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Super mario bros on CPC 464, still alive!

Started by GinBlog82, 11:50, 27 October 16

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TotO

I have liked the B&W first idea, because the player was free to imagine the colourfull picture into his mind.
It remembered me the Gameboy with a touch of colour in contrast for the background.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

||C|-|E||

I like it more with color but, in principle, I guess that it should no be difficult to implement a color choice in the main menu just in case you like it better in grey  :)

ivarf

Quote from: GinBlog82 on 22:42, 16 November 16

To make you understand how close it's now to the original, I took this picture:


The NES is a muddy brown machine, just like the C64! :o

NiNxPe


ivarf

Quote from: NiNxPe on 02:51, 19 November 16
[attachimg=1]
Looks nice, how many colours do have on-screen there?

Rhino

Quote from: NiNxPe on 02:51, 19 November 16
[attachimg=1]

Nice! If you only use the 4 colors of mode 1, it is a good idea to apply meshes as in that screenshot.
It may also be possible to apply rasters, for example, to use different colors for the floor.

EgoTrip

Quote from: ivarf on 13:05, 19 November 16
Looks nice, how many colours do have on-screen there?

Definitely only 4. The blue background/transparent, and black, red and yellow for the rest. It looks really nice.

TotO

#82
The palette is close to the Pac-Man screening pixels colours. (I should have done something close to that for fun)
About using rasters, may be it is possible for the ground and the clouds... But, really not sure. Require to check all the levels. :-\
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

GinBlog82

Quote from: NiNxPe on 02:51, 19 November 16
[attachimg=1]


Nice idea, maybe I'll apply this kind of graphics, one day.

||C|-|E||

The screen with dithering looks great in a CM14  :D

GOB

I think Mode 1 gfx is a bad idea. Use mode 0 !!!

Sykobee (Briggsy)

Quote from: GOB on 17:45, 21 November 16
I think Mode 1 gfx is a bad idea. Use mode 0 !!!


Most of the time I agree, but I think Mario was never an overly colourful game, and decent dithering can produce a great detailed effect.


Now a Sonic clone, MODE 0 would be best for.

||C|-|E||

Quote from: GOB on 17:45, 21 November 16
I think Mode 1 gfx is a bad idea. Use mode 0 !!!

I think that in a real screen, with dithering, it looks absolutely great in Mode 1. Without dithering is very nice as well:

https://www.dropbox.com/s/2dg1wmhmngb9v3g/mariocrt.jpg?dl=0

https://www.dropbox.com/s/krxugs85eqd1thj/mario2crt.jpg?dl=0

:)

Dizrythmia

If you look at the CPC & NES screenshots side by side, you can see that Mode 1 offers the best resolution if you're looking to match the original. As Sykobee said, Super Mario Bros was never the most colourful game in the world anyway.

Puresox

 definitely feel the first alteration you applied was the best fit.whether the extra consideration of enemy sprites ,makes things awkward,who knows.
Looks like the dithering style has appeal though,and i suppose game designer is the key decider. Mode 1 has been done well.


TotO

#90
Quote from: Sykobee (Briggsy) on 00:48, 22 November 16
Quote from: GOB on 17:45, 21 November 16
I think Mode 1 gfx is a bad idea. Use mode 0 !!!
Most of the time I agree, but I think Mario was never an overly colourful game, and decent dithering can produce a great detailed effect.
Now a Sonic clone, MODE 0 would be best for.

Quote from: ||C|-|E|| on 01:01, 22 November 16
Quote from: GOB on 17:45, 21 November 16
I think Mode 1 gfx is a bad idea. Use mode 0 !!!
I think that in a real screen, with dithering, it looks absolutely great in Mode 1. Without dithering is very nice as well:
https://www.dropbox.com/s/2dg1wmhmngb9v3g/mariocrt.jpg?dl=0
https://www.dropbox.com/s/krxugs85eqd1thj/mario2crt.jpg?dl=0

Exactly... The same for peoples who said that MODE 0 was better for Pac-Man... Just stupid to waste the resolution to use 8 colours at end.  8)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

VincentGR


Nich

Quote from: ||C|-|E|| on 01:01, 22 November 16
I think that in a real screen, with dithering, it looks absolutely great in Mode 1. Without dithering is very nice as well:

https://www.dropbox.com/s/2dg1wmhmngb9v3g/mariocrt.jpg?dl=0

https://www.dropbox.com/s/krxugs85eqd1thj/mario2crt.jpg?dl=0

Nice screenshots! :) Although the dithering looks nice on a real CPC monitor, I prefer the look of the second screenshot. The undithered colours make it look a lot more vivid and pleasant to my eyes.


sigh

#94
Both look great*. I would suggest using the mode which is easiest for you. Mode 1 means more memory for sprites/animation and sound effects if the scrolling is making it hard for you to allow these features in Mode 0 because of RAM.





* Personally, I prefer the Mode 0 :)

EgoTrip


TotO

"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

dragon

Ok guys,the solution is simply people want mode 0+people want mode1= mode 3

160x200 with 4 colours,and all happy.

villain

I'd like to vote for: the developer decides. Is this a valid option? :-)

GinBlog82

I was busy with my job, only today i found the time to continue the project. I decided to implement the suggestion of @NiNxPe , the final result is pretty decent so I decided to adopt it (thanks again to NiNxPe!).


https://www.youtube.com/watch?v=jtlgLAnXf6s


Thanks to 1 pixel accuracy too, now the title looks more and more similar to the NES one. Enjoy!

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