Author Topic: Street Fighter II - CPC Edition  (Read 86021 times)

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Offline ASiC

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Re: Street Fighter II - CPC Edition
« Reply #275 on: 13:28, 25 February 19 »
My reply goes to the 32x styled add-on... Where the Megadrive does close to nothing, except inputs controls.
Well, actually it did:Most, if not all of the music was coming from the MD.Also the MD was responsible for less intensive tasks such as backgrounds, menus etc
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Offline ukmarkh

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Street Fighter II - CPC Edition
« Reply #276 on: 13:32, 25 February 19 »
Well, actually it did:Most, if not all of the music was coming from the MD.Also the MD was responsible for less intensive tasks such as backgrounds, menus etc

The 32X was great, it allowed the system to work 40 times faster than a stand-alone Genesis. The issue was around the poor implementation. When you open up a 32X, there’s hardly anything to it, could have been a lot smaller or a stand alone console in its own right. Sega shouldn’t have bothered about what everyone else was doing, like Nintendo, just release what you believe is best for gaming. The 32X was also designed to work with the Sega CD and enhance games.


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« Last Edit: 13:39, 25 February 19 by ukmarkh »
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Offline TotO

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Re: Street Fighter II - CPC Edition
« Reply #277 on: 13:32, 25 February 19 »
Well, actually it did:Most, if not all of the music was coming from the MD.Also the MD was responsible for less intensive tasks such as backgrounds, menus etc
Depending of the games, sure. But mainly, with its dual 128K 16-bit frame buffer, two SH-2 CPU and two PWM audio channels, the 32X is an autonomous system that overlay the Megadrive and should only require inputs and power supply to work. (it was reused "as it" into a toy tablet for children named picture magic)
« Last Edit: 13:54, 25 February 19 by TotO »
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Offline sigh

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Re: Street Fighter II - CPC Edition
« Reply #278 on: 02:08, 05 August 20 »
Any updates on this?
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Offline Xyphoe

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Re: Street Fighter II - CPC Edition
« Reply #279 on: 05:09, 19 October 21 »
Is this still being worked on or is the project dead now? :(

Offline XeNoMoRPH

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Re: Street Fighter II - CPC Edition
« Reply #280 on: 08:30, 19 October 21 »
@Dubliner has contact with the team, maybe he knows something  :)
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Offline Dubliner

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Re: Street Fighter II - CPC Edition
« Reply #281 on: 08:55, 19 October 21 »
The last I heard is that the project is alive and kickin’. The game was under changes in the code so it could also be played in a standard 64K Machine with Dandanator. The graphic work was quite advanced as well.


But the programmer had 3 kids in the last years and you know what happens with your free time 😅
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Offline Skunkfish

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Re: Street Fighter II - CPC Edition
« Reply #282 on: 12:01, 19 October 21 »
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An expanding array of hardware available at www.cpcstore.co.uk (and issue 3 of CPC Fanzine!)