Started by Neil79, 19:24, 04 October 17
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QuoteI'm almost in complete disbelief as I've only just been contacted by Chris94 about a brand new dungeon crawler called ' The Shadows of Sergoth ', that is not only a homebrew game, but it's a first person grid based dungeon crawler and made for the Amstrad CPC 6128. Now you may wonder as to why I'm in shock, that's because these types of games as a homebrew are a rarity on the Amstrad (it's mainly platformers and shooters), but from the footage below it looks very impressive indeed!
Quote from: Arnaud on 20:03, 04 October 17Whoua ! A real dungeon master CPC I always like this kind of game.
Quote from: Gryzor on 10:29, 05 October 17Wow. First, Dungeon Master on my 1040, then Grimrock, and now this!Hungry for more info...
Quote from: khaz on 03:18, 05 October 17The movement was super fast, and maybe a bit too much: I had trouble to understand where the player was going because the screens changed so quickly lol.
QuoteThe auto-map is very welcome. It helps a lot understanding where the player is and doesn't beak the immersion. I can only hope a full map will be available at the press of a button too.
QuoteIt's a WIP obviously, but I know the pick-up option placement will be super irritating for me: seeing the player having to move the cursor over the whole inventory each time they need to pick something up triggered me lol. Simply swapping the boots and the pick-up spots would greatly alleviate it.
Quote from: khaz on 23:50, 05 October 17Youtube can play 50/60Hz videos, but it has to be uploaded as HD. Which also prevents the butchering compression of low-res videos.
Quote from: cpcitor on 01:10, 31 October 17This Sergoth-thing CPC production is huuuuge. So fluid, I'm wondering if some animations are not "cheating" (like: you can't actually move while a door is moving or a object flies).
Quote from: khaz on 01:21, 31 October 17Your own game looks very amazing. I've never even heard of that machine before 😳
Quote from: khaz on 01:21, 31 October 17Is it really cheating though? My experience of dungeon crawlers is super limited (I played Shining in the Darkness and Shining the Holy Ark) But both had a turn-based gameplay where you couldn't move during the animations, be they a door opening or a monster appearing (or you yourself moving). Legend of Grimrock was much more dynamic, but I thought it was more of a modern interpretation of the genre.Your own game looks very amazing. I've never even heard of that machine before 😳
Quote from: Gryzor on 11:42, 21 January 18Any news on this??
Quote from: Dubliner on 11:19, 22 January 18I interviewed them one month ago. This time you won't need any translator, since i kept the english interview at the bottom http://retromaniacmagazine.blogspot.com/2017/12/hacer-un-juego-estilo-dungeon-master-en.html
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