Started by AugustoRuiz, 15:24, 24 September 13
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Quote from: fano on 12:09, 26 September 13Nice gfx and animation.How do you project to manage multiples attacks with 1 (or 2) buttons and special moves ?Same thing , do you plan to manage hit chaining like the original SF2 ?
Quote from: sigh on 12:57, 26 September 13I really like your approach of the non scrolling backgrounds....
Quote from: sigh on 12:57, 26 September 13How far in are you in regards to the characters and sprites? How are you tackling dhalsim?
Quote from: Xifos on 20:46, 26 September 13How did you manage to have enough ram for all the sprites ?(Even with the 6128 banks)Are they compressed ? And uncompressed when displayed ?What about their size ?
Quote from: MacDeath on 22:02, 26 September 13What "MSX" are we talking about ?
Quote from: AugustoRuiz on 22:29, 26 September 13We'll have two attack buttons (punch and kick) and multiple attack strengths. We have yet to test how the strength will be selected, using a directional approach or a time based approach. We'll see how it works.
Quote from: AugustoRuiz on 22:29, 26 September 13Hardware scrolling is implemented (one byte at a time, not enough memory), but to be honest, I'm not very happy with the result. That's why I turned it off for the video. The frame rate is the same with the scroll enabled.
Quote from: Xifos on 11:12, 27 September 13It's true that the msx version works well, but it suffers from the hardware sprites limitations.Maybe they had to adapt to the 4 sprites limitation per scanline ?I prefer the software sprites of the cpc version, even in mode 0 res.
Quote from: sigh on 14:01, 27 September 13Regardless of the hardware sprite limitations on the MSX 2, the playability of the game "feels" like a proper streetfighter 2 game.This to me is far more important than anything else.
Quote from: sigh on 14:01, 27 September 13 Regardless of the hardware sprite limitations on the MSX 2, the playability of the game "feels" like a proper streetfighter 2 game.This to me is far more important than anything else.(but that's coming from a self confessed Street Fighter fan )
Quote from: fano on 15:16, 27 September 13I am exactly in this case and i noticed too MSX version seems to own a good behavior (in proportion because it is just a MSX) Btw, seems to miss projections and there is a need to try this to check if other SF2 features are respected like chaining or hit priority.
Quote from: AugustoRuiz on 15:32, 27 September 13It would help a lot having some info on those features (hit chaining and hit priority). I've been searching for them, but couldn't find any. Any help is welcome...
QuoteThis is really good news that they got it working at that speed as the CPC specs (correct me if I'm wrong) are quite similar to the MSX 2 specs?
QuoteMSX (first generation)The effect of attribute clash when using the 256×192 Highres mode of TMS9918.Processor: Zilog Z80A running at 3.58 MHzROM: 32 KBBIOS (16 KB)MSX BASIC V1.0 (16 KB)RAM: 8 KB minimum, most machines provided either 32 or 64 KB; machines with 128 KB existVideo Display Processor: Texas Instruments TMS9918 familyVideo RAM: 16 KBText modes: 40×24 and 32×24Resolution: 256×192 (16 colours). In reality there are just 15 colour tints available, because, just like Sinclair Spectrum there are two versions of black. Unlike the Spectrum however, one of the blacks is actually "transparent", so the MSX video picture could be overlayed on another video signal, for example one from a video disk.Sprites: 32, 1 colour, max 4 per horizontal lineSound chip: General Instrument AY-3-8910 (PSG)
QuoteMSX2Processor: Zilog Z80A running at 3.58 MHzROM: 48 KBBIOS + Extended BIOS (32 KB)MSX BASIC V2.0 or V2.1 (16 KB)DiskROM (16 KB) (optional, common)MSX-Audio BIOS (32 KB) (optional, no machines are known with this BIOS built in)RAM: 64 KB minimum, commonly 128 KB in Europe, 64 KB on Japanese computers, machines with up to 512 KB were madeMemory mapped (4 MB/slot max) (optional)Video Display Processor: Yamaha V9938 (a.k.a. MSX-Video) Supports all MSX video modes plus:Increased video RAM: 128 KB (sometimes 64 or 192 KB)New text mode: 80×24New bitmapped video modes without the attribute clash of MSX 1New resolutions: 512×212 (16 colours out of 512) and 256×212 (256 colours)Increased number of, and more advanced sprites: 32, 16 colours, max 8 per horizontal lineHardware acceleration for copy, line, fill, etc.Interlacing to double vertical resolutionA vertical scroll registerVertical and horizontal display offset registerSound chip: Yamaha YM2149 (PSG)Clock chip: Ricoh RP5C01 (or compatible)3.5 in (89 mm) Floppy disk drive is common
QuoteMSX2+MSX2+ computer: a Panasonic FS-A1WSXOnly officially released in Japan (available in Europe and Brazil via upgrades)Processor: Zilog Z80 compatible running at 3.58 MHz (the MSX2+ models from Panasonic can be set to run on 5.37 MHz by software, but this is not part of the standard)ROM: 64 KBBIOS + Extended BIOS (32 KB)MSX BASIC V3.0 (16 KB)DiskROM (16 KB) (optional, very common)Kun-BASIC (16 KB) (optional)Kanji ROM (optional)RAM: commonly 64 KB (on Japanese computers)Memory mapped (4 MB/slot max)Video Display Processor: Yamaha V9958 (aka MSX-Video) All of MSX2's specifications plus:The minimal video RAM is now 128 KB. Up to 192KB is supported.a new 256×212 YJK video mode with 19268 simultaneous colorsa new 256×212 mixed-YJK/RGB video mode with 12499 simultaneous colorsa horizontal scroll registerSound chip: Yamaha YM2149 (PSG)Optional sound chip: Yamaha YM2413 (OPLL) (MSX-Music)Clock chip RP5C013.5 in (89 mm) Floppy disk drive is very common
QuoteMSX turboROnly released in JapanProcessor: R800 and Zilog Z80A compatibleR800 running at 7.16 MHz (instructions use about 4x less clock ticks than the Z80, so often quoted as 28.6 MHz when comparing with the Z80)Zilog Z80A compatible (embedded in the T9769C MSX-Engine) running at 3.58 MHz for backward compatibilityROM: 96 KBBIOS + Extended BIOS (48 KB)MSX BASIC V4.0 (16 KB)DiskROM (16 KB)Kun-BASIC (16 KB)Kanji ROM (256 KB)Firmware (4 MB)RAM: 256 KB (FS-A1ST) or 512 KB (FS-A1GT)Memory mapped (4 MB/slot max)Additionally 16 KB (FS-A1ST) or 32 KB (FS-A1GT) of SRAM (battery-powered)Video Display Processor: Yamaha V9958 (aka MSX-Video) so the same capabilities as MSX2+Sound chip: Yamaha YM2149 (PSG)Sound chip: Yamaha YM2413 (OPLL) (MSX-Music)Sound chip: PCM8-bit single channel (no DMA), 16 kHz max using BIOS routines.Microphone built-inSound chip: MIDI in/out (FS-A1GT only)Clock chip3.5 in (89 mm) Floppy disk drive
Quotehardware sprite limitations on the MSX 2
QuoteIncreased number of, and more advanced sprites: 32, 16 colours, max 8 per horizontal line
Quote from: mahlemiut on 23:47, 03 February 14Looks awesome. But it looks like the gameplay isn't all that great. Which means it's at least on par with the PC version. And why does Dhalsim sound like Ryu?
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