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Street Fighter II - CPC Edition

Started by AugustoRuiz, 13:24, 24 September 13

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AugustoRuiz

Quote from: fano on 05:39, 29 November 17
Nice progression, that smells good.
But, on other side, gameplay seems incorrect, some attacks would stop when hitting, you can not chain some attacks, and you can not hit oponent when he's already in pain, except for some combos.
That may not seem but sf2 gameplay is more depth than it may looks.
I still have quite some work to do. As I integrate new characters, I need to add or modify certain state routines. Combos are really hard to implement given that animations have so few frames... I need to somehow express "Now is the appropiate timing for a combo", but when a punch animation is just two frames long (with certain delays)... I might break the animation into several repeated frames, but if I do so, I will break the "an attack frame does damage just once" rule... It's kinda hard, but I'm on it.
This kind of feedback is great, it does help A LOT :) Thank you!

fano

I studied this subject some years ago, maybe i can help you, just send me a PM 😉
"NOP" is the perfect program : short , fast and (known) bug free

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Trixster

CPC6128 + M4 | Amiga A1200 + 80Mhz B1260 + 128MB + Indi AGA2 + Ide-fix | Amiga A3000 060 + CV64 + SLC486 | Atari Falcon + CT60e
Amiga A4000 CSMk2 060 + Indi AGA + Mediator + Voodoo3 + Sonnet G3 400Mhz | C64 | Saturn | PS1 | PS2 | MD | SNES | Atari 2600
Arc A3020  | A3000 | BBC B 32K + 128K SWRam + 20K Shadow Ram + RPi0 CoPro | BBC Master Turbo | A420/1 | Atom | Jaguar

ukmarkh

Would definitely love to know more about this game?

XeNoMoRPH

#254
I had the chance to play in the last event Retromadrid 2018 and the game looks and moves in an incredible way , I couldn't speak with his author Augusto because he was not at that moment, but they told me that they are going to take out the game in "cartridge" format to be able to show more animations and achieve a better experience ... I'm sorry for the poor quality of the image.
your amstrad news source in spanish language : https://auamstrad.es

DanyPPC

That's incredible, but what about CPC series compatibility ?
It's a 464/6128 format only ?


And for the CPC Plus series ?
CPC 464 with USB Floppy Emulator / CPC 464+ with USB Floppy Emulator / CPC 6128+ with C4CPC and Gotek HxC USB Drive Emulator

Gryzor


XeNoMoRPH

#257
Romba Cartridge WIP


Quote

8 megabytes (64 megabits) of maximum capacity.
Compatible with standard RomBox.
Compatible with CPC464 and CPC6128.
Direct start by mapping the low ROM of the CPC.
Possibility of saving data (configuration, scores, etc.).
Connection to the expansion port of the CPC, with 2 mounting options: directly in the CPC, or through an MX4 card.
1 DMA channel for quick copy of ROM to RAM, or for digital audio playback (non-simultaneous).
Features of the additional digital audio channel: 8-bit resolution, with sampling frequency configurable between 4 kHz and 50 kHz.

original source (spanish) https://www.retromaniac.es/2019/02/el-cartucho-romba-la-revolucion-que.html
your amstrad news source in spanish language : https://auamstrad.es

TotO

6 years later, "CTC-AY" concept is back... A really great case design!!!  8)  (thinking about a new R-Type with it)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

kawickboy

SF2 is officially announced so ?

XeNoMoRPH

Quote from: kawickboy on 09:54, 22 February 19
SF2 is officially announced so ?
Well ... it really takes a long time in working,  although the publication date is still unknown  8)
your amstrad news source in spanish language : https://auamstrad.es

Rhino


GOB

Quote from: TotO on 09:37, 22 February 19
A really great case design!!!
Like a 70' design... Not a great design for me.

TotO

Quote from: GOB on 11:01, 23 February 19Like a 70' design... Not a great design for me.
Ask for a black shell so!  ;D
2010 was 80s design, 2020 will be 70s design, 2030 will be 60s design... Stop to name your children with very old surnames!!!  :-\
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

ukmarkh

Sold, just tell me where and when I can buy it [emoji1303]


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GUNHED

I would like to buy one too.  :)
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

TotO

"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

GUNHED

Quote from: TotO on 06:50, 24 February 19
1, 2 ?  ;D


One with SF2 and one with R-Type Super.  ;) :)
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

andycadley

Intriguing idea, certainly an interesting idea for developing "enhanced" games in a way. Will it be compatible with the Plus hardware (both in terms of edge connectors and actually working)?

robcfg

My guess is that, as with the DanDanator cartridge, you'll need an edge to centronics adapter.


Besides that, it should work on a Plus or GX4000 machine.

ASiC

I like this approach a lot!If there's a number of games to be created for this hardware, maybe a 32x-style add-on would be viable?

TotO

Or, we can play games on a Megadrive !  :o
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

ukmarkh

Quote from: TotO on 18:50, 24 February 19
Or, we can play games on a Megadrive !  :o

Let's do that for everything then and pack away our CPC's [emoji23][emoji6][emoji1303]


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TotO

Quote from: ukmarkh on 10:58, 25 February 19
Let's do that for everything then and pack away our CPC's
My reply goes to the 32x styled add-on... Where the Megadrive does close to nothing, except inputs controls.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

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