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Street Fighter II - CPC Edition

Started by AugustoRuiz, 13:24, 24 September 13

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ASiC

Quote from: TotO on 11:04, 25 February 19
My reply goes to the 32x styled add-on... Where the Megadrive does close to nothing, except inputs controls.
Well, actually it did:Most, if not all of the music was coming from the MD.Also the MD was responsible for less intensive tasks such as backgrounds, menus etc

ukmarkh

#276
Quote from: ASiC on 12:28, 25 February 19
Well, actually it did:Most, if not all of the music was coming from the MD.Also the MD was responsible for less intensive tasks such as backgrounds, menus etc

The 32X was great, it allowed the system to work 40 times faster than a stand-alone Genesis. The issue was around the poor implementation. When you open up a 32X, there's hardly anything to it, could have been a lot smaller or a stand alone console in its own right. Sega shouldn't have bothered about what everyone else was doing, like Nintendo, just release what you believe is best for gaming. The 32X was also designed to work with the Sega CD and enhance games.


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TotO

#277
Quote from: ASiC on 12:28, 25 February 19
Well, actually it did:Most, if not all of the music was coming from the MD.Also the MD was responsible for less intensive tasks such as backgrounds, menus etc
Depending of the games, sure. But mainly, with its dual 128K 16-bit frame buffer, two SH-2 CPU and two PWM audio channels, the 32X is an autonomous system that overlay the Megadrive and should only require inputs and power supply to work. (it was reused "as it" into a toy tablet for children named picture magic)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

sigh


Xyphoe

Is this still being worked on or is the project dead now? :(

XeNoMoRPH

@Dubliner has contact with the team, maybe he knows something  :)
your amstrad news source in spanish language : https://auamstrad.es

Dubliner

The last I heard is that the project is alive and kickin'. The game was under changes in the code so it could also be played in a standard 64K Machine with Dandanator. The graphic work was quite advanced as well.


But the programmer had 3 kids in the last years and you know what happens with your free time 😅

Skunkfish

An expanding array of hardware available at www.cpcstore.co.uk (and issue 4 of CPC Fanzine!)

ComSoft6128


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