Author Topic: Time Machine Bugs  (Read 1050 times)

0 Members and 1 Guest are viewing this topic.

Offline Joseman

  • 6128 Plus
  • ******
  • Posts: 815
  • Country: es
    • Awards
Time Machine Bugs
« on: 20:07, 19 May 21 »
Hi
I bought this game in 1992 and never passed era 1

Recently I played it again, and remembered why...

It has a massive bug! but you discover it in 5 minutes!!

Because is a lame speccy port, i thought it was a CPC version fault... but, i loaded it on speccy and it has the same bug!!!! 5 minutes of playing!!

in the fist era, you have to capture little monkeys and take them to a cave. If you try to take them and teletransport, it won't work. This is right, because it's not the trick to do it (but i don't know why they didn't allow that).

Ok, if you break the eggs in that screen, a pterodactyl appears and takes you to the cave. Then you can think that: you break the eggs, take the monkey and let the pterodactyl take you and the monkey to the cave. And yes, it's allowed, BUT when you reach the cave, and you loosen up from the pterodactyl, the screen gets corrupted (on cpc) and its matter of time that the game will hang, obviusly it's a bugged pointer.

If you do the same on speccy, the screen isn't corrupted, but again, it's matter of time that the game will hang too!!

There isn't any walktrought on youtube for this versions...

Anyone has played this game and found this bug? (i believe if that there is a bug in 5 minutes, the game must be bugged as hell)

How can you sell a game that it's bugged in 5 minutes? I can understand that some games are bugged on level 200, but come on, in 5 minutes!!

Someone can bring some light on that? or even can be fixed?

like
0
No reactions

Offline Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 17.119
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
    • Awards
Re: Time Machine Bugs
« Reply #1 on: 12:29, 20 May 21 »
Ah indeed a speccy port but I love this style of gfx...

https://www.youtube.com/watch?v=f3-obu_Thdk
like
0
No reactions

Offline genesis8

  • CPC6128
  • ****
  • Posts: 278
  • Country: fr
    • Genesis8 Amstrad Page
    • Awards
Re: Time Machine Bugs
« Reply #2 on: 14:51, 20 May 21 »
It has a sapiens look alike.
like
0
No reactions
____________
Amstrad news site at Genesis8 Amstrad Page

Offline andycadley

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.014
    • Awards
Re: Time Machine Bugs
« Reply #3 on: 15:15, 20 May 21 »
I'm pretty sure it is completable on the Speccy at least, although that doesn't mean it isn't buggy.


I think it was possibly a bit too advanced a concept for the 8-bit machines (although not quite fleshed out enough for the 16-bit machines either). Lots of attempts at open world, physics based problems that were a bit ahead of their time (pun not intended)
like
0
No reactions

Offline eto

  • Supporter
  • 464 Plus
  • *
  • Posts: 466
  • Country: de
    • Awards
Re: Time Machine Bugs
« Reply #4 on: 16:53, 20 May 21 »
CPC Game Reviews gave this 6/10. I doubt that they would give so many points if there is such a huge bug.

Is there maybe a version out there with this bug (copy protection maybe?)? Or was that just a 4 minute review?



like
0
No reactions

Offline andycadley

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.014
    • Awards
Re: Time Machine Bugs
« Reply #5 on: 17:43, 20 May 21 »
like
0
No reactions

Offline Nich

  • Supporter
  • 6128 Plus
  • *
  • Posts: 799
  • Country: gb
  • CPC Game Reviews webmaster
    • CPC Game Reviews
    • Awards
Re: Time Machine Bugs
« Reply #6 on: 21:08, 20 May 21 »
Ah indeed a speccy port but I love this style of gfx...

And would you believe that according to the instructions, the Spectrum and CPC versions were programmed by...

Spoiler: ShowHide
Raffaele Cecco?! :o
like
0
No reactions

Offline Nich

  • Supporter
  • 6128 Plus
  • *
  • Posts: 799
  • Country: gb
  • CPC Game Reviews webmaster
    • CPC Game Reviews
    • Awards
Re: Time Machine Bugs
« Reply #7 on: 21:11, 20 May 21 »
CPC Game Reviews gave this 6/10. I doubt that they would give so many points if there is such a huge bug.

Is there maybe a version out there with this bug (copy protection maybe?)? Or was that just a 4 minute review?

I played XOR's crack and I didn't encounter any bugs or screen corruption. I spent a lot more than 4 minutes playing and testing the game, and I used the walkthrough that @andycadley linked to as I didn't have a clue what I was supposed to be doing! (I'm also rather lazy and impatient these days... :laugh:)
like
0
No reactions

Offline Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 17.119
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
    • Awards
Re: Time Machine Bugs
« Reply #8 on: 21:15, 20 May 21 »
And would you believe that according to the instructions, the Spectrum and CPC versions were programmed by...

Spoiler: ShowHide
Raffaele Cecco?! :o


NO WAY!!!

Damn, would've never guessed...
like
0
No reactions

Offline banana

  • CPC664
  • ***
  • Posts: 109
  • Country: gr
    • Awards
Re: Time Machine Bugs
« Reply #9 on: 14:42, 25 May 21 »
I hate it when software companies just port speccy versions instead of starting fresh on the Amstrad, utilizing its advantages.
like
0
No reactions

Offline Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 17.119
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
    • Awards
Re: Time Machine Bugs
« Reply #10 on: 15:42, 25 May 21 »
I hate it when software companies just port speccy versions instead of starting fresh on the Amstrad, utilizing its advantages.

You're not alone, believe me :D
http://www.cpcwiki.eu/index.php/Speccy_Port

like
0
No reactions

Offline banana

  • CPC664
  • ***
  • Posts: 109
  • Country: gr
    • Awards
Re: Time Machine Bugs
« Reply #11 on: 15:54, 25 May 21 »
If people wanted a Spectrum port, they would have bought a Spectrum. It has always bugged me, even from the 80s.In the link you posted, it also mentions the  C64. That is strange as it is not a Z80 based CPU, but I guess lazy programmers found a way...
like
0
No reactions

Offline zeropolis79

  • 6128 Plus
  • ******
  • Posts: 640
  • Country: gb
    • Awards
Re: Time Machine Bugs
« Reply #12 on: 16:21, 25 May 21 »
And would you believe that according to the instructions, the Spectrum and CPC versions were programmed by...

Spoiler: ShowHide
Raffaele Cecco?! :o



Would never have thought that, especially with all his other CPC titles.. Wonder if Vivid image had him do the game like this..
like
0
No reactions

Offline MaV

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.126
  • Country: at
  • Ius summum saepe summa est malitia.
    • Awards
Re: Time Machine Bugs
« Reply #13 on: 17:46, 25 May 21 »

Interestingly, the entry in mobygames for Cecco and Time Machine makes a point of him doing the Spectrum coding (only) while the other entries are less specific. I wonder why? ;)


Raffaele Cecco Video Game Credits and Biography - MobyGames

like
0
No reactions
Black Mesa Transit Announcement System:
"Work safe, work smart. Your future depends on it."

Offline Nich

  • Supporter
  • 6128 Plus
  • *
  • Posts: 799
  • Country: gb
  • CPC Game Reviews webmaster
    • CPC Game Reviews
    • Awards
Re: Time Machine Bugs
« Reply #14 on: 23:08, 25 May 21 »

Would never have thought that, especially with all his other CPC titles.. Wonder if Vivid image had him do the game like this..

That's a possibility. All of Mev Dinc (owner of Vivid Image)'s games for the CPC (e.g. Big Trouble in Little China, Enduro Racer, Knightmare, Last Ninja 2) are ugly Spectrum ports. It's a shame the CPC didn't get something like the much more attractive C64 version (I can't believe I just wrote that :laugh:).
like
0
No reactions

Offline zeropolis79

  • 6128 Plus
  • ******
  • Posts: 640
  • Country: gb
    • Awards
Re: Time Machine Bugs
« Reply #15 on: 23:14, 25 May 21 »
That's a possibility. All of Mev Dinc (owner of Vivid Image)'s games for the CPC (e.g. Big Trouble in Little China, Enduro Racer, Knightmare, Last Ninja 2) are ugly Spectrum ports. It's a shame the CPC didn't get something like the much more attractive C64 version (I can't believe I just wrote that :laugh: ).


Agreed - it doesn't look technically challenging.
like
0
No reactions