing."

From my point of view I have to agree with RG; when I went to University in 1996 doing a Business and Computing degree they refused to upgrade from Delphi 2 on the grounds that things like autocomplete would make you a lazier developer and you wouldn't learn as much. Roll on to today and using c# is a soulless affair where almost everything is done for you leading you to write lazy code; I'd much rather be getting my hands dirty in an environment that doesn't help you out as much.

They do seem to be writing more articles that feel like fillers though. Hopefully it's just gearing up for issue 100 next month that will turn out to be amazing  :D
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Cholo on 22:44, 16 February 12
Making a top-list of anything is quite hard as so many factors come into play. How many had the game? Was it a cheap budget cassette game that sold 1000th or a expensive disc only in limited editions? Or should it be judged by technical excellence or just for having simplistic fun gameplay or having a challenging mindboggling hard gameplay? When was the game sold (within the amstrad "lifetime" or) and does later games or remakes count as well.

Just looking at the list and i see 12 games i didnt have back then. This dosnt mean much tho as i saw most of the games back then while playing games at friends etc. But still there is a couple that makes me go "huh?".

Like Sorcery+ .. how many people actually had that game? Wasnt this a disc only game and who actually had a disc drive in 1985? The people who could actually play this back then must have been so few that they couldnt form a soccer team if they wanted. Or perhaps im missing something being non-uk? Still, im surpriced that this old game jumping in as the 6th best amstrad game ever, lol.

First impression i from looking at the list was:  some spectrum owners going "did you see that game? Those amstrad owners musta loved that one"-vibe. Or perhaps a bit of youtube 8bit wars comparison .. like there is game in there simply because someone rated them better than another systems version of the same game.

Then there is A.T.F .. my mind had to look it over a few times until i noticed that it was not a typo of A.M.C, lol.

Personally id probably remove Batman as it is a really ok game but Head Over Heels is already in there (Batman would probably fit nicely in a top 100, and i dare not say freely my opinion of the 4 colour mode 1 3D iso games either).

Exolon is also a great game and even tho all games by Raffaele Cecco are great .. its one of the earliest games so it could  swap place with one of the later more impressive ones.

I do feel Arkanoid is missing in there somehow. Apart from the first one and the Doh one there was made at least another 3 or 4 verisons more by people who like the games so much that they hacked the originals and released their own underground versions. Also seen from a "popularity" view id think a lot would have voted for Ghost N Goblins and Lightforce.

Oh well, what do i know .. im still the silly fella who felt that Green Beret was a really cool game and it wasnt untill about 15 years later i got online and learned how wrong i was  :)
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 09:10, 17 February 12
Quote from: beaker on 14:23, 16 February 12

Lol, I didn't think the example you raised was that unbalanced. [...]refused to upgrade from Delphi 2 [...] :D
But the argument was for the best dev system, not the best learning system. Huge difference there.


And yes, I agree about the filler pages; it used to be that I would read every single page in the magazine, now I'm skipping more and more, especially with all the 'modern' stuff creeping in. What a shame...
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: beaker on 23:44, 18 February 12
Quote from: Gryzor on 09:10, 17 February 12
But the argument was for the best dev system, not the best learning system. Huge difference there.

You are of course quite right, the whole learning to code thing could have been done in a legacy section, saying something along the lines of the low entry barrier to C64 development meant in general the Speccy created more competent programmers...

I guess I was just reading the article from my perspective. The Ste Pickford quote "The hardware sprites and scrolling of the C64 meant that it was possible, without that much skill or talent, to get a sprite moving on a scrolling background" just struck a chord with me. Most of the time with C# these days I find what I need in the .net framework, reference the relevant DLL, create an object of the class I want and then call some methods to manipulate said object as required without needing to understand the specifics of what the DLL does. Yes, encapsulation is one of the three basic concepts of object-orientation along with inheritance and polymorphism but with C# I really do feel like I am painting by numbers (there's not much skill involved) while being Microsoft's bitch, and that's not a fun place to be...

I've been told I should start learning Objective-C - probably not a bad idea  :D

Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Executioner on 07:32, 20 February 12
Quote from: Cholo on 22:44, 16 February 12
Oh well, what do i know .. im still the silly fella who felt that Green Beret was a really cool game and it wasnt untill about 15 years later i got online and learned how wrong i was  :)

I still don't think you were wrong. I really liked Green Beret on the CPC. Sure I didn't know it "should" have had scrolling, but that didn't matter when I didn't know, so how does it make the game any worse?
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Cholo on 18:50, 21 February 12
Quote from: Executioner on 07:32, 20 February 12
I still don't think you were wrong. I really liked Green Beret on the CPC. Sure I didn't know it "should" have had scrolling, but that didn't matter when I didn't know, so how does it make the game any worse?
True, It was a good game at the time, so i really shouldnt worry about what other people say later on  :)
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: ukmarkh on 16:57, 22 February 12
The reason I hate Green Beret on the CPC, as with Out Run is that I live in the 2nd city, and as a kid there were arcade halls everywhere, even every chippy had an arcade machine in them. So after playing Outrun and Green Beret in the arcades, I had such high hopes for the CPC version. Lets not forget, in B'ham the CPC was massive, loads of people I knew had one, and loads had the Speccy and C64. So straight away, from the word go, I knew the CPC version was a poor effort.


I do understand the argument for not knowing any better, but for me it was a shite conversion... if it wasn't for the massive pause everytime you moved, I might have been slightly convinced (I could have accepted the Ghosts n Goblins scrolling).


I remember everyone at school, even the mags ribbing the CPC for that game, claiming the CPC couldn't scroll! In my opinion it really hurt the Amstrad's reputation, because at the time, it was a big game.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Carnivius on 18:23, 03 June 12
Quote from: TFM/FS on 01:09, 16 February 12

But IMO (not only) the colors are more beautiful on CPC.

Barbarian could have looked so much better on the CPC but instead we got the same bland unshaded crud of the C64 version's color-limited sprites.  Sure it looks ok when animated but the CPC version could have really gone to town on making those sprites look a hell of a lot better and more solid too.  Backgrounds could have used a touch up also. 


And that's actually not a bad list at all.  Quite a few of  my favorites ranking highly there and thankfully no Elite.  Never cared for Prince of Persia though.  Or Sorcery+ come to think of it.

Title: Re: RetroGamer Top 25 Amstrad Games
Post by: MacDeath on 19:07, 03 June 12
QuoteBarbarian could have looked so much better on the CPC but instead we got the same bland unshaded crud of the C64 version's color-limited sprites.  Sure it looks ok when animated but the CPC version could have really gone to town on making those sprites look a hell of a lot better and more solid too.  Backgrounds could have used a touch up also. 
I agree with the sprites, but the backgrounds almost look better than on the Atari ST IMO.


I "studied" a bit the graphics with barbarian, they are coded in Mode1 (4 colours) then recoded when put in the "VRAM".

This was a good way to get those sprites with a lot of moves and animation frames to get into the 64K... also this enable software palette swap.

So yeah, quite ported from the C64 (sprites), the background on the other hand was cleverly redone for the CPC palette and "no attributed" mode...
But the Sprites are not that much CPU wise too.

So the problem was that the game was certainly limited by the default (faulty ?) 64K limit as usual on CPC.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Carnivius on 19:38, 03 June 12
Fair enough.  I still hated having to put up with the low color sprites in what was supposed to be a 16 colour resolution though.  Just isn't what I like to see on CPC.

Title: Re: RetroGamer Top 25 Amstrad Games
Post by: ivarf on 09:46, 04 June 12
Quote from: Executioner on 07:32, 20 February 12
I still don't think you were wrong. I really liked Green Beret on the CPC. Sure I didn't know it "should" have had scrolling, but that didn't matter when I didn't know, so how does it make the game any worse?


Yeah, Green Beret was a great game on the CPC. It works well enough without scrolling in my opinion
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Carnivius on 09:51, 04 June 12
Never thought anyone liked Green Beret.  I certainly didn't.  I always found it had potential to be an entertaining game but then was killed by some really poor design choices that made the game far too frustrating and annoying to be even remotely fun.  I only owned the game because it was part of a very large compilation (filled with many far superior games).
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 18:26, 04 June 12
 Tend to agree with Carnivac, I always found it frustrating to say the least. It could never hold my interest longer than what it took it (couple of minutes) to kill me. It did have potential, though.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Shaun M. Neary on 19:33, 18 November 12
Quote from: ivarf on 09:46, 04 June 12

Yeah, Green Beret was a great game on the CPC. It works well enough without scrolling in my opinion


Sorry for the bump folks. Latecomer is late :(


I also enjoyed Green Beret. Although it's controls were a little frustrating having to use the space bar to launch the flamethrowers/grenades, etc.


There were a few games on that list, I kinda took exception to. As already mentioned, the fact that neither Rick Dangerous game made it on. Yet Renegade got on there. Renegade did look well, but it's awkward keyboard/joystick combo ruined it for me. And God help you if if you were stuck just using the keyboard. The WADS keys used to confuse the hell out of me as a kid.


Finally, how any of Raff Cecco's torture chamber games (I like a challenge, but his games were for masochists!) got in there baffles me, but Auf Wiedersehen Monty didn't even get a look in?


Just my 2 cents worth.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 19:57, 22 November 12
Renegade used WASD? Wow, these guys were way ahead of the game...

As for Cecco, never found his titles so hard. Maybe Cybernoid, but even these were not so much hard as requiring very much patience to navigate the dangers with precision.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Shaun M. Neary on 21:41, 22 November 12
Quote from: Gryzor on 19:57, 22 November 12
Renegade used WASD? Wow, these guys were way ahead of the game...

As for Cecco, never found his titles so hard. Maybe Cybernoid, but even these were not so much hard as requiring very much patience to navigate the dangers with precision.


Well actually, they used W,A, D and Space bar, but it was close enough. I think there was also a mod that if you pressed W,A,D,S, O and the space bar when starting the game, the blood went red and trickled out.
For Renegade actually, it was almost easier to play via the keys rather than the stick/key combo


Wait, you're telling me you were actually able to play Netherworld? That game lost me the second it loaded!
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 21:50, 22 November 12
Oh, wait, that was Cecco? Yeah, I'll give you that. I fell in love with that game. A relationship of pure love and hatred.

Oh, also, those games with the dwarf and the naked chicks? Damn, can't remember the name.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Puresox on 18:54, 23 November 12
Loved Cecco's work , Cybernoid was a little tough on the moving platforms with pinpoint precision needed and a a lot of nerve. Stormlord was also a little tough going , but they were all lovely pieces of work.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Axelay on 07:01, 24 November 12
Netherworld?  That was Chris Wood (Nebulus).  Though still with music by Dave Rogers.  Sadly I think it was the most spectacular example of how not to mix music and sfx.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 21:04, 24 November 12
Netherworld was dream-like. Great creation, and it seemed strange to me it would be Cecco's.

Yeah, those moving platforms in Cybernoid were very taxing, but I got the hang of them pretty quick.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Shaun M. Neary on 00:30, 25 November 12
Quote from: Axelay on 07:01, 24 November 12
Netherworld?  That was Chris Wood (Nebulus).  Though still with music by Dave Rogers.  Sadly I think it was the most spectacular example of how not to mix music and sfx.


Wow, i always thought Netherworld was Cecco. :S
Nebulus was awesome! That game still gives me sore thumbs to this very day. :D
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Sykobee (Briggsy) on 13:47, 26 November 12
Quote from: Shaun M. Neary on 21:41, 22 November 12
Wait, you're telling me you were actually able to play Netherworld? That game lost me the second it loaded!


Netherworld was a very nice game, but way way too hard - mainly the time limits were punishing, you could sometimes see what to do, but there wasn't time to do it. No wonder you could start on levels 1, 5 and 9.
Title: Re: RetroGamer Top 25 Amstrad Games
Post by: Gryzor on 20:44, 27 November 12
Back in the day I was just happy to move around the beautiful and very atmospheric environment. I should pick it up again... with some cheats!

Also:

Music from Netherworld (Amstrad CPC) (http://www.youtube.com/watch?v=cLhjYCB9WKU#)
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