Street Fighter II - CPC Edition

Started by AugustoRuiz, 15:24, 24 September 13

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AugustoRuiz

A new video with the current status - both players are computer controlled...



https://www.youtube.com/watch?v=-PMd_O5e120

Joseman

This version is /will be by far a lot better tan ANY version US Gold did back in the day PC & Amiga included

roudoudou

Quote from: AugustoRuiz on 19:20, 09 December 16
A new video with the current status - both players are computer controlled...


it's a great pleasure to see a lot of improvments since a few weeks. Nice work!
use RASM, the best assembler ever made :p

I will survive

EgoTrip

I'm not into fighting games, but I have to say this is mighty impressive.

Geo Anas

Couldn't believe my eyes...Impressive indeed!  :o

||C|-|E||

It is really awesome to see how nicely it moves. Great, great project guys!  :)

keith56

Great to see the special moves in the new video! Awesome work!
I remember back in the day Amstrad Action saying the game was always "coming soon", and to be honest by then I had moved onto the PC and Nintendo,
Its rather ironic to me that over 20 years later we seeing that the CPC could have delivered a decent port of the game!
When you look at the spectrum and gameboy versions, I'd say what you've already accomplished so far looks way more enjoyable!
Keep up the good work!
Chibi Akumas: Comedy-Horror 8-bit Bullet Hell shooter!
Learn ARM, 8086, Z80, 6502 or 68000 with my tutorials: www.assemblytutorial.com
My Assembly programming book is available now on amazon!

Dizrythmia

I'm remembering the fan made Amstrad Action issue 118, which featured another attempt at Street Fighter 2. To be honest, that version looked like a hack of the first SF game. This, however, is where it's at!


Very nice :)

Rhino

Quote from: AugustoRuiz on 19:20, 09 December 16
A new video with the current status - both players are computer controlled...




Looks great! Wanting to try it on my CPC.

sigh

 :o :o :o :o

That speed! O H  M Y  GA W W W D ! ! !

Kris

Agreat futur  release for 2017 ?  8)

AugustoRuiz

I don't think so... A lot of work is still pending, and the gfx you see are not final.


We might release a beta version to get some feedback, with limited features (still thinking about it), but no final version in 2017...


We will release it when it's done.

sigh

Out of interest, would a program like this be useful for adding speech to the game for the special moves? (it's quite robotic but I do wonder what a "Hadoken" would sound like)


https://www.youtube.com/watch?v=Y9fK5foeDuo

Or is that program not possible to use?

VincentGR

#238
Heeeyyy, that's my vid  ;D ;D ;D


In my youth, I used to make some basic progs for database and receipts. I used to use this prog a lot.

Joseman


AugustoRuiz

Hi there!


It basically says that now scroll is implemented. It's a simple hardware char based scroll. No memory or cycles were left to implement something fancier.

ASiC

Good stuff!


Although I don't understand why Devs are constantly avoiding to make use of memory expansions.
They are very affordable and lots of different options to choose from.

tjohnson


Quote from: ASiC on 00:29, 18 July 17
Good stuff!


Although I don't understand why Devs are constantly avoiding to make use of memory expansions.
They are very affordable and lots of different options to choose from.


Is it perhaps the not many own memory expansions?  Every DK'tronics memory expansion I've seen on ebay seems to be crazy prices, are there affordable options?

ASiC

There are some home brew projects kicking about.
Look at cpcwiki under hardware

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

villain


Gryzor

As someone who's always been indifferent to those titles, I can safely say: wow.

Sent from my HTC 10 using Tapatalk


keith56

Quote from: tjohnson on 00:37, 18 July 17

Is it perhaps the not many own memory expansions?  Every DK'tronics memory expansion I've seen on ebay seems to be crazy prices, are there affordable options?

TotO is still making his X-Mem/Z-mem memory upgrades, he doesn't post here, but if you PM him and ask him nicely I believe he will make them for people.

http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/z-mem-and-d-rom/
Chibi Akumas: Comedy-Horror 8-bit Bullet Hell shooter!
Learn ARM, 8086, Z80, 6502 or 68000 with my tutorials: www.assemblytutorial.com
My Assembly programming book is available now on amazon!

fano

Nice progression, that smells good.
But, on other side, gameplay seems incorrect, some attacks would stop when hitting, you can not chain some attacks, and you can not hit oponent when he's already in pain, except for some combos.
That may not seem but sf2 gameplay is more depth than it may looks.
"NOP" is the perfect program : short , fast and (known) bug free

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jason9


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