Author Topic: Street Fighter II - CPC Edition  (Read 88685 times)

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Offline AugustoRuiz

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Re: Street Fighter II - CPC Edition
« Reply #250 on: 11:13, 29 November 17 »
Nice progression, that smells good.
But, on other side, gameplay seems incorrect, some attacks would stop when hitting, you can not chain some attacks, and you can not hit oponent when he's already in pain, except for some combos.
That may not seem but sf2 gameplay is more depth than it may looks.
I still have quite some work to do. As I integrate new characters, I need to add or modify certain state routines. Combos are really hard to implement given that animations have so few frames... I need to somehow express "Now is the appropiate timing for a combo", but when a punch animation is just two frames long (with certain delays)... I might break the animation into several repeated frames, but if I do so, I will break the "an attack frame does damage just once" rule... It's kinda hard, but I'm on it.
This kind of feedback is great, it does help A LOT :) Thank you!
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Offline fano

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Re: Street Fighter II - CPC Edition
« Reply #251 on: 12:15, 29 November 17 »
I studied this subject some years ago, maybe i can help you, just send me a PM 😉
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Offline Trixster

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Re: Street Fighter II - CPC Edition
« Reply #252 on: 20:37, 17 April 18 »
Any update on this?
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Offline ukmarkh

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Re: Street Fighter II - CPC Edition
« Reply #253 on: 14:12, 07 May 18 »
Would definitely love to know more about this game?
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Offline XeNoMoRPH

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Re: Street Fighter II - CPC Edition
« Reply #254 on: 09:19, 09 May 18 »
I had the chance to play in the last event Retromadrid 2018 and the game looks and moves in an incredible way , I couldn't speak with his author Augusto because he was not at that moment, but they told me that they are going to take out the game in "cartridge" format to be able to show more animations and achieve a better experience ... I'm sorry for the poor quality of the image.
« Last Edit: 12:20, 09 May 18 by XeNoMoRPH »
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Offline DanyPPC

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Re: Street Fighter II - CPC Edition
« Reply #255 on: 10:25, 09 May 18 »
That's incredible, but what about CPC series compatibility ?
It's a 464/6128 format only ?


And for the CPC Plus series ?
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Online Gryzor

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Re: Street Fighter II - CPC Edition
« Reply #256 on: 16:44, 13 November 18 »
Any news since then?
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Offline XeNoMoRPH

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Re: Street Fighter II - CPC Edition
« Reply #257 on: 07:41, 22 February 19 »
Romba Cartridge WIP


Quote

8 megabytes (64 megabits) of maximum capacity.
Compatible with standard RomBox.
Compatible with CPC464 and CPC6128.
Direct start by mapping the low ROM of the CPC.
Possibility of saving data (configuration, scores, etc.).
Connection to the expansion port of the CPC, with 2 mounting options: directly in the CPC, or through an MX4 card.
1 DMA channel for quick copy of ROM to RAM, or for digital audio playback (non-simultaneous).
Features of the additional digital audio channel: 8-bit resolution, with sampling frequency configurable between 4 kHz and 50 kHz.
original source (spanish) https://www.retromaniac.es/2019/02/el-cartucho-romba-la-revolucion-que.html
« Last Edit: 08:51, 23 February 19 by XeNoMoRPH »
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Offline TotO

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Re: Street Fighter II - CPC Edition
« Reply #258 on: 10:37, 22 February 19 »
6 years later, "CTC-AY" concept is back... A really great case design!!!  8)  (thinking about a new R-Type with it)
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Offline kawickboy

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Re: Street Fighter II - CPC Edition
« Reply #259 on: 10:54, 22 February 19 »
SF2 is officially announced so ?
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Offline XeNoMoRPH

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Re: Street Fighter II - CPC Edition
« Reply #260 on: 12:20, 22 February 19 »
SF2 is officially announced so ?
Well ... it really takes a long time in working,  although the publication date is still unknown  8)
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Offline Rhino

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Re: Street Fighter II - CPC Edition
« Reply #261 on: 16:01, 22 February 19 »
Romba Cartridge WIP


original source (spanish) https://www.retromaniac.es/2019/02/el-cartucho-romba-la-revolucion-que.html

Nice cartridge, SFII will be a must have!
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Offline GOB

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Re: Street Fighter II - CPC Edition
« Reply #262 on: 12:01, 23 February 19 »
A really great case design!!!
Like a 70' design... Not a great design for me.
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Offline TotO

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Re: Street Fighter II - CPC Edition
« Reply #263 on: 14:09, 23 February 19 »
Like a 70' design... Not a great design for me.
Ask for a black shell so!  ;D
2010 was 80s design, 2020 will be 70s design, 2030 will be 60s design... Stop to name your children with very old surnames!!!  :-\
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Offline ukmarkh

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Re: Street Fighter II - CPC Edition
« Reply #264 on: 23:50, 23 February 19 »
Sold, just tell me where and when I can buy it [emoji1303]


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Offline zeropolis79

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Offline GUNHED

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Re: Street Fighter II - CPC Edition
« Reply #266 on: 03:44, 24 February 19 »
I would like to buy one too.  :)
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Offline TotO

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Re: Street Fighter II - CPC Edition
« Reply #267 on: 07:50, 24 February 19 »
I would like to buy one too.  :)
1, 2 ?  ;D
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Offline GUNHED

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Re: Street Fighter II - CPC Edition
« Reply #268 on: 15:28, 24 February 19 »
1, 2 ?  ;D


One with SF2 and one with R-Type Super.  ;) :)
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Offline andycadley

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Re: Street Fighter II - CPC Edition
« Reply #269 on: 17:41, 24 February 19 »
Intriguing idea, certainly an interesting idea for developing "enhanced" games in a way. Will it be compatible with the Plus hardware (both in terms of edge connectors and actually working)?
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Offline robcfg

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Re: Street Fighter II - CPC Edition
« Reply #270 on: 18:35, 24 February 19 »
My guess is that, as with the DanDanator cartridge, you'll need an edge to centronics adapter.


Besides that, it should work on a Plus or GX4000 machine.
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Offline ASiC

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Re: Street Fighter II - CPC Edition
« Reply #271 on: 19:27, 24 February 19 »
I like this approach a lot!If there's a number of games to be created for this hardware, maybe a 32x-style add-on would be viable?
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Offline TotO

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Re: Street Fighter II - CPC Edition
« Reply #272 on: 19:50, 24 February 19 »
Or, we can play games on a Megadrive !  :o
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Offline ukmarkh

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Re: Street Fighter II - CPC Edition
« Reply #273 on: 11:58, 25 February 19 »
Or, we can play games on a Megadrive !  :o

Let’s do that for everything then and pack away our CPC’s [emoji23][emoji6][emoji1303]


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Offline TotO

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Re: Street Fighter II - CPC Edition
« Reply #274 on: 12:04, 25 February 19 »
Let’s do that for everything then and pack away our CPC’s
My reply goes to the 32x styled add-on... Where the Megadrive does close to nothing, except inputs controls.
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