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avatar_XeNoMoRPH

Quest of Tal [ wip ]

Started by XeNoMoRPH, 07:09, 03 October 23

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XeNoMoRPH

This new title presented at Amstrad Eterno 2023, is intended to be the sequel to... neither more nor less... "The Sacred Armor of Antiriad"... the design team is called Brick Fabrik, it will have music by J.A. Martín

Some sketches mixed with the original game






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Gryzor

If it plays half as well as it looks...

kawickboy

Very nice indeed. Music ingame should be a great inprovement. 64ko or 128ko game ?

OneVision


GUNHED

Awesome GFX! And the original was already really well done.
Now add some smooth scrolling and this will rock!
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rexbeng

Acknowledging I have a shitty attitude towards folks who make things with their CPC, I dont understand the comments with regards to the looks of it. What is shown is the original game's graphics with a few different palette choices, but I don't see anything special added (hey, it even carries the 'I come from the C64 with my glorious 3 colour limitation' tag). Unless of course you consider the hero having sunk one arm in a bucket of 'CPC-blue' paint, a break thru to the original aesthetic.

So, concerning the looks, that's a 'looks like half way from being half decent'. To quote Gryzor, I hope it doesn't play at half of that! :P

Anthony Flack

The original game had great style and atmosphere but the controls were incredibly clunky. I liked it enough to finish it back in the 80s, but I would never say it played well, not even on the c64. But it was a cool game that evoked 1970s sci fi art, and I liked it at the time.

People tend to give Cauldron II a hard time, while Antiriad generally gets a pass. I actually like Cauldron II more than most, but the two games feel like twins to me and I assume they probably share a fair bit of code. In both games the main challenge is that your character is near-impossible to navigate basic platforms with, while you sponge up damage from the constant barrage of weak enemies.

The graphics sketches look fine to me, as a sequel to the first game. What they do to update the gameplay will be the real test. It looks like some additional time has passed since the first game and the sacred armour is now just a sacred arm?

GUNHED

Antiriads Graphics were great from the beginning - imho. 
Just compare to 10 games you pick by chance.
http://futureos.de --> Get the revolutionary FutureOS (Update: 2024.10.27)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

Sykobee (Briggsy)

The graphics look good to me, and using 4 colours in MODE 0 for each tile saves memory usage (I assume they do the 4->16 colour translation at drawing time) - and when porting from the C64 (which benefits from a far smaller screen memory as well) you will likely need to retain this limitation to fit the game into the CPC's memory.

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