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[New Game Uploaded] CPCRetroDev 2015 - all entries

Started by Gryzor, 16:55, 02 November 15

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Gryzor

File Name: CPCRetroDev 2015 - all entries
File Submitted: November 2, 2015, 5:55:17 PM

Here are all 36 entries for CPCRetroDev-2015. Enjoy the awesome!



Click here to download this file

Neil79

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MacDeath


ervin

Quote from: MacDeath on 23:23, 03 November 15
36 entries ? not 35 ?  ::)

Yeah, the 36th entry was disqualified, but still made available for download.
:)

AMSDOS

Quote from: ervin on 23:30, 03 November 15
Yeah, the 36th entry was disqualified, but still made available for download.
:)


Disqualified I think because it was only on 2 CDTs & 0 DSKs.


That Snake Game that came last, was a lot better that the games above it, had less Bugs in it, in fact I don't think it had any Bugs in it, apart from it becoming blistering fast & no score or highscore table, I couldn't fault it & yet it got the least amount of votes. Sure it wasn't the best game or most original, would of made a cool 10 Liner encoded in UUEncode.  :D
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Dubliner

Quote from: AMSDOS on 07:05, 04 November 15

Disqualified I think because it was only on 2 CDTs & 0 DSKs.


There were two reasons:

- It was sent after the deadline.
- The rules said no multiloading, so two CDTs were not allowed.

AMSDOS

Quote from: Dubliner on 08:37, 04 November 15
There were two reasons:

- It was sent after the deadline.


Yes, regarding that, if stuff was sent to CPCRetroDev now, would that qualify for next years entries, or would it have to be resent?


Quote
- The rules said no multiloading, so two CDTs were not allowed.


Ok, so that would disqualify that last game. They would need to write the second screen in with the 1st Screen, their game might of got too big to get the 2nd screen in it. The sprites in the 2nd screen might of been different from the 1st as well.
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MacDeath

#7
Well, would it have win if no disqualified ?
Anyway, it is still another release to add. ;D

funnily, because of this 2015 is quite a year with record breaking number of releases... especially games, even if many of those games wouldn't be considered pro-games during CPC commercial era.

This even give humongous amount of work for the reviews and database websites...
Can't wait for all of those having proper complete CPCpowers pages, even some proper CPCwiki page should be done as well.

AMSDOS

Quote from: MacDeath on 20:53, 04 November 15
Well, would it have win if no disqualified ?
Anyway, it is still another release to add. ;D


No. If they had managed to get both screens within the same load it's hard to say what position it would of got to, perhaps ahead of some of the buggy games, though having said that Snake came last!  :o



Quotefunnily, because of this 2015 is quite a year with record breaking number of releases... especially games, even if many of those games wouldn't be considered pro-games during CPC commercial era.


Lots of games, unfortunately a few of them came back with niggling faults, though I more problems playing games without having any documentation, for example I have no idea what I'm supposed to be doing in cpcTank, it looks like I'm taking a small putt-putt plant and shooting just about anything on screen.  ???


I enjoyed playing "Junior", though I found a small bug in that where Junior decided to move and destroy the ground beneath him.
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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TFM

2/3 of the games are buggy, they suffered obviously from the limited time and some from lack of knowledge about basic things CPC like the usage of the MODE command vs CLS command. But the number of entries is fascinating. And a few of this games are really well done.  :)
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MacDeath

#10
QuoteLots of games, unfortunately a few of them came back with niggling faults, though I more problems playing games without having any documentation, for example I have no idea what I'm supposed to be doing in cpcTank, it looks like I'm taking a small putt-putt plant and shooting just about anything on screen. 
I guess that's one of the many details that may count...
If student can manage to also have a social media page for the game, and get a proper manual for it, be it inside the game itself or online... THAT too is part of the industry.

By looking at the list of contestants we can really see which ones has active links or not, to "promote" the project online is quite some basic part of the deal/industry/concept/learning...
Those guy also enter the independent circuit of game designing even if doing an Amstrad CPC game...

Top top seems to be quite one of the "moral winners" to me on that matter.
seems to be a great co-op game, the only real 2-player game of the bunch ?

Those students have to learn that "old school flavoured gaming" is far from being dead...


(looks like a CPC speccy port, even though it moves like a NeoGeo...)

And social medias and adverts are all the rage too.

other detail that may count a lot : the menus...

We all had our share of cheap (speccy) ports or rushed games with close to no menues... nor options (Rick Dangerous) which was quite part of the 64k monoloading CPC464 concept...
Still proper menu with options and helps is really some gimmick that would really be sign of well finished game.

Rick Dangerous 128+ main feature was that it had a real "menu" (ok it was a 128PLUS mod as well... still...)
Death Sword 128 too... ok I stop with 128k mods...  ;D


would be interesting to know which of those students came here or elsewhere in the CPC community to consult or talk about their projects when thye were in the making...


Also yep, many CPC commercial games were released with freaking tight deadlines too... not just speccy ports of course... (ok many of them too).
To produce a whole original game is not quite the same to port a spectrum game on CPC but still...  :laugh:

AMSDOS

Quote from: TFM on 17:50, 05 November 15
2/3 of the games are buggy, they suffered obviously from the limited time and some from lack of knowledge about basic things CPC like the usage of the MODE command vs CLS command. But the number of entries is fascinating. And a few of this games are really well done.  :)


So I suppose what I'm asking now is what happens to those games?
It would be nice to see them get fixed up instead of slightly buggy curios, though if there were some 27 CPCtelera programs and I'm not sure @ronaldo would appreciate fixing it all up. Perhaps if a lot of them had similar problems, a Workshop to aid fixing up one of the games with common flaws would be a good thing to have on the Wiki?
* Using the old Amstrad Languages :D * And create my own ;)
* Incorporating the Firmware :P
* I also like to problem solve code in BASIC :)   * And type-in Type-Ins! :D

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Singaja

Which game was actually written in pure asm?

McKlain

I'm sure that the melody from frogalot is an adaptation of a C64 tune, but I can't remember wich one...  :picard:

ervin

Quote from: Singaja on 09:03, 06 November 15
Which game was actually written in pure asm?

I *think* it was Frogalot.
Stunning, stunning game. I would have picked it as the ultimate winner.

To be honest, I'm not sure why it didn't win... in my opinion it was so far ahead of *everything* else, the decision should have been a no-brainer. I can imagine CNG being a little puzzled by the result...

My own game had lots of asm in it, but I'm not skilled enough to write a whole game in it!
Over half of it is in cpctelera, but I changed speed-critical bits (like tile printing) to asm.

Grim

Quote from: McKlain on 10:05, 06 November 15
I'm sure that the melody from frogalot is an adaptation of a C64 tune, but I can't remember wich one...  :picard:
Human race (4th part) or Gold Runner by Master Hubbard.
Edit: . Arrrh!

EgoTrip

Quote from: Grim on 12:39, 06 November 15
Human race (4th part) or Gold Runner by Master Hubbard.
Edit: . Arrrh!

Not the Scientology guy?

Targhan

I too think that Frogalot should have been the winner, as it has excellent gameplay and is very smooth. I also wonder why there are no more praise from players for it...
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Nich

Quote from: Grim on 12:39, 06 November 15
Human race (4th part) or Gold Runner by Master Hubbard.
Edit: . Arrrh!
I recognised it as a Soundtrakker tune I've heard in a couple of demos (including issue 4 of my own disczine OTTO! :laugh:). I didn't realise it was in turn based on an old C64 game!

MacDeath

#19
next week all those games will be tested and displayed at Alchimie2015... we'll make our personal scores.

seanb

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MacDeath

#21
I find some similarities betwen RUN CPC and the Space Harrier version on NEC PC-6001mk2/6601 which had really tech-specs very close to a CPC.








Well it uses the NEC's lower specs so is in 4 colours + wide pixels, but the same sort of engine is used.

If I remember well, some speccy games would use this sort of "character based" engine as well.

Run CPC makes a nice use of palette anyway.

Has someone planned on doing a big video(s) to cover all those prods ?

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