Robotron 6128 WIP

Started by lachlank, 10:53, 26 June 09

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lachlank

Cool thanks, I'll have a look later. Right now I have to go to the hospital and see my newborn son!
Cheers

Devilmarkus

Quote from: lachlank on 02:02, 24 July 09
Cool thanks, I'll have a look later. Right now I have to go to the hospital and see my newborn son!
Cheers

Heya!
congrats to your "selfmade" product of a humanoid ;-)
Cheers!
When you put your ear on a hot stove, you can smell how stupid you are ...

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Gryzor

Ooh!!! Gonna name it Robo? Tron? Something in-between?

Congrats, mate, all the best :)

Ygdrazil

Hi Lachlank

Many congratulations on the birth of your son.

/Ygdrazil



Quote from: lachlank on 02:02, 24 July 09
Cool thanks, I'll have a look later. Right now I have to go to the hospital and see my newborn son!
Cheers

CPCLER

Congratz from me also!!

/CPCLER

Quote from: Ygdrazil on 13:58, 24 July 09
Hi Lachlank

Many congratulations on the birth of your son.

/Ygdrazil

lachlank

Thanks for the well wishes, the "humanoid" is doing well ;)

I've updated the Robotron WIP page with the latest version, with some cool "new level" SFX by Mr Lou that are uncannily close to the arcade machine.

Note that the Java emu seems to run a bit slow, download the .dsk image instead.

Lachlan.

lachlank

Hi I have pretty much done all I want to do on "Robotron 6128", so all that is left is for a couple of hardy volunteers to give it a bit of a play and tell me what is wrong that can easily be fine-tuned!! i.e. things like difficulty, bugs, crashes, major ommissions from arcade game etc. Not things like "the sprites need to be 2 pixels wider"!!!

Once done, it will be released, and I will be looking for a new project!

As usual, the .dsk image can be downloaded here : I don't recommend playing online as the speed seems to be variable (on my PC at least).

Look forward to hearing your feedback...Cheers, Lachlan

Devilmarkus

Hi Lachlan,

great to read about your progress with this game.

I'm going to check it now...

Quote from: lachlank on 13:02, 12 August 09As usual, the .dsk image can be downloaded here : I don't recommend playing online as the speed seems to be variable (on my PC at least).

A suggestion:
- You can attach your file also in postings -> simply click on "Additional Options" above your posting.
- You can also setup WebCPC to make it playable in forum.

I will show you this feature:
[cpc=http://cpcwiki.eu/forum/index.php?action=dlattach;topic=252.0;attach=168,robotron,1]CPC6128[/cpc]

[cpc=http://cpcwiki.eu/forum/index.php?action=dlattach;topic=252.0;attach=168,robotron,1]CPC6128[/cpc]

Simply rename "robotron.dsk" to "robotron2.dsk" (To avoid double attachments)
When you put your ear on a hot stove, you can smell how stupid you are ...

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Ygdrazil

Hi Lachlan

I had time to test the final release version of your game, haven't completed the game yet though. But the final version is a great improvement compared to the preview versions. Very nice variation of opponents and the game plays much better with sound effects.

I think you have made the final game less difficult than the preview versions - this is good! (Or maybe I have played the preview versions to much)

I will keep playing ROBOTRON 6128 until it's completed!

Keep up the great work!

/Ygdrazil

Quote from: lachlank on 13:02, 12 August 09
Hi I have pretty much done all I want to do on "Robotron 6128", so all that is left is for a couple of hardy volunteers to give it a bit of a play and tell me what is wrong that can easily be fine-tuned!! i.e. things like difficulty, bugs, crashes, major ommissions from arcade game etc. Not things like "the sprites need to be 2 pixels wider"!!!

Once done, it will be released, and I will be looking for a new project!

As usual, the .dsk image can be downloaded here : I don't recommend playing online as the speed seems to be variable (on my PC at least).

Look forward to hearing your feedback...Cheers, Lachlan

lachlank

Quote from: Ygdrazil on 11:17, 27 August 09
I will keep playing ROBOTRON 6128 until it's completed!

Keep up the great work!

/Ygdrazil

Haha good luck completing it, there are many (repeating) levels!

Anyway, thanks for the positive feedback, I'm working on another game now (no WIP this time), it is quite addictive writing 8-bit software for some reason! Perhaps more challenging than writing for modern CPUs and RAM in high-level languages...

Lachlan

Ygdrazil

Repeating levels!!

But Robotron 6128 can be completed then?

/Ygdrazil


Quote from: lachlank on 12:07, 27 August 09
Haha good luck completing it, there are many (repeating) levels!

Anyway, thanks for the positive feedback, I'm working on another game now (no WIP this time), it is quite addictive writing 8-bit software for some reason! Perhaps more challenging than writing for modern CPUs and RAM in high-level languages...

Lachlan

lachlank

Quote from: Ygdrazil on 12:16, 27 August 09
Repeating levels!!

But Robotron 6128 can be completed then?

/Ygdrazil

You'll just have to keep playing and find out ;)

mr_lou

Only thing I would like to be different, is the shoot-sound-effect. I think it should sound more like the original instead. But I realize that's tricky.

Gryzor

I just played it after a long time!

-Intro music: sweeeet :)
-Cute, cute gfx. I think the fire graphic could be improved. I know you were going for the original feel, but I never liked that :D
-Difficulty is just about right at the beginning, but it gets very hectic, very fast. I think this is because not a high enough resolution was used, so there's less space in there.
-Did the original Robotron have diagonal firing?
-Sometimes the player sprite moves faster when moving in diagonals?
-We do have the emu incorporated into the wiki, you know, so you can make it playable in the game's page!

Thanks for a lovely game. I wish someone gathered those smaller games and created a compilation on tape or disc... :)

lachlank

Quote from: Gryzor on 16:28, 27 August 09I wish someone gathered those smaller games and created a compilation on tape or disc... :)
That's actually a bloody good idea - wonder if any of the retro publishers would be interested in such a project (Chronosoft etc - are any of these still active?)

I'm thinking a retro theme for box art fashioned after the old compilation boxes of the 80s...

khisanth

looking really damn good at the moment!!! graphics are spot on. shame nobody did this back in the day

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