I'm a bit worried with the game showing up on websites as a work in progress. This is normally the time most projects like this die thanks to Nintendo sending out C&Ds. I'm sure they're on hold to their lawyers right now...
Well, maybe a good strategy is to not make too much rumors and release the game months (maybe years?) after the youtube videos. Currently, the video is already known as SMB / Nintendo related and it's an experiment,
like hundreds of other youtube videos. I'm sure that they already know about it and that they are not concerned because it's "retro-gaming stuff", otherwise I would have received the email from the lawyers about 1 year ago.
If I don't want to make money from it or to steal from the Nintendo the possibility to make money, they have no reason to pay lawyers to make me stop, and in the form of youtube videos it's like free advertising or something
like that, something that everybody can do. Even the Nintendo cannot make money selling SMB for the CPC 464 or Spectrum ZX or Commodore 64 in 2016, so they don't have any reason to stop the project, or maybe
they are crazy and they will, but why they don't remove all the Spectrum ZX videos or other SMB related materials on the internet? There are people on youtube with videos where they play smb or where they show mods
for GTA 5, Unreal Engine 4, Minecraft, or remakes for old platforms like Amiga, Commodore 64, Spectrum ZX, or flash animations, hand-drawing, flip-books, plasticine, legos, parodies, spin offs, and thousand of materials
protected by copyrights that are used to create free entertainment just for fun. It's different from creating a clone of Mario 64 for PC, Android, XBox360, because in this way you are stealing from Nintendo the chance to make
money on these platforms or to avoid a bad market strategy if they want to continue selling modern hardware along one killer-application product based on Mario, like they always did. At least, it is what I think about it, when
they'll contact me to stop the project, I will do it without problems because I'm not making money from it and I can switch to other projects. The most important thing is that SMB was a good chance to improve my skills as
computer programmer and taught me how to make games on old computers, that in a world where everybody need gigabytes to make also the simpliest things, it's a unique skill and something that I will do again in the
future.