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Networked games on CPC?

Started by cpcitor, 19:37, 14 December 20

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cpcitor

Hello! This post https://www.cpcwiki.eu/forum/games/1991-power-tetris-by-face-hugger/ discusses PowerTetris running on the VN96 network-through-parallel-port.

Quote from: GUNHED on 16:04, 19 August 20
Later on the WizCats released the VN96 network (same technology) with a lot of software. Even dungeon games and stuff like that. I remember that we played it either at the 10 years SCUG meeting of the FutureOS release meeting (IIRC it was the latter).

Dungeon Game? Could not find such thing on the net.
Can you elaborate?

According to the links below, Wizcat conceived the network in 1996.

http://quasar.cpcscene.net/doku.php?id=electronique:soundplayer#la_soundplayer1
http://quasar.cpcscene.net/doku.php?id=dossier:vn96
http://futurs.cpcscene.net/FindexQuasarCPC15.html
http://futurs.cpcscene.net/FindexQuasarCPC16.html
http://futurs.cpcscene.net/FindexQuasarCPC17.html
http://futurs.cpcscene.net/FindexQuasarCPC18.html


http://www.cpcwiki.eu/index.php/Virtual_Net_96 lists a few games:

Shoulder dash https://cpcrulez.fr/GamesTest/shoulder_dash_99.htm
Last Action Point (little info on https://www.cpc-power.com/index.php?page=detail&num=12795 )
Turbo Ball (little info on https://www.bollaware.de/turboball.html )

Questions

(1) Can anyone provide more precise infos, more examples of existing networked games made for the CPC? Thanks!

(2) Also, what would be your wishes for networked games on CPC? Games with 2 CPC, games with more than 2 CPCs.

To name one example, some games where one player should not see the other player's screen make sense, e.g. battleship game.

Fast-paced games are more difficult on a networked setup, but still possible. You wildest ideas?

Thanks for your contributions.
Had a CPC since 1985, currently software dev professional, including embedded systems.

I made in 2013 the first CPC cross-dev environment that auto-installs C compiler and tools: cpc-dev-tool-chain: a portable toolchain for C/ASM development targetting CPC, later forked into CPCTelera.

GUNHED

Go to their homepage.


EDIT: Well, seems to be gone... then use a way back machine.
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

roudoudou

Quote from: cpcitor on 19:37, 14 December 20
(1) Can anyone provide more precise infos, more examples of existing networked games made for the CPC? Thanks!
(2) Also, what would be your wishes for networked games on CPC? Games with 2 CPC, games with more than 2 CPCs.

To name one example, some games where one player should not see the other player's screen make sense, e.g. battleship game.
Fast-paced games are more difficult on a networked setup, but still possible. You wildest ideas?
i did not remember there is more games that ones listed
if you look some cool ideas

a cool network game (2 or more players, but moaaaaarrrr) will be a fixed screen arena with kind of micro-machine cars. the arena is reducing his size gradually and the goal is to put out of the arena the other cars. some physics needed for this one

another one (Amiga again) was a Tron-like but only with curves BUT the line of the player let some holes. The main goal of the game is to run trough those holes to earn points

My pronouns are RASM and ACE

MiguelSky


XeNoMoRPH

https://amstradcpc.es/doku.php?id=foraneos:tt_racer
QuoteTT Racer offers the ability to plug two machines together so you can play with a friend. The computers are connected by a cable using the Amstrad RS 232 serial interface

Battleship
http://www.symbos.de/appinfo.htm?00029

Snake
http://www.symbos.de/appinfo.htm?00034
your amstrad news source in spanish language : https://auamstrad.es

eto

Quote from: GUNHED on 22:34, 14 December 20
Go to their homepage.


EDIT: Well, seems to be gone... then use a way back machine.


I found another copy of the home page: http://www.oocities.org/siliconvalley/park/6129/engmain.htm

I also updated the link in the Wiki.



roudoudou

thanks Offset for the name, i was thinking about Knock Out 2 on Amiga

https://youtu.be/cAFOvojYrDE?t=80
My pronouns are RASM and ACE

VincentGR

#7
I don't think fast pixel perfect 2D games are capable of networking even for the modern PC.
3D games are designed for this.
I would love to see a simplified Battle Duel clone on the CPC though.



https://www.youtube.com/watch?v=hWFuK1CUWKU

zhulien

I made this thread which is loosely related - i.e. about networked games (over the internet).


https://www.cpcwiki.eu/forum/games/who-wants-to-make-a-mmog-for-cpc/


The POC is still online if someone wants to prove a CPC client is viable - then it opens up a whole lot of multiplayer games.

cpcitor

Quote from: zhulien on 17:07, 18 December 20
I made this thread which is loosely related - i.e. about networked games (over the internet).


https://www.cpcwiki.eu/forum/games/who-wants-to-make-a-mmog-for-cpc/


The POC is still online if someone wants to prove a CPC client is viable - then it opens up a whole lot of multiplayer games.

Very interesting and relevant to my question "any ideas for games?". Thanks for notifying.

Had a CPC since 1985, currently software dev professional, including embedded systems.

I made in 2013 the first CPC cross-dev environment that auto-installs C compiler and tools: cpc-dev-tool-chain: a portable toolchain for C/ASM development targetting CPC, later forked into CPCTelera.

zhulien

yes, but i really wished there was a volunteer in the forum who is a better CPC coder than me could make a very quick proof of concept (it should take a day or less for an experienced programmer) to make a CPC version of the client there, that would tell us how many frames per second a real CPC could get using an M4 card and whether I need to tweak the server for them to reduce the payload from 801 bytes (e.g. using shrouding or run length encoding).  that would make it clear then if we can make a real time soccer game with real people assigned to each player or just turn based game.

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