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Rick Dangerous 2+

Started by RedAngel, Yesterday at 11:30

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RedAngel

Here you are a CPC to Plus conversion, Rick Dangerous 2+ with these changes:
- All tiles and sprites have been retouched
- Plus palette
- Level 5 available in the menu
- Some bugs fixed
- Keys are now QAOP Space
- 60 hz mode
- Jump/Up with Fire 2 button
- Improved loading screen
- One aditional colour for backgrounds (there were two blacks)
- The disk has a special format (SyX could explain it)

Code by SyX, graphics and colours by RedAngel
Special thanks to Trocoloco for doing some test versions last year

You can grab it here:  Rick Dangerous II+ – Cepeceros Podcast


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Gryzor

Oh got to check this out. It would be nice if your had comparing screenshots...

dodogildo

Thanks for this version with the new palette. 
The linked blog article was so much fun to read too. Hope you guys would come up with a hardware-sprite version in near future as well. -Cheers

Saberman

How do I get this game up and running? Under which emulator does it run?

RedAngel

Quote from: Saberman on Yesterday at 15:24How do I get this game up and running? Under which emulator does it run?
You can use CPCE, Winape, Retro Virtual Machine and any other emulator with Amstrad CPC Plus feautures. It is a dsk and you have to type |cpm in order to load the game.

GOB

Hi, I tried the game quickly on emulator and it's really a beautiful work. However, I wanted to play it on my cpc+ thanks to my m4 and it's obviously not possible. It seems that drive A is forced...

Saberman

Thank you for the information and for your help!

RedAngel

Some screenshots for comparison:
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About M4 compatibility I will speak with SyX because I do not know this piece of hardware, can it load regular dsks?, can it load the normal CPC version?

andycadley

Looks really good. Impressive what can be achieved with a palette swap and some graphics retouching. Might not go as far as the 6128+ Rick Dangerous port but it's still a big improvement. 

RedAngel

Quote from: andycadley on Today at 12:53Looks really good. Impressive what can be achieved with a palette swap and some graphics retouching. Might not go as far as the 6128+ Rick Dangerous port but it's still a big improvement.
Thanks, but I can assure you that it was more than a 'palette swap an some graphics retouching' ;) . All tiles and all sprites were heavily retouched and I used different inks in different places than the normal CPC version. At the begining I used the Amiga version as a base but then I decided to give this version graphics their own character, I would dare to say that in some aspects they are better than the 16 bits versions.

We wanted to keep 64kb RAM compatibility and SyX has very limited time to dedicate to these kind of projects and to study the code so that means less changes and additions than Rick Dangerous 128+.

Gryzor

Yeah, the difference is huge. Well done guys.

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