Started by Arnaud, 12:07, 07 November 20
0 Members and 1 Guest are viewing this topic.
Quote from: GOB on 17:39, 23 November 20Totally illogical plan. Impossible to make a plan of the castle to find one's way there
Quote from: GOB on 17:39, 23 November 20I played the game but gave up after a short time ... (see my yt chain).The main flaws: Totally illogical plan. Impossible to make a plan of the castle to find one's way there, whereas we should fall back on a place already seen, we end up in the end elsewhere ... In short, we need a real plan.
Quote from: GOB on 17:39, 23 November 20Apart from these main flaws, I really liked the game which really makes you want to play it seriously once it is finished.
Quote from: GOB on 17:06, 25 November 20O, i see where is the problem !!! And it's a graphical problem I don't understand i'm going down stairs when i was on the last room at the last right !!! So ok, map is ok.
Quote from: Targhan on 21:33, 13 December 20@Arnaud So, well the V1.1 is going to be released? I'm waiting for it!!
Quote from: Arnaud on 15:01, 20 January 21Here my German translation Google/Harrap's, can someone take a look please ?Thanks,ArnaudEdit : Thanks to Phoenix0870 to send me german translation.
Quote from: villain on 21:58, 20 January 21Do you still need help? I could take a look tomorrow.
- New intro by CPC-POWER and TITAN- Game translation En/Fr/Es/It/De- Restoration of original Woman painting, being replaced by Prince of persia for cpcretrodev gesture- Remove lighter usage limit- Speed up player movement- Now life is lost by movement and not by time (prevent quick lost life in dark room because game run too fast)- Game map slightly changed, Shop is nearer and room of the cup is attached to the castle- Golden key cannot open doors anymore- Some text modification for better understanding- Old torches can be taken from wall (but caution there are nearly burnout)- Change stair down image because stair was not visible enough- Handle Fire3 for Suicide (as Esc key)- Many graphicals glitches fixed
Quote from: Arnaud on 19:35, 15 February 21here at last Throne Legacy v1.1 :
Quote from: ronaldo on 18:30, 16 February 21Amazing work, @Arnaud ! You are constantly growing as gamedev with each new step you take, and always eager to share your productions, code and whatever you learn. I take my hat off .
Quote from: Targhan on 00:25, 22 February 21I only could play a bit (I'll try to find more time soon!). One remark, is it normal that, when entering the first dark room, there is no "eye" to locate the player? If I go north in the dark room, I enter the second dark room, and the eyes are present. If I manage to go back to the first dark room, the eyes are still not there. This made me get lost in the first dark room. A bug... or a feature I didn't understand?
Quote from: Arnaud on 15:52, 22 February 21It's normal, the "eyes" are not present in the first rooms near the exit.
Quote from: Targhan on 16:23, 22 February 21Mmmh, ok, but what is the reason for that?
Quote from: Targhan on 20:34, 28 February 21Damn, got killed again by the "wind". It's really treacherous, because turning again the torch and moving will provoke another "wind", and so on. So the best thing is to leave the room in the dark.I'll have another go later .
Page created in 0.122 seconds with 54 queries.