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Roland in Time/Space maps?

Started by Carnivius, 17:50, 05 June 14

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Gryzor


MacDeath

Quote(if you can't see the banner right now my server is currently offline)
I can't see any picture at all...
:(

cngsoft

Quote from: MacDeath on 05:30, 09 July 14
I can't see any picture at all...
:(
It's online again. After all, the computer needs to sleep like his owner...
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MacDeath

#28
ok I can see them now...

nice work my friend, as usual.


those games were such "die and retry" it hurts... but they were somewhat cute for 1984 games on CPC... and for the 6 year old brat I was... :D
I'm pretty sure it may be possible to get some new upgraded/soupedup/redone versions, with moderner graphics (more into Doctor Colin Baker Who) feel... and control/responses for sprite (eand speed) more like Jet Set Willy...

Good think would be to have sprites different for each lives, representing each doctors.

Also may be possible to have  quite subtle tiles variations to indicate the hidden passages like :
bright cyan and pastel cyan, bright yellow and pastel yellow, or different bright greens, a few pink/orange pixels mixed/swaped... those are so subtily different that they would not appear at first sight.

This game would be a double anniversary one : 50 years of doctor who and 30 years of Doctor Roland in time/space... sort of... ;D

Carnivius

#29
Huge thanks to cngsoft for snapshotting the maps and those who made the pokes too.  Very much appreciated.  :) 


Quote from: MacDeath on 13:23, 09 July 14

This game would be a double anniversary one : 50 years of doctor who and 30 years of Doctor Roland in time/space... sort of... ;D

When I did that Roland Returns mock up a month or so ago I did pixel an 11th Doctor version of the Roland sprite and TARDIS variant of the phone box sprite too.  In my imagined version it would have Roland bump into the Doctor in some room realising they both have come to the same planet for some reason and then the Doctor 'steals' one of the crystals that Roland needs (the Doctor coming to a planet to get a crystal being a reference to the Third Doctor and Metebelis III) and then you find him again on a later screen right at the end where he's come back to return the crystal to you now he doesn't need it anymore so you can get the full percentage.  Also would have been an easter egg to swap the sprites so that you could play through the game as the Doctor and encounter Roland later instead. :P

Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

MacDeath

#30
The "doctor Roland" from those both games was more like an actual poorly designed Colin Baker Doctor (AKA the underrated one, yet with sexy scantily clad Nicola Bryant companion** and low special FX budget and executive medlings at full force)...

see :

yeah, he is supposed to have a hat, yellow pant and somewhat red vest...

Graphic artists on CPC in 1984 were just coders with no artistic skills (coding monkey geeks) and no tools (with GUI and so on) to do proper modern infographics jobs...
But if you look at this picture you clearly understand that Roland in time/space is based on this exact design.


** yeah, with popular demand : this one...



Gotta love the eightitties...

Carnivius

eh, maybe but from what I see the Roland sprite in these games (which is slightly different in each of them, the arm colour) seems mostly coloured that way so that each part is recognisable with no shading and cramming a human sprite into that size and resolution similarly to how the Mario sprite in Donkey Kong was designed.
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

arnoldemu

Quote from: MacDeath on 00:41, 10 July 14
yeah, he is supposed to have a hat, yellow pant and somewhat red vest...
yes each Doctor has his own style both in the way he acts and the way he is dressed.
But that also makes it more fun each time there is a new Doctor.
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Snake_Plissken

Roland in time/space is the wonderfull 6th Doctor,my favourite with 7th and 3th.

Nice mockup.Any one want to refresh gfx of this game in order to have another doctor who game ?

I want to see daleks (you can see daleks in brian bloodaxe),cybermen,k9(it have a clone in 2112AD) in roland in time/space  :D

dcdrac

Colin Baker let down by an awful costume and the BBC's desire to get rid of Dr Who

MacDeath


Snake_Plissken

Nice pic mac death,where did you found it ?

dcdrac: I like colin baker costume :)

MacDeath

googled picture it... looks like a deviant-tart...

Also just for the news : those maps of Roland in Time/Space have been put at CPCpowers pages (for said games).

Thx to the author... th... Ave Cesar !!!

Carnivius

Was Doors of Doom meant to be a third one in this series?
I just ask cos it's by Amsoft and the main sprite is coloured very similarly despite being bigger and more detailed.  I know the gameplay is somewhat different being that it scrolls and you can shoot but I just curious about the character design. 

Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

Nich

Quote from: Carnivac on 11:34, 05 August 14
Was Doors of Doom meant to be a third one in this series?
I just ask cos it's by Amsoft and the main sprite is coloured very similarly despite being bigger and more detailed.  I know the gameplay is somewhat different being that it scrolls and you can shoot but I just curious about the character design.
It's an interesting thought, but remember that all three games (Roland in Time, Roland in Space and Doors of Doom) were developed by Gem Software. I think that's the only reason for the similar design and palette of the main character.

Carnivius

Quote from: Nich on 20:26, 05 August 14
It's an interesting thought, but remember that all three games (Roland in Time, Roland in Space and Doors of Doom) were developed by Gem Software. I think that's the only reason for the similar design and palette of the main character.

Maybe.  It does seem somewhat intentional cos they could have picked any colours but it clearly looks like the character is wearing the same exact outfit.   Certainly Roland from Time/Space looks more like the Doors of Doom guy than he does to any other of the many Roland sprites.

Maybe Gem Software thought that outfit was the absolute height of 80's fashion and wanted to re-use it.  :laugh:
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

Xyphoe

Does anyone know how to get the last item (to the bottom left) in the Ice Maze? [attachimg=1]

There are blocks you can 'walk through' but I tried jumping like mad everwhere I can but can't get to it. :(

Any idea?

AMSDOS

Quote from: Xyphoe on 11:48, 25 August 14
Does anyone know how to get the last item (to the bottom left) in the Ice Maze? [attachimg=1]

There are blocks you can 'walk through' but I tried jumping like mad everwhere I can but can't get to it. :(

Any idea?


All you have to do with that Crystal is position Roland under it, when you're in the correct spot, Roland will Jump up amongst the Ice and grab that Crystal.
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Xyphoe

Quote from: AMSDOS on 12:34, 25 August 14

All you have to do with that Crystal is position Roland under it, when you're in the correct spot, Roland will Jump up amongst the Ice and grab that Crystal.

AAaarrghh! OK I've done it now. Thank you for that! I must have jumped up at that a 100 hundred times, have to be pixel perfect and found the spot. Cheers!


EgoTrip

#45
Thanks for playing this so we don't have to

Some of the graphics on this are actually really good. Others not so. But I really don't have the skills or patience required to see this through to the end.

Targhan

@Xyphoe : I really admire you for finishing this game :). It doesn't even have a proper ending, but what matters is the journey, not its end, I guess :). Well done!
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MacDeath

This game was actually quite big for its time.
Of course it takes time because the movements are quite slow as well.

Lots of pixel tight action indeed.
The level design/themes is really faithfull to Doctor who indeed.

This game is one of the hits from 1984 on the Amstrad and was fun to see that the coder/devs were involved in many great games afterward.




aren't you searching for "Lode runner" at one point ?

And yep, merry X-Mas, this game was such a big X-Mas present to have in X-mas 1984-1985.
Fitting 30 years X-Mas anniversary video.

Puresox

Had to dig this thread up again after  spotting a version of Roland in Space/Time on the Tatung Einstein!! Under the Name of Time Trap? Not a straight port either graphics different  and not sure if the game is different but it is definitely cut from the same cloth. 'Down at Dollis Brook' and 'The Roman Fort'. Anyone have any info relating to this or even other versions?

arnoldemu

Quote from: Puresox on 23:59, 25 August 15
Had to dig this thread up again after  spotting a version of Roland in Space/Time on the Tatung Einstein!! Under the Name of Time Trap? Not a straight port either graphics different  and not sure if the game is different but it is definitely cut from the same cloth. 'Down at Dollis Brook' and 'The Roman Fort'. Anyone have any info relating to this or even other versions?
both by gem software.
perhaps time trap came first and gem converted it for cpc using the roland character.
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