Author Topic: The Sword of Ianna is coming to the Amstrad CPC  (Read 5001 times)

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Offline XeNoMoRPH

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« Last Edit: 21:10, 12 January 20 by XeNoMoRPH »
your amstrad news source in spanish language : https://auamstrad.es

Offline Gryzor

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #1 on: 12:30, 29 December 19 »
This one already looks awesome...

Offline Gryzor

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #2 on: 12:33, 29 December 19 »
Btw:

De las más profundas catacumbas ha surgido una filtración cual fumarola de volcán activo... ¡Se confirma Sword of IANNA para CPC! 😲 https://t.co/fwvezBzAFP

Offline reidrac

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #3 on: 13:09, 29 December 19 »
Why did they release this information the same day of the Spanish version of April fools? Oh, well.

Looks fantastic and apparently it will run from a Dandanator. The developer doing the port is the same that ported the game to the speccy 48K (using a cartridge).
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Offline Gryzor

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #4 on: 13:13, 29 December 19 »
Yup, I was told about the day's significance and then saw the confirmation 😄 Spaniards...

Offline GUNHED

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #5 on: 17:46, 29 December 19 »
Hola Xeno!


Thank's a lot for informing us!  :)  Sound is well, the GFX are detailed. But... why are the sprites only in one color? In 2020 spectrum ports should be done far better. Can't be that hard to add some of the CPCs great colors, right? Maybe the converters do read this and give it a polish.  :)
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Online DanyPPC

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #6 on: 18:48, 29 December 19 »
This is really a great game I have played on MSX2.


Good to have a port on our cpc platform.
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Offline GUNHED

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #7 on: 21:30, 29 December 19 »
Ah, very interesting! So the port comes from MSX, not spectrum?
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Offline Lazy Dude

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #8 on: 21:51, 29 December 19 »
This looks exiting. Nice animation and good variation in levels shown.
I think I would hold back on commenting on the sprite colour as it is shown to us as a WIP.
I wish the team well with this one.

Offline Token

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #9 on: 23:24, 29 December 19 »
Pretty, I like it yet :) I saw there are Speccy and MSX2 code source...http://theswordofianna.retroworks.es/fr/telechargement/

Offline SharkusMaximus

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #10 on: 00:09, 30 December 19 »
This looks great. Here’s hoping there’s a physical release which does it justice.

Offline kawickboy

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #11 on: 22:58, 30 December 19 »
I own the wonderful msx2 release. That's a good new but i sould have hoped a more colorful sprite.

Offline Gryzor

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #12 on: 23:17, 30 December 19 »
I don't mind it, to be honest. Looks very pretty as it is.

Offline XeNoMoRPH

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Offline GUNHED

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #14 on: 18:36, 07 January 20 »
The sound is awesome!  :)
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Offline ervin

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #15 on: 00:22, 08 January 20 »
The sound is awesome!  :)


Yes it is absolutely brilliant!
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Offline Skunkfish

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #16 on: 17:14, 08 January 20 »
Looks very nice indeed.
I like the mono sprites, they could almost be considered an artistic choice but I guess it's because of the Speccy origins...
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Offline reidrac

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #17 on: 18:06, 08 January 20 »
I have the impression this is a WIP preview a bit for the Spanish equivalent of April fools day.

The guy working on it made the brilliant Ianna port to the speccy 48K, but I'm not sure if it will look anything like this when is finished (as in: BETTER).
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Offline GUNHED

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #18 on: 22:05, 08 January 20 »
Looks very nice indeed.
I like the mono sprites, they could almost be considered an artistic choice but I guess it's because of the Speccy origins...


Why not using the colors? Monochrome sprites in a colored game. Sorry, not my taste.  :-X
Or just go completely to MODE 2 - in this case the resolution is better.  :)
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Offline XeNoMoRPH

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #19 on: 08:21, 10 January 20 »
your amstrad news source in spanish language : https://auamstrad.es

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #20 on: 01:56, 11 January 20 »
I like it a lot! and I actually find those Mode 1 graphics very appealing   :) . Yes, you could argue that a complete rework from scratch in Mode 0 would be "better" but that would also require a huge amount of work and modify the engine more than in the current situation. I am glad to have it as it looks now!

Offline XeNoMoRPH

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #21 on: 17:47, 11 January 20 »
I like it a lot! and I actually find those Mode 1 graphics very appealing   :) . Yes, you could argue that a complete rework from scratch in Mode 0 would be "better" but that would also require a huge amount of work and modify the engine more than in the current situation. I am glad to have it as it looks now!
Translate Text from spanish, from Spirax [ main conversion author ]
Quote
Indeed, the game engine will be in mode 1. The engine has been rewritten and part of the code has been taken advantage of with the game logic while maintaining the screen resolution of the zx / msx 256x192. Although the graphics are in mode 1, the map has been based on the msx version, which includes the background layer and the foreground layer. The screen will be divided into two zones, where the screen will change color palette according to the map area. The marker will have a palette independent of the screen. It is still in the process of adapting the tiles. The music is being done by Mcklain to adapt it to the Amstrad timmings. The startup screen is being processed by Mac just as Spectrum did. More details will be shared shortly and will be shown in real hardware at events.
« Last Edit: 10:42, 12 January 20 by XeNoMoRPH »
your amstrad news source in spanish language : https://auamstrad.es

Offline rexbeng

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #22 on: 01:51, 12 January 20 »
Wait! Seriously?
This website even hosts a feature on why CPC users are annoyed with all the speccy ports that flooded the machine back in the day.

This is 2020 (happy new year all!) and we kind of have more knowledge on what the CPC can do in comparison to the speccy, and 256x192 with monochrome graphics and (presumably) character-steps animation and low framerate is waaaay too far back.

I'm really curious as a CPC developer myself, what's the point today in converting a game to a superior machine if you don't improve it? I don't doubt SoI is a fun and enjoyable game; but if I want to play a spectrum game I can do so on a Spectrum or a Spectrum emulator.

Yeah, I get it there's a general mentality to welcome everything that comes the CPC way, but this absolute absence of any type of criticism on releases keeps on justifying the things you'd read in casual C64 forums, like 'games on CPC always looked good in still screenshots but in reality they are shit'.


Oh and SoI doesn't even look like a CPC game.

regards,
rb
« Last Edit: 01:57, 12 January 20 by rexbeng »

Offline reidrac

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #23 on: 12:02, 12 January 20 »
I would never understand that shitty attitude.

Someone is putting time into producing a game for fun, and they will give you the game for free. You can play it if you want, if you don't think is worth your time... just don't play it.

I don't see the point of gatekeeping, seriously.
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Offline Arnaud

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Re: The Sword of Ianna is coming to the Amstrad CPC
« Reply #24 on: 14:18, 12 January 20 »
Looks very nice indeed.
I like the mono sprites, they could almost be considered an artistic choice but I guess it's because of the Speccy origins...
I think it's to keep the same color of the Sprites when changing the zone palette.